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 Roll to Dodge - Psychic 
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Toko, do you really think they're going to leave syringes of something that gives you mental powers just lying around outside?


Tue May 24, 2011 10:43 pm
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Post Re: Roll to Dodge - Psychic
They took tons of it,logic would be that someone could not have used it whole.


Tue May 24, 2011 10:46 pm
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Loose Canon
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Post Re: Roll to Dodge - Psychic
They wouldn't be leaving the things outside though.


Tue May 24, 2011 10:47 pm
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Logic would be that even if they couldn't use it all in one go, they wouldn't start chucking unused syringes outside. They probably wouldn't be throwing anything Psygen related outside, since I'd imagine they'd wanna keep a low profile.


Tue May 24, 2011 10:49 pm
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Post Re: Roll to Dodge - Psychic
There,action changed.


Tue May 24, 2011 10:57 pm
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Post Re: Roll to Dodge - Psychic
Scan the area.

Before I make my action, I wanna know what I'm seeing. Rooms, hallways, stairs, elevators, etcetera.


Wed May 25, 2011 12:40 am
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Post Re: Roll to Dodge - Psychic
> Keep Spas 12 at the ready and head into one of the back doors. Fire at any non-ally.


Wed May 25, 2011 12:56 am
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Post Re: Roll to Dodge - Psychic
Find the biggest ally group and stick with them.


Wed May 25, 2011 4:21 am
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Post Re: Roll to Dodge - Psychic
>Before any of my gung-ho companions can breach, head round back and look Clairvoyantly inside the cargo room. Report my findings.
>If there is a high ranker, and he is relatively close, use my allies breaching and gunfire as a cover to run up and punch him in the face.


Wed May 25, 2011 2:46 pm
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Post Re: Roll to Dodge - Psychic
So, uh, can I get a description of the room I'm in?


Thu May 26, 2011 12:15 pm
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Post Re: Roll to Dodge - Psychic
Rolling.

CaveCricket48 (Raphael) [6+1=7]:
Time for action. You keep your Spas at the ready as you sneak out behind the building again, Jamal and Mana following. The person-door next to the cargo-door is unlocked thankfully, so you softly push it open, and point your Spas in as you enter, crouched towards the ground. The room is pretty dark, and you see a person leaning up against a wall nearby, smoking a cigarette. He doesn't see you raise the shotgun up towards him, but he hears the blast as you fire. The buckshot pelts his arm and head, and he falls to the ground, too stunned to scream in pain. Before he gets the chance to, you run over and fire another shell into his chest. The man gives a gurgle, then slumps down.
You just killed a man.
Name: Raphael
Age: 24
Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile.

Ociamarru (Vadim Ivanov) [1]:
This is a pretty normal, pretty bare office room. Space for several desks or cubicles or whatever, some cardboard boxes in the corner, a random empty can of beans next to the boxes, nothing significant. You walk out the door to look around the area, and there's suddenly the sound of gunfire and a sharp pain in your left arm. You duck back into the room as more bullets whiz past where you just were. ♥♥♥♥, where did he come from?!
Name: Vadim Ivanov
Age: 37
Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny.

Emogotsaone (Jamal) [6]:
You decide to go with Raphael and Mana. You then notice that your gun is still unloaded, and slap a magazine in before anyone notices and makes you look silly.
Name: Jamal
Age: 35
Appearance: Light skin, brown hair and green eyes. Strong.

Tokochiro (Mana) [5]:
"Jamal and Raphael, stay with me."
The three of you head back to the back of the building. Raphael goes in while you and Jamal stay outside and keep guard. You hear two shotgun blasts, then nothing.
Name: Mana
Age: 23
Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup.

Tomaster (Sir Charles) [9]:
You're ABOUT to go around back to help, but you realize that this is probably going to be cramped, and three people are already going around back. Guns in cramped quarters with allies all around means friendly fire. Instead, you stop Dane, and have the two of you head through the front. Huh, seems like nobody is keeping watch out here for some reason. That's... odd. You and Dane are in the lobby. It'd be a nice lobby if it were't so trashed. In its prime, it had a wooden receptionist desk, several potted plants, and a wall fountain, along with chairs and side tables holding magazines. Now, there's trash everywhere and things have been smashed and broken seemingly at random. You walk behind the receptionist's desk for no particular reason, and find something very interesting. You find a syringe, filled with a deep indigo liquid. 300ml of the stuff. If this is what you think it is, then JACKPOT.
Name: Sir Charles the Thirty-Second
Appearance: Tall and regal looking.

Barnox (Dane) [2]:
You were going to go around back and look through the building with Clairvoyance, but Charles grabs you and drags you through the front entrance before you get a chance. You're too surprised to really object.
Name: Dane
Age: 27
Appearance: Large, wide shoulders, rippling muscles.


Game Events: Vadim is on the sixth floor.
Raphael is in the Loading Bay in back.
Jamal and Mana are outside the Loading Bay.
Sir Charles and Dane are in the lobby.


Sat May 28, 2011 5:11 pm
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Post Re: Roll to Dodge - Psychic
...I never posted an action.


Sat May 28, 2011 5:27 pm
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Post Re: Roll to Dodge - Psychic
>Over Comms, quietly: "Hey man, feel like sharing 1/3 of that with me? That way it's like 50/50."
>Inject if offer is accepted, unholster SMG and be ready.


Last edited by Barnox on Sat May 28, 2011 5:57 pm, edited 1 time in total.



Sat May 28, 2011 5:51 pm
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Post Re: Roll to Dodge - Psychic
If I just underline it, it's a minor action. I was hoping I'd get the description, THEN post my action. Or are the rules here different?

Make psionic riot shield, fire back with rifle.
"♥♥♥♥, why did I just stand there and do nothing?!"
RADIO: "I've got company up here, taken a hit to the arm."


Last edited by Ociamarru on Sat May 28, 2011 6:19 pm, edited 2 times in total.



Sat May 28, 2011 5:55 pm
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Post Re: Roll to Dodge - Psychic
Well scanning the room would require a roll, since exactly such a situation might have happened.


Sat May 28, 2011 6:02 pm
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