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 Roll to Dodge - Grinder (Roll 62) 
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
<^> (T_T)


Wed Jun 29, 2011 1:47 am
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
Attempt to heal Dandelion


Wed Jun 29, 2011 2:02 am
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
>Blast him backwards with an air blast, out of the arena.


Wed Jun 29, 2011 2:03 am
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
>Poke the barrier with Firebrand. Then poke it harder.


Wed Jun 29, 2011 2:34 am
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
Power to legs, jump to the shadowmancer thingy to try to push him off the arena


Wed Jun 29, 2011 2:46 am
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
> Lazily try addle lancing him.


Wed Jun 29, 2011 6:05 pm
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Post Re: Roll to Dodge - Grinder (Roll 32) - Shadow Stalker
>JUMP JUMP PUNCH PUNCH


Mon Jul 04, 2011 12:37 pm
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Post Re: Roll to Dodge - Grinder (Roll 34) - Running Errands
Roll 33
____________________

(dragonxp)
Cihas [ 3 ] = 3
> You quickly get to Dandelion and attempt to heal him. your powers are limited, but you do manage to stop his heavy bleeding. The effort takes a toll on you however, and you feel exhausted.



Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 37)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant [ 4 ] = 4
> *Whimper*

You feel your stomach churn and move almost on its own, and it hurts a little less.

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :



(Roast Veg)
Paradox Mist [ 4 ] = 4
> You lazily launch Addle Lance towards the man in the air, and you're not sure it it hit or missed.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok [ 3 - 1 ] = 2
> You poke your sword forward into the air, and nothing seems to happen.

Well, besides everything else in the world moving too fast.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (=======---)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng [ 4 ] = 4
> Before you can jump and attempt to knock the man out of the arena, a blast of wind does the job already.



Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :



(Banrax)
Banrax [ 2 ] = 2
> You launch a blast of air into the man, intending to throw him out of the arena. He doesn't appear to resist, and your air blast sends him flying out of the arena.



Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan [ 3 - 1 - 1 ] = 1
> You jump around in the air and punch in random directions.

... You look kinda silly.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :





Events :
The white armored figure on the wall watches the enemy fly out of the arena.

"Hrm, interesting. I suppose that constitutes a victory."

Everybody's negative status effects vanish.

"Though, I feel that you don't quite earn a prize yet, but I have a little errand that must be run. If the majority of you vote yes to complete it, all of you will be sent. The task will be different from the rules of the arena, but the rewards may be greater. Yes, or no?"


Mon Jul 11, 2011 4:00 am
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"I'm good with NOT fighting someone a few leagues above us. Again.
I vote yes."


Mon Jul 11, 2011 4:02 am
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"Yeah, sure, why not."


Mon Jul 11, 2011 4:23 am
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"sure" :???:


Mon Jul 11, 2011 5:05 am
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"Count me in. Bigger prizes? Hell yeah."


Mon Jul 11, 2011 10:42 am
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"Task sounds good. I can't really not agree to rewards, can I?"


Mon Jul 11, 2011 10:56 am
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"Count me in!"


Mon Jul 11, 2011 3:49 pm
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Post Re: Roll to Dodge - Grinder (Roll 33) - Shadow Stalker
"Hm."


Mon Jul 11, 2011 6:32 pm
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