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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll To Dodge!
You will be floating until i turn it off. So hope i don't get killed.
Ediot: Gee foa that a comforting statement.
Last edited by JJA79 on Fri Apr 30, 2010 12:23 am, edited 1 time in total.
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Thu Apr 29, 2010 10:50 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge!
Boy, if you get killed, I will have to somehow convince intimidating higher beings to fix this, no need to drag your teammates to their demise, that's what I do. Or at least increase their chances of demise.
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Fri Apr 30, 2010 12:16 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge!
Is the absence of gravity only in a certain area, or affect only a few individuals? Because it would make sense that the water started floating and people can't 'walk' around in zero gravity.
Just nitpicking. Don't mind me.
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Fri Apr 30, 2010 12:30 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll To Dodge!
My powers have a 3 turn recharge i think they are extremely accurate and i only nullified gravity on people not on an area.
anyway hyper rollz ze dize
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Fri Apr 30, 2010 1:05 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge!
Oh. OK. Now I'm happy
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Fri Apr 30, 2010 1:08 am |
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rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
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Re: Roll To Dodge!
I will create a little pal out of dark matter, like some bat/ rabbit. Yea.
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Fri Apr 30, 2010 3:14 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge!
Hmm, how about a bird? They are comical, and are a norm as a comical relief, and side character.
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Fri Apr 30, 2010 5:36 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge!
Make a crab :3
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Fri Apr 30, 2010 2:41 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge!
That smokes, or at least has a bubble pipe.
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Fri Apr 30, 2010 2:49 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge!
And is adorned with a monocle.
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Fri Apr 30, 2010 2:52 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge!
Ragdollmaster wrote: And is adorned with a monocle. That is for the turtle that has a tophat.
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Fri Apr 30, 2010 3:12 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge!
Ah.
Next turn you must make the turtle as well rjhw1 >:C
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Fri Apr 30, 2010 3:14 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge!
This forum is deeeeaaad.... Roll powa.
CrazyMLC[1]: Reaching into the ethereal folds of HammerSpace, you withdraw a can of what appears to be Waterproof Extra Strength Shark Repellent! But it was infact the wrong can. Instead of shark REPELLENT, you drew out shark ATTRACTOR. You drop the can in disgust once you see the label, and it splits open on a sharp rock, spraying shark Attractor everywhere. It fogs up the air, making it hard to breathe and covering everyone in the vicinity. Once the cloud clears, it becomes apparent that YOU are the only one coated in shark Attractor. Tomaster used his wings to waft it away from him, Blue just used a shield around her, and the other lady jumped away from the cloud when it started spraying. Several miles away, half a horde of zombie sharks stop, consumed by the siren call of a can of Attractor, and rapidly start swimming towards the Hut island. "Smooooth." Abilities: - Pyro, Aero, Hydro, and GeoKinesis - #-Point Star - Olympian Power - Metabolic Regeneration - Photosynthesis - Razor Leaves Inventory: - Nautical Shiv - Wiffles' Orb - DecaBow - DecaBow Quiver Injuries: - Tired (-2 to combat, lasts 2 turns) - Attracting Sharks (Lasts 15 turns)
rjhw1 [6]: Bored with the time it's taking you to reach the island, you make yourself a friend out of DM. It's a bit freaky looking, but at the same time awesome; A bunny, with bat wings on its back, and very sharp fangs that grow 2 inches out of its mouth. You decide to name him Nibbles, and decide he seems lonely, so you give him a friend! Nibblet, that one will be. But two is a wierd number... 3 is better! So you make a third Bunny-Bat, but this one needs a friend too! ... This cycle ends at 46, when Foa announces that the two of you are approaching the island. The both of you wonder how you are going to slow down and land. Abilities: - Greater Zombie Control - Dark Matter Synthesis - Zombification (Increased speed and strength) - Dragon Pulse Style - Surging Dragon Pulse - Twisting Dragon Tornado Kick - Solarkinesis Inventory: - Wimpy Facial Hair - Spas 12 (7 shots left) - 24 12 Gauge Shells - Loaded AS50 (13 Extra Rounds) - Scythe (Death Render) - No Gravity
Tomaster [1]: You order the shade to go assist Shadow and JJ, and it goes to the water, jumps in, and disapears. In a distant island on Acapulco, the shade resurfaces, deciding to take a vacation where no one will ever find it. Back at the Hut island, you try to expand upon your Shade Abilities, but you can't do so without dismissing the shade, which doesn't seem like a good idea at the moment. Inventory: - M79 Grenade "Lawnchair" (No ammo) (Broken) - TF2 Syringe Gun (66 syringes, filled with random drugs) (Broken) - Pulpy (Large Flaming Mace) Abilities: - Wing (+1 to dodge if flying) - Summon Shade - Flickering Invisibility - Super Strength
Foa [5]: By some miracle of luck, the chunks of metal and paperclips in your inventory correspond perfectly with upgrade slots in your legs, and by inserting them thusly, you enhance the DM legs to where they can run at a top speed of 136 mph, and jump massive heights! You no longer have the jump-dash technique, instead gaining the ability to accelerate to top speed instantaneously. No running starts, no crouching to jump high, you can instantly sprint at will and bound high into the sky on a whim. Then you realize that without deceleration and restoration of gravity, you'll sail right past the island! Inventory: - HIGH-SPEED HANDCANNON - DM Legs (Cheetah) Injuries: - Weakened Zombie Virus (Zombification in - turns) - No Gravity
JJA79 [2] Using your Ergokinesis, you try and redirect the energy of the waves below you into moving you towards the island. While this moves you along at a running pace, the sharks also notice it. Half of them swarm off towards the island, while the other half make a beeline for your position, all of them continuing with their ungodly wailing. As one jumps out of the water up to the level both of you are at, you see that the shark has muscular human arms and legs attached. It dives back down, and you are given a new fear of these sick, twisted creatures. Abilities: - Life Energy Stealing - Always Thinking - Gyrokinesis - Ergokinesis Injuries: - No Gravity - Right Hand Burned (-2 to anything involving Right Hand)
ShadoWKilleR255 [5] THE TIME FOR TALK IS GONE. IT IS NOW THE TIME FOR ACTION!!! "Suck it!" With that, you once again use your telekinesis to open up a hole in the ocean, this time under the sharks. They all fall down, shocked, and hit the seafloor. There are about a hundred of them total, and 20 stay down after they hit. The rest get back up, jump into the wall of the pit, and swim back up towards the surface. But that isn't the frightening part. You saw something else. When you opened up the pit, something long and serpentine darted back into the water, having been caught halfway in the pit and halfway out. It was big, thicker than you are tall, at its thinnest. A ball of dread and fear forms in your stomach.
Abilities: - Precision Mass/Energy Control - Telekinesis Inventory: - 5 Small Energy Orbs - ME Gun Blueprint - Archipelago Map Injuries: - Broken Right Leg - No Gravity
Frederic [-] Bored bored bored bored bored 12% bored bored bored bored bored 13% bored bored bored bored bored 14% bored.
Energy Level: 22%
Injuries: - low energy (-1 to -3 to anything involving movement, combat, precision, or usage of powers) - Missing Arms
Game Event: MLC, having not been exposed to the woman's crushing stare, finally asks about the elephant. "If you don't mind me asking, who are you?" The woman turns to MLC, a wry smile on her face. "Finally grew the balls to ask, eh?" Her smile fades, and her voice becomes all business. "My name is Fiona Lovegale. I live on this island, with Frederic as my guardian and companion. I work for Goodpants, mostly on his inane little devices, but occasionally for something actually important, like a device that emulates Blue Demon's Blue Screamer. If you cross me, I can draw this gun and fire in less than the time it takes to blink twice, and I've been through more messed up shite than you'll ever be. I'll answer any questions you have, since Blue hasn't killed you yet. You are similarly free to explore this island as you wish, except for my House. Enter it, and I'll adopt a shoot on sight policy."
Foa and Frank, if you don't stop yourselves or restore gravity, you're going to shoot straight past the island. JJ and Shadow, the sharks are converging, and will attack next turn. MLC, a hundred sharks are coming for you. They'll be there in 3 turns. Tomaster, You think that the shade actually went to help JJ and Shadow.
Last edited by TorrentHKU on Sat May 01, 2010 2:30 am, edited 2 times in total.
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Sat May 01, 2010 1:35 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge!
inb4 roll harharhar.
I'll send my action once the roll is all done :>
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Sat May 01, 2010 1:40 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll To Dodge!
>"ooooooh ♥♥♥♥" Randomly generated powers don't fail me now Ergokinesis push me and shadow away from the water out of the range of the sharks and whatever else is in the water.
Shadow try hitting them with telekinesis or something. Stupid shade...
I never get a 5 so I'm hoping i get a good dodge roll on the shark attack... aaaaand we have a giant sea monster in the water now too.
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Sat May 01, 2010 3:04 am |
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