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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
While your speculations are slightly frustrating me in their randomness, they are also making me squee with joy because you'll all be like "OH SNAP" when the actual climax comes.


Fri Oct 01, 2010 11:03 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Go to the downed solider's body(Fiona's) and search for the Phionx downAnything useful." Who are you guys anyway?"


Last edited by HighEndNoob on Sat Oct 02, 2010 4:02 pm, edited 1 time in total.



Fri Oct 01, 2010 11:05 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Ragdollmaster wrote:
While your speculations are slightly frustrating me in their randomness, they are also making me squee with joy because you'll all be like "OH SNAP" when the actual climax comes.


Not if everybody puts themselves in a coma/kills themself.


Last edited by Raven on Sat Oct 02, 2010 5:01 am, edited 1 time in total.



Fri Oct 01, 2010 11:15 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I THINK I'm waiting on FoiL, correct me if I'm wrong.


Sat Oct 02, 2010 5:01 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hey Yolady, you aint put my VN on the waiting list.


Sat Oct 02, 2010 11:27 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Attempt to loot some mechanics from BJJ


Sat Oct 02, 2010 12:47 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Only 12 more hours until I crash the party, guys.


Sat Oct 02, 2010 1:01 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
HighEndNoob wrote:
Go to the downed solider's body(Fiona's) and search for the Phionx down." Who are you guys anyway?"


I don't think you even know about the pheonix down since you just got here.


Sat Oct 02, 2010 1:25 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I think it's safe to say that bbbzzz234 isn't responding, so:

Welcome CrazyMLC!

@HighEndNoob: You don't know about the Phoenix Down, so you'll just go and loot the body, 'kay?

... And I'll roll in about half an hour.


Sun Oct 03, 2010 1:04 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Just to clarify, the deagles are gone, right? Because I'm sure I'd have found them.


Sun Oct 03, 2010 1:31 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Vladimir looks around, and can only see Fiona's Containment Unit, MicroFusion Reactor and her RailSniper.


Sun Oct 03, 2010 1:44 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
> Enter the fray in whatever whimsical way Yoman can think of, screaming "FIOOOOOOOONAAAAAAAAAA!" |


Sun Oct 03, 2010 2:17 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
FoiL (2) Andrew Rodrigues
The explosion fused many of the parts of BJJ's stolen RoboPants, and Andrew can get his fingers in anywhere to pry anything off.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (12 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (6) Vladimir Ivanov
Vlad opens the package, accidentally ripping it beyond repair, and a small cubic piece of machinery falls into his hands. It's got some little latches all over the base and a small engraving of a Phoenix with an arrow on the top, next to a button flush with the surround.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 0 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Backpack (44 slots used, 6 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 15 Rations (+1 to next action, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)

Point.Blank (5) Asfer
Asfer climbs out the emergency hatch and drops down behind the Exo-Suit. The Generator's pretty beat up. He opens each hatch, inspecting the damage. He twists a few pipes, re-plugs a few cables, generally puts everything back together without tools and closes it all up. He taps into an external screen and finds that the Generator is operational again, but at a cost: the recharge rate is the same as the power drain rate, which means in order to recharge, Asfer needs to stop moving or set the Exo-Suit on standby.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 55%

HighEndNoob (3) Kyle Berguard
Kyle leaves the corpse to go loot the other downed soldier. As he gets there, he
sees the Russian Sergeant standing next to the backpack of said downed member. There is no body.
"Who are you?" Kyle asks.
"Ey raazur rood wey to eentroduze yorzelve. Eim Vladimirrr Ivanov, Zarjeent. But yew ceen call me Vlad eef yew weesh." He is examining a metal-plastic cube in his hands.
"Alright, well, I'm Kyle Berguard, Corporal. Who's the others?"
Vlad points at each person in turn, "Eendrew Rudreeeguz, Zarjeent, end zats Azfur. Doont know heez zurnaame or rank. Zis iz Viona's geer. Eed prevur eef yew deednt take eenyzing."
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 4 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare FAMAS Mags (3 slots)
- 8 Spare Desert Eagle Mags (4 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Game Events
As the fight comes to an end, the Party hears the definite sound of a vehicle, a car, driving down the dirt road. It drives in through the entrance to the Compound, around the crater and stops near Kyle and Vlad. It's a large Jeep, looks to be a seven-seater, painted jungle green and gunmetal gray and off-road tires. A true 4x4, just what they need. The driver's tinted window winds down with a quiet whizz to show a man wearing sunglasses and smoking a cigar.
"Looks like you four need yourself a ride." He puffs some smoke.
"... and who's this guy?" Kyle looks to Vlad, who raises an eyebrow at the newcomer.
"Blond. James Blond."
Another puff of smoke wafts into Kyle's face, and he coughs. James grins.


Sun Oct 03, 2010 2:20 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Nodding at James Blond, grab the containment unit and head off to the place where I had dropped my shotgun so I could lay waste to BJJ with my handgun - retrieve the Saiga-12.


Last edited by Ociamarru on Sun Oct 03, 2010 3:31 am, edited 1 time in total.



Sun Oct 03, 2010 2:33 am
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Ask James Blond why he is here.
Also, edit the first post plz


Last edited by HighEndNoob on Sun Oct 03, 2010 2:47 am, edited 1 time in total.



Sun Oct 03, 2010 2:34 am
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