Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Into Unknown Lands - (6/6) - Roll 24
>Begin learning the skill 'Overpower'
Fri Aug 23, 2013 9:34 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 25
Important! Rule revisions:
Agility (AGI) - Increases action success involving speed and evasion. Movement per turn is equal to half your AGI. Accuracy (AIM) - Increases action success involving accuracy. Range for ranged attacks is equal to half your AIM.
If there is a combat map, the number of tiles you can move is equal to half your AGI (no diagonal movement). The range of ranged attacks is equal to half of your AIM (no diagonal movement).
The Attack Range stat shows your base Attack Range (for ranged attacks). It can increase by using certain equipment and abilities with +AIM.
You finish learning your skill and you're about to grab Erale and head to the bridge when there's a sudden flash of light, and you find yourself in a massive, dimly-lit stone room. Around you are the five others from the tavern, and the middle of the room is a massive beast with twisting horns on its head and powerful talons on its fingers.
The beast lets out a deep growl before unleashing a roar that shakes the chamber.
(Check Maps) (Check Enemies)
<< Conditions : HP : 4/4 SP : 1/1 MP : 4.7/6
Race : Human Description : Descendant of a great hero, her pedigree has led to high expectations throughout life, until she finally grew sick of it and ran away from home, off to make her own name where she is still unknown. Rather bratty and aggressive. Inventory (0.21/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)
- Stat Reset Potion (Weight : 0)
Skills : - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
- Magnetic Control (Basic Magic) - Basic control and creation of magnetic fields.
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1 (+0.5)
TheKebbit Name : (Lv 23) Jawson >>
You collect your warhammer, but before you can get back to smithing, there's a sudden flash of light, and you find yourself in a massive, dimly-lit stone room. Around you are the five others from the tavern, and the middle of the room is a massive beast with twisting horns on its head and powerful talons on its fingers.
The beast lets out a deep growl before unleashing a roar that shakes the chamber.
(Check Maps) (Check Enemies)
<< Conditions : HP : 4/4 SP : 1/1 MP : 3/3
Race : Human Description : A towering figure with broad shoulders, rapidly balding skull matted with thick scarring. He scans his surroundings furtively with bloodshot grey eyes, fists clenched as he churns through contingency plans. Inventory (15.7/20) : * Brown Cotton Slacks (Weight 0.1)
- Pouch (Contents : 10 Gold) (Weight : 0.1) - Enchanted Compass (Weight : 0.1) - Sometimes will lead you to places of interest.
- Stat Reset Potion (Weight : 0) Skills : - Refine Iron Ore (Crafting) - Turns 5 Iron Ore into 1 Iron Ingot through heat and brute force. Can use 2 times per turn. - Craft Spear Blade (Learning 1/4) (Crafting) - Turns 1 Ingot into a 5 Spear Blades - Craft Spear (Learning 1/5) (Crafting) - Turns 1 pole-like item and 1 Spear Blade into a Spear. - Craft Helmet (Learning 1/3) (Crafting) - Turns 1 Ingot into 1 Helmet
- Kinetic Strike (Buff Magic) (+X STR) (-X MP) - Increase a target's STR by the amount of MP spent. Maximum STR boost is equal to your INT. Effect wears off by 1 every turn. Basic Stats : Unspent Points : 0 STR : 10 INT : 6 AGI : 2 AIM : 2 LUK : 2 PDF : 2 MDF : 1 HP : 4 SP : 1 MP : 3
Secondary Stats : Attack Range : 1 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
BearsofInsanity Name : (Lv 23) Vesh >>
"Gimmie the bounties. How much you payin'?"
???: "Depends on the bounty. Some are running for-"
Suddenly, there's a flash of light, and you find yourself in a massive, dimly-lit stone room. Around you are the five others from the tavern, and the middle of the room is a massive beast with twisting horns on its head and powerful talons on its fingers.
The beast lets out a deep growl before unleashing a roar that shakes the chamber.
(Check Maps) (Check Enemies)
<< Conditions : HP : 3/3 SP : 3/3 MP : 1/1
Race : Human Description : Vesh is a short, unremarkable human being. Brown hair, eyes, white skin, no defining features. And he is an excellent marksman and an unreliable human being. Do not trust with anything you ever want to see again. Inventory (0.85/4) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn.
Secondary Stats : Attack Range : 4 Movement : 4 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Urch Name : (Lv 22) Mark >>
You begin learning the skill Overpower.
Suddenly, there's a flash of light, and you find yourself in a massive, dimly-lit stone room. Around you are the five others from the tavern, and the middle of the room is a massive beast with twisting horns on its head and powerful talons on its fingers.
The beast lets out a deep growl before unleashing a roar that shakes the chamber.
(Check Maps) (Check Enemies)
<< Conditions : HP : 5/5 SP : 5/5 MP : 1/1
Race : Human Description : A tall, lanky man with lightly tanned skin. Wears his dark brown hair in a very tight tail at the base of his neck. He generally attempts to remain aloof and mysterious, if only because his true self is hopelessly mundane. He has no real talents to speak of, relying only on his uncanny luck to coast dimly through life. Inventory (3.13/6) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Wooden Short Reflex Bow (Weight : 0.45) (Active : +3 STR , +1.5 AIM, +3 Attack Range) - Bronze Arrow (Weight : 0.2) (Active : +2 STR) (Quantity : 11) Skills : - Overpower (Learning : 1/3) (Buff Physical) (+X STR) (-X SP) - Increase your STR by the amount of SP spent. Maximum STR boost is equal to your STR. Effect wears off by 1 every turn. - Gambler (Buff Physical) (+X LUK) (-X SP) - Increase your LUK by the amount of SP spent. Maximum LUK boost is equal to your LUK. Effect wears off by 1 every turn.
Secondary Stats : Attack Range : 1 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Foa Name : (Lv 20) Erale Deimas >>
You continue playnig with your Lightning Sparks. You have the feeling that if you want it to arc so badly, you could just cast a Lightning Bolt.
Suddenly, there's a flash of light, and you find yourself in a massive, dimly-lit stone room. Around you are the five others from the tavern, and the middle of the room is a massive beast with twisting horns on its head and powerful talons on its fingers.
The beast lets out a deep growl before unleashing a roar that shakes the chamber.
(Check Maps) (Check Enemies)
<< Conditions : HP : 3/3 SP : 3/3 MP : 3/3
Race : Human Description : Scrappy Lass, and by all means, light and light-footed. Her build is more focused on her lower body, giving her a slight pear appearance. Otherwise she has her dark hair braided back into itself to keep it short, and has a penchant of for adorning it. Inventory (0.6/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Golden Shears (Weight : 0.1)
- Hero's Bag (Weight : 0.3) - Stores unlimited items and negates their weight. Attempting to retrieve anything will give you a random item inside.
- Stat Reset Potion (Weight : 0) Skills : - Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
Secondary Stats : Attack Range : 1 Movement : 3 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
caekdaemon Name : (Lv 23) Jantus Deklius >>
"So much for the stealthy approach."
The boar rams itself into your shield, but you hold fast and counter attack with your spear, killing the beast in a single blow.
LEVEL UP!
(Check Combat Log)
Suddenly, there's a flash of light, and you find yourself in a massive, dimly-lit stone room. Around you are the five others from the tavern, and the middle of the room is a massive beast with twisting horns on its head and powerful talons on its fingers.
The beast lets out a deep growl before unleashing a roar that shakes the chamber.
(Check Maps) (Check Enemies)
<< Conditions : HP : 4/4 SP : 3/3 MP : 1/1
Race : Human Description : A large, pale man with jet black hair. He has a thick build and a goatee with stubble. He doesn't move very fast, nor is he very smart. He is, however, as strong as an ox and as lucky as a leprechaun. Inventory (15.581/18) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Mail (Weight : 5) (Active : +9 PDF)
- Bounty Poster - Great Boar - 50 gold - Proof of Kill: Head - Bounty Poster - River Troll - 70 gold - Proof of Kill: Head or Hide - Bounty Poster - Bigass Catfish - 30 gold - Proof of Kill: Body - Map
- Stat Reset Potion (Weight : 0) Skills : - Spinal Tap (Learning : 2/4) (Physical) (-1 SP) - Aim for the target's spine, completely disabling use of their lower body. Requires AIM +50% to be equal to or greater than target's AGI, and HP damage dealt must be equal to or greater than 10% of the target's total HP.
Name : (Lv 50) Tyrant Demon Conditions : HP : 61/61 SP : 9/9 MP : 1/1
Race : Demon Description : A powerful, hulking demon. It normally moves about on all fours, but can easily stand on its legs. A pair of twisting horns sprout from its head and ferocious talons on every finger and toe. Inventory (???/22) :
Skills : - Overpower (Buff Physical) (+X STR) (-X SP) - Increase your STR by the amount of SP spent. Maximum STR boost is equal to your STR. Effect wears off by 1 every turn. - Accelerate (Buff Physical) (+X AGI) (-X SP) - Increase your AGI by the amount of SP spent. Maximum AGI boost is equal to your AGI. Effect wears off by 1 every turn. - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn. - Hibernate (Buff Physical) (+X HP , +X SP , +X MP) - Rest for the entire turn to restore your HP, SP, and MP by 20%.
- Bruising Hit (Debuff Physical) (Debuff : -X STR) (-X SP) - Inflict debilitating bruises on the target, lowering their STR equal to the SP spent. Maximum SP spent is equal to your STR. Debuff wears off by 1 every turn. Effect lowered by enemy PDF. - Armor Break (Debuff Physical) (Debuff : -X PDF) (-X SP) - Damage the target's armor, lowering their PDF equal to the SP spent. Maximum SP spent is equal to your STR. Debuff wears off by 1 every turn. Effect lowered by enemy PDF.
- Streamline (Passive) - Reduce SP cost by 50%. - Health Bolster (Passive) (+X HP) - Increases maximum HP by your level. Basic Stats : STR : 11 INT : 1 AGI : 3 AIM : 4 LUK : 6 PDF : 9 MDF : 5 HP : 11 SP : 9 MP : 1
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
but Jantu's defense is enough to ward off the attack.
(Damage : 6 STR + 4 LUK - 24 PDF = 0)
With a thrust of his spear,
(Jantus : 1 AIM + 6 LUK = 7 vs 7 = 6 AGI + 1 LUK)
Jantus impales the Boar
(Damage : 9 STR + 2 LUK - 2 PDF = 9)
(Boar : 6 HP - 9 DMG = 0 HP)
The Boar is killed!
________________________________________
Last edited by CaveCricket48 on Sun Aug 25, 2013 5:22 am, edited 1 time in total.
Sat Aug 24, 2013 12:28 am
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Into Unknown Lands - (6/6) - Roll 25
>Mark to K17. >Learn 'Overpower'.
Sat Aug 24, 2013 1:11 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Into Unknown Lands - (6/6) - Roll 25
>I17. >Begin learning Aim Assist.
Last edited by TheKebbit on Sat Aug 24, 2013 1:11 pm, edited 1 time in total.
Sat Aug 24, 2013 1:50 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (6/6) - Roll 25
"God damn it, I was in the middle of something!" Spend two points on aim and one point on agility. Move to M16, keep the shield up and spear ready in case he charges and continue learning spinal tap.
"Come and get me you big bastard!"
Last edited by caekdaemon on Sat Aug 24, 2013 3:07 am, edited 1 time in total.
Sat Aug 24, 2013 1:56 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 25
You'll need to put a few more points into AGI to move there caek, since Movement = AGI/2 is rounded down, and there isn't diagonal movement.
Kebbit: I'm afraid I can't let you do that.
Last edited by CaveCricket48 on Sat Aug 24, 2013 2:08 am, edited 1 time in total.
>This development is highly aggravating, you were so close! Concentrate on the roaring energies inside, and follow after a party member that decides to step towards the beast. You swear internally, and grimace intently at the beast. The Golden shears passively glean in your tightened grasp.
Sat Aug 24, 2013 2:07 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Into Unknown Lands - (6/6) - Roll 25
*sigh* "Such a pain..." > Learn me some chain lightning.
Sat Aug 24, 2013 2:35 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Into Unknown Lands - (6/6) - Roll 25
How about skill training? :p
Sat Aug 24, 2013 2:55 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (6/6) - Roll 25
CaveCricket48 wrote:
You'll need to put a few more points into AGI to move there caek, since Movement = AGI/2 is rounded down, and there isn't diagonal movement.
Ah, okay. I thought there was diagonal movement.
Editing my post with the new movement coordinates.
EDIT : Done. I wish I was on the front row, would make closing in quicker.
Sat Aug 24, 2013 3:07 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 25
TheKebbit wrote:
How about skill training? :p
Yeah, you can do that. Keep in mind that you can't dodge or perform any combat maneuvers while training though.
Waiting on Bear.
Sat Aug 24, 2013 11:35 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Into Unknown Lands - (6/6) - Roll 25
Move to K14. Convert 2 SP into 2 AIM. Fire off an arrow.
Sun Aug 25, 2013 9:34 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 26
Quick Rules, which is meant to be a simplified rule guide, added to the OP.
Jantus: "God damn it, I was in the middle of something! Come and get me you big bastard!"
*sigh*
"Such a pain..."
You start learning Chain Lightning.
Your team merely moves up for the most part and the demon simply moves closer, but Vesh manages to land a shot on the demon, which returns with an angry roar.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 4/4 SP : 1/1 MP : 5.3/6
Race : Human Description : Descendant of a great hero, her pedigree has led to high expectations throughout life, until she finally grew sick of it and ran away from home, off to make her own name where she is still unknown. Rather bratty and aggressive. Inventory (0.21/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)
- Stat Reset Potion (Weight : 0)
Skills : - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT. - Chain Lightning (Learning : 1/4) (Ranged Magic) (-X MP) - Cast instantly with Lightning Bolt to hit additional targets equal to MP spent on Chain Lightning. Cannot hit the same target more than once.
- Magnetic Control (Basic Magic) - Basic control and creation of magnetic fields.
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1 (+0.5)
TheKebbit Name : (Lv 23) Jawson >>
Jantus: "God damn it, I was in the middle of something! Come and get me you big bastard!"
Light-haired girl: "Such a pain..."
You start learning Aim Assist.
Your team merely moves up for the most part and the demon simply moves closer, but Vesh manages to land a shot on the demon, which returns with an angry roar.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 4/4 SP : 1/1 MP : 3/3
Race : Human Description : A towering figure with broad shoulders, rapidly balding skull matted with thick scarring. He scans his surroundings furtively with bloodshot grey eyes, fists clenched as he churns through contingency plans. Inventory (15.7/20) : * Brown Cotton Slacks (Weight 0.1)
- Pouch (Contents : 10 Gold) (Weight : 0.1) - Enchanted Compass (Weight : 0.1) - Sometimes will lead you to places of interest.
- Stat Reset Potion (Weight : 0) Skills : - Refine Iron Ore (Crafting) - Turns 5 Iron Ore into 1 Iron Ingot through heat and brute force. Can use 2 times per turn. - Craft Spear Blade (Learning 1/4) (Crafting) - Turns 1 Ingot into a 5 Spear Blades - Craft Spear (Learning 1/5) (Crafting) - Turns 1 pole-like item and 1 Spear Blade into a Spear. - Craft Helmet (Learning 1/3) (Crafting) - Turns 1 Ingot into 1 Helmet
- Kinetic Strike (Buff Magic) (+X STR) (-X MP) - Increase a target's STR by the amount of MP spent. Maximum STR boost is equal to your INT. Effect wears off by 1 every turn. - Aim Assist (Learning : 1/3) (Buff Magic) (+X AIM) (-X MP) - Increase a target's AIM by the amount of MP spent. Maximum AIM boost is equal to your INT. Effect wears off by 1 every turn. Basic Stats : Unspent Points : 0 STR : 10 INT : 6 AGI : 2 AIM : 2 LUK : 2 PDF : 2 MDF : 1 HP : 4 SP : 1 MP : 3
Secondary Stats : Attack Range : 1 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
BearsofInsanity Name : (Lv 23) Vesh >>
Jantus: "God damn it, I was in the middle of something! Come and get me you big bastard!"
Light-haired girl: "Such a pain..."
Your team merely moves up for the most part and the demon simply moves closer, but you manage to land a shot on the demon, which returns with an angry roar.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 3/3 SP : 1/3 MP : 1/1
- AIM +2
Race : Human Description : Vesh is a short, unremarkable human being. Brown hair, eyes, white skin, no defining features. And he is an excellent marksman and an unreliable human being. Do not trust with anything you ever want to see again. Inventory (0.85/4) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn.
Secondary Stats : Attack Range : 4 Movement : 4 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Urch Name : (Lv 22) Mark >>
Jantus: "God damn it, I was in the middle of something! Come and get me you big bastard!"
Light-haired girl: "Such a pain..."
You continue learning Over Power.
Your team merely moves up for the most part and the demon simply moves closer, but Vesh manages to land a shot on the demon, which returns with an angry roar.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 5/5 SP : 5/5 MP : 1/1
Race : Human Description : A tall, lanky man with lightly tanned skin. Wears his dark brown hair in a very tight tail at the base of his neck. He generally attempts to remain aloof and mysterious, if only because his true self is hopelessly mundane. He has no real talents to speak of, relying only on his uncanny luck to coast dimly through life. Inventory (3.13/6) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Wooden Short Reflex Bow (Weight : 0.45) (Active : +3 STR , +1.5 AIM) - Bronze Arrow (Weight : 0.2) (Active : +2 STR) (Quantity : 11) Skills : - Overpower (Learning : 2/3) (Buff Physical) (+X STR) (-X SP) - Increase your STR by the amount of SP spent. Maximum STR boost is equal to your STR. Effect wears off by 1 every turn. - Gambler (Buff Physical) (+X LUK) (-X SP) - Increase your LUK by the amount of SP spent. Maximum LUK boost is equal to your LUK. Effect wears off by 1 every turn.
Secondary Stats : Attack Range : 1 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Foa Name : (Lv 20) Erale Deimas >>
Jantus: "God damn it, I was in the middle of something! Come and get me you big bastard!"
Mikoto: "Such a pain..."
Your team merely moves up for the most part and the demon simply moves closer, but Vesh manages to land a shot on the demon, which returns with an angry roar.
Which reminds you. Your 'roaring energies' aren't doing much.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 3/3 SP : 3/3 MP : 3/3
Race : Human Description : Scrappy Lass, and by all means, light and light-footed. Her build is more focused on her lower body, giving her a slight pear appearance. Otherwise she has her dark hair braided back into itself to keep it short, and has a penchant of for adorning it. Inventory (0.6/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Golden Shears (Weight : 0.1)
- Hero's Bag (Weight : 0.3) - Stores unlimited items and negates their weight. Attempting to retrieve anything will give you a random item inside.
- Stat Reset Potion (Weight : 0) Skills : - Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
Secondary Stats : Attack Range : 1 Movement : 3 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
caekdaemon Name : (Lv 23) Jantus Deklius >>
(2 Unspent Points allocated to AIM) (1 Unspent Points allocated to AGI)
Jantus: "God damn it, I was in the middle of something! Come and get me you big bastard!"
Light-haired girl: "Such a pain..."
Your team merely moves up for the most part and the demon simply moves closer, but Vesh manages to land a shot on the demon, which returns with an angry roar.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 4/4 SP : 3/3 MP : 1/1
Race : Human Description : A large, pale man with jet black hair. He has a thick build and a goatee with stubble. He doesn't move very fast, nor is he very smart. He is, however, as strong as an ox and as lucky as a leprechaun. Inventory (15.581/18) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Mail (Weight : 5) (Active : +9 PDF)
- Bounty Poster - Great Boar - 50 gold - Proof of Kill: Head - Bounty Poster - River Troll - 70 gold - Proof of Kill: Head or Hide - Bounty Poster - Bigass Catfish - 30 gold - Proof of Kill: Body - Map
- Stat Reset Potion (Weight : 0) Skills : - Spinal Tap (Learning : 2/4) (Physical) (-1 SP) - Aim for the target's spine, completely disabling use of their lower body. Requires AIM +50% to be equal to or greater than target's AGI, and HP damage dealt must be equal to or greater than 10% of the target's total HP.
Race : Description : A powerful, hulking demon. It normally moves about on all fours, but can easily stand on its legs. A pair of twisting horns sprout from its head and ferocious talons on every finger and toe. Inventory (???/22) :
Skills : - Overpower (Buff Physical) (+X STR) (-X SP) - Increase your STR by the amount of SP spent. Maximum STR boost is equal to your STR. Effect wears off by 1 every turn. - Accelerate (Buff Physical) (+X AGI) (-X SP) - Increase your AGI by the amount of SP spent. Maximum AGI boost is equal to your AGI. Effect wears off by 1 every turn. - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn. - Hibernate (Buff Physical) (+X HP , +X SP , +X MP) - Rest for the entire turn to restore your HP, SP, and MP by 20%.
- Bruising Hit (Debuff Physical) (Debuff : -X STR) (-X SP) - Inflict debilitating bruises on the target, lowering their STR equal to the SP spent. Maximum SP spent is equal to your STR. Debuff wears off by 1 every turn. Effect lowered by enemy PDF. - Armor Break (Debuff Physical) (Debuff : -X PDF) (-X SP) - Damage the target's armor, lowering their PDF equal to the SP spent. Maximum SP spent is equal to your STR. Debuff wears off by 1 every turn. Effect lowered by enemy PDF.
- Streamline (Passive) - Reduce SP cost by 50%. - Health Bolster (Passive) (+X HP) - Increases maximum HP by your level. Basic Stats : STR : 11 INT : 1 AGI : 3 AIM : 4 LUK : 6 PDF : 9 MDF : 5 HP : 11 SP : 9 MP : 1
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Combat Log
Vesh uses Steady Aim with 2 SP, increasing his AIM by 2.
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