[SoRtD] Adventures of the Ulysses, Pt. 1
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
>Jump out of APC, run to Grif and bring him to cover, where he can be helped by medics. "Are you alright? Did anything break?"
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Fri Apr 27, 2012 11:46 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Arcalane wrote: caekdaemon wrote: Drive and attempt to crush the robot under the APC. That means backing up and flattening the Spartans or taking a detour, just fyi. That exo armour they wear isn't exactly fast. Then I don't know what to do. There aint any way I can contribute to the battle... Oh wait, there is. Get on the APC's gun, and dakka the robot.
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Fri Apr 27, 2012 11:57 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Search for explosives. We aren't really getting anywhere with ramming the damn thing.
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Sat Apr 28, 2012 1:15 am |
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Traumahawk
Joined: Sun Oct 02, 2011 12:03 am Posts: 51
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Reposition to an area not obscured by smoke, and fire on the rocket pods.
Edit: Changed target
Last edited by Traumahawk on Sat Apr 28, 2012 10:34 pm, edited 2 times in total.
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Sat Apr 28, 2012 1:43 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Oh well, that was fun when it lasted.
>Try to limp back to cover, while firing my pistol at the rocket pods.
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Sat Apr 28, 2012 2:51 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Saber Squad - Fortress First Floor - Dagenham & Niko
The pods are too small for Niko to hit easily, and most of his SMG rounds just deflect off the arm.
Dagenham, meanwhile, takes a look at Grif's ankle.
[ Niko - T7 SMG: 18/28 ] [ Dagenham - T7 SMG: 23/28 ]
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Saber Squad - Fortress Second Floor - CD & Georgii
CD can't find any explosives immediately to hand. Unless you were thinking of 'borrowing' that grenade launcher.
Georgii tries to hit the rocket pods with a long burst, but most of it bounces off the armour.
[ Georgii - K77A MAR: 95/150 ] [ CD - T7 SMG: 20/29 ]
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Saber Squad - In the Street - Dirk, Grif, & Bob
With Dirk's assistance, Grif makes it back inside. It's not too serious, but walking/moving in general is going to be difficult for a little while.
Bob gets on the gun controls and raises them at the siegebot's face.
[ Grif - T7 SMG: 22/28 ]
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Saber, Fang, Sword, and Spartan Squads - In The City
The Spartans are hardly unprepared - they raise their left arms in unison, as if shielding themselves with the forearm assembly... on the count of three, a shimmering barrier arcs in front of them. The siegebot fires its rockets, only for them to crash into the shield. It immediately wavers and disintegrates, but it did what it was supposed to do.
Bob opens fire with the APC cannons. The heavy shells hammer away at its torso, cracking and deforming the armour.
Dagenham's grenade smoke clears.
There's another rocket motor ignition from the third floor.
The missile slams into the right side of the siegebot's head, blowing everything out the opposite side in a fashion that could only be described as 'messy'. The siegebot wobbles momentarily, staggers, then crumples back and to the left, its right arm cannon crushing a small car as it half-flops onto the front of another small office building.
Silence fills the air, for a moment. Even the Spartans seem slightly surprised by that.
Spartan Alpha » "So, uh, anyone got a line to HQ? I think they'll wanna know about this."
Last edited by Arcalane on Sun Apr 29, 2012 11:15 pm, edited 1 time in total.
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Sun Apr 29, 2012 9:45 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Uh, yeah, I'll get right on that." Try to raise HQ
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Sun Apr 29, 2012 10:11 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Arcalane wrote: Niko's grenade smoke clears.
? Look around for any supplies or weaponry. Like a sniper rifle.
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Sun Apr 29, 2012 10:24 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
*Dagenham's
If I haven't set Grif's ankle yet, do that. If not, put together some more cover and make general improvements to our temporary HQ.
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Sun Apr 29, 2012 10:28 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"I'll go take a look at the bot, see if I can get some info on it."
Get to the siege bots destroyed chassis and try and identify it.
"Also, if anyone has any smokes, pass me one."
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Sun Apr 29, 2012 10:37 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Wish I did, Bob."
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Sun Apr 29, 2012 11:12 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"... Welp." >head over to the siege bot, search it for useful parts.
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Mon Apr 30, 2012 12:02 am |
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Traumahawk
Joined: Sun Oct 02, 2011 12:03 am Posts: 51
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Check around for munitions stockpiles, then move to ground level and approach the Warbot cautiously.
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Tue May 01, 2012 2:43 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Phewee! I could use a drink right about now.." Drink some water.
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Tue May 01, 2012 2:45 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Saber, Fang, Sword, and Spartan Squads - In The City
Silence reigns in the city. There are no metallic footsteps, no whirrs, no clanks, nothing. It's peaceful, almost.
Wounds are tended to, drinks are passed around. Georgii pulls together enough spare ammo to get everyone resupplied. The only sniper rifles in the building belong to the Fangs, and they are understandably disinclined to part with them.
Georgii, Bob, and CD wander over to inspect the wreckage. Despite the damage, the armour is still far too tough to remove or salvage with the limited tools on hand. It doesn't look to be of any manufacture any of them have seen before... the severe damage to the head means there's little left of that to ID either. There are no identifying symbols or marks on the wreckage at all.
Whilst Grif raises HQ, the Fang scouts wander back, looking like they've crawled through a coalmine. The Fangs almost made contact with Lance and Coyote squads, but they were moving too fast to keep up with, and were going in the wrong direction. Then they nearly ran into a colonybot ambush and had to make their way through the underground rapid transit system... which seemed to be working.
HQ » "Good work Saber. Put us through to the... there. Okay, good."
HQ is now speaking to all four squads at the building.
HQ » "Sword, Fang and Spartan teams, you are to head to the Docking Center Main Tower and secure the building. We need that base, so don't screw this up. It'll have all the colony records and we're going to need those if we want to figure out what happened. It's also where the controls for those defense guns will be located and we need them under our control if we're going to keep the planet secure."
"Saber, we need you to find out what's up with Lance and Coyote. We haven't heard from them since we gave them the order to move to your current position. If the colony report is accurate, they're probably somewhere on the underground rapid transit system. The nearest station is not far from your building... head down and then get to the main Depot. Keep a sharp eye out for survivors too, the smart ones will probably have holed up somewhere in the transit system if any of them made it there."
"Stay sharp. During our descent we picked up a ton of FTL exit signatures, all of an unknown configuration and coming from multiple vectors. It seems we have multiple parties interested in this planet all of a sudden and we need to find out why, preferably before they hit planetside. We managed to put a commsat up with one of the VLS torpedo tubes, and Command send word that they're mustering a fleet that should be here within a week if we're lucky. That commsat also means we can maintain better contact with you, so Intel will be able to advise you as needed."
"Good luck. Ulysses Command out."
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Wed May 02, 2012 5:03 am |
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