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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Blue Thunder
Sorry Toko, you get no PsyGen in here, only in the main RtD. And I assume, Hyper, that my choices here don't have to parallel those in Psychic?
"AAAAAAARRRRGH...uurgh!" *Crackle snap pop* "I will NEVER get used to that!"
Injecting myself with the PsyGen, allocate the points as follows:
4pts - general Psionics 3pts - Psionics (melee weapons) 3pts - Defensive Psionics
"That feels...surprisingly good."
Last edited by Ociamarru on Mon Aug 29, 2011 6:48 pm, edited 4 times in total.
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Mon Aug 29, 2011 3:41 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Blue Thunder
BOMBARDMENT. FIRE EVERYTHING.
Lets see if we can't overwhelm that armour.
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Mon Aug 29, 2011 3:42 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Blue Thunder
Hyper, you need to adjust my missile counts and ammo. Or do I not get to be resupplied? ♥♥♥♥. Can someone wipe my cameras for me? If no one does, have Goliath crouch, and then clean the cameras quickly.
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Mon Aug 29, 2011 4:19 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Blue Thunder
Only wounds are repaired or healed.
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Mon Aug 29, 2011 5:30 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll to Dodge - Blue Thunder
>Load Arm mounted Autocannons with Concussion Rounds, Fire Autocannons at anything that moves out of the Fog.
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Mon Aug 29, 2011 8:16 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Blue Thunder
This is perfect, we now have a medic to heal the injured and me to protect the medic while he heals!
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Mon Aug 29, 2011 8:20 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Blue Thunder
> Pick up Spas 12 and load it with slug rounds.
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Mon Aug 29, 2011 8:37 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Blue Thunder
GOGOGO TOKO
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Mon Aug 29, 2011 9:11 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Blue Thunder
GO GET MY AMMO AND GRENADES FROM THE GROUND!
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Tue Aug 30, 2011 1:50 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Blue Thunder
GOGOGO HYPER!
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Tue Aug 30, 2011 1:53 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Blue Thunder
If only wounds are repaired, that means I'm fighting a losing battle no matter what I do.
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Tue Aug 30, 2011 4:14 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Blue Thunder
If I ever get sufficiently powerful I could always give you psionic ammo.
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Tue Aug 30, 2011 4:21 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll to Dodge - Blue Thunder
You definitely should revise and put all your points into psyonic Item creation. That'd be ballin.
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Tue Aug 30, 2011 7:12 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Blue Thunder
Glowsticks wrote: You definitely should revise and put all your points into psyonic Item creation. That'd be ballin. I'd put it all into mind control. Then I would end up like that guy from Psi Ops. Damn good mind control he has.
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Tue Aug 30, 2011 11:28 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Blue Thunder
Hyper, I noticed in my inventory that I have Psygen III - is this any different from regular PsyGen, or no?
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Sun Sep 04, 2011 4:46 pm |
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