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 Fhealltoir Take:2 
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Post Re: Fhealltoir Take:2
>2N, 3E, Doot E.


Tue Dec 10, 2019 1:29 am
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Post Re: Fhealltoir Take:2
> Turn South

Fire on powersuits and troopers with machinegun.

Cannon to any mech that shows itself.


Wed Dec 11, 2019 6:25 am
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Post Re: Fhealltoir Take:2
>1W, turn S, 1S

>6 mobi Stomp vinebro

>2S, turn E, 3E

>Punch HR building with all remaining mobility

>Smoke self


Wed Dec 11, 2019 11:43 pm
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Post Re: Fhealltoir Take:2
> Turn N, 1N, Turn E, 2E, Turn S, 1S. Reaction fire railgun on any vehicle I see. If nothing in range, keep it ready for if the building E of me falls so I can reaction fire anything in there.


Thu Dec 12, 2019 12:00 am
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Post Re: Fhealltoir Take:2
>NE.

After Shockwave opens the way, if the orbital defense gun is in my line of fire, fire with the SABRE and Backstop upon it.

If it isn't and the tall building isn't knocked down, use Plan 2.

Plan 2: Go E, open fire with SABRE and Backstop on the Kriegos (if they appear). Reserve electrolasers for infantry or powersuits. Slide back behind the ruin to minimize retaliatory fire.


Thu Dec 12, 2019 3:22 am
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Data Realms Elite
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Post Re: Fhealltoir Take:2
New Unit Encountered, see Resources thread for details.


Image

Orbital scans of this district show it to have a pair of military garrisons to the north and south, between which lies freight elevators granting access to the Geofront below the city. The rest of the district is mainly composed of logistics and shipping facilities to handle what goes in and out of the Geofront.
- Deploy Packages on Geofront Freight Elevators.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Northern Exit. [Pre-requisite Incomplete]

[Map Note: Kreigos, Ramats and the Beetle all moved to the East out of view of the Spotter Drone, exact positions are unknown.]


HKU - Thunder

Moving up behind Shockwave you scan for targets as you round the corner, but none show their faces so you wait tracking the wall as it crumbles down, and as it falls you spot something and open fire.
[180mm Railgun] 80+50-5-25-10:90 - 75
Your shot slams into the target, at which point you realize that it's a Bateria, and you likely wasted the shot there, what with the level of regeneration those damn things have. Taking a glace at your Drones feed you see a trio of Ramats and a Beetle rolling off the Elevator. Were they trying to go down, or have they just come up? hard to tell, but they proceed to pull out of view leaving you in the dark on that matter.


CrazyMLC - Crispr

Moving up to get and angle you fire a burst of flames at the nearest Nus.
[Heavy Flamethrower] 80+20-5:95 - 44 39 22 28
They wash over it wearing down its shield, only for you to notice all the hostiles that can see you now.
[80mm Autocannon] 80-10-20:50 - 86 60 82 32
[76mm Autocannons] 80+20-25-20:55 - 14 33 77 87 70 44 48 90 44 95 48 35
[50mm Missiles] 80+40-25-20:75 - 76 50
[40mm Autocannon] 80+40-25-20:75 - 56 55 73 43
[120mm Railguns] 80+10-25-20:45 - 96 31

The fire tears into your armour but thankfully it holds out, their comparitively lower caliber SKEP munitions doing rather minimal damage. But before they can fire again you move back out of their view.


TheKebbit - Kettlehead

Shifting position you move up around the corner and figuring that Shockwave might not take the wall down you peek around the corner ready to lay into anything you spot, but there's nothing so you creep back behind the corner and the safety it provides.


CaveCricket48 - Baroque

Turning and slightly adjusting position to keep out of view of the Nus you scan the area for hostiles, but they seem more than willing to stay out of your sight.


DSMK2 - STOP

Slightly shifting to secure a line of sight you take aim at the Nus and with a minor amount of condensing open fire.
[30MW Plasgun] 80+50-5:100 - 56
The bolt scores a direct hit on its shield and with a flash it shatters, before they get the chance to consider firing back you drive ahead, pulling up the rear of the advance.


maart3n - Shockwave

Rushing to get out of the enemies view, you move up to the compound and fire off your Marú Anála, the tower in front of you stays standing, but after shaking from a moment the wall juts off to your side collapses.


Areku - Frog

Stepping out of your smoke you are met by a barrage of fire.
[4MW Lasers] 80+30-25-10:75 - 33 4 97 11 39 47
[30mm Autocannon] 80-25-30:25 - 62 62 63 82
[40mm Cannons] 80-25-10:45 - 64 22 40 61
[50mm Rockets] 80-25-10:45 - 80 92 64 49 98 79 15 86 89 81 89 31
[Laser APS] 60 - 78 86

The fire tears through your shield before dealing some mostly cosmetic damage to your armour, seeing the APC has moved you adjust your course.
[Reaction Stomp] 70 - 69
Before slamming your foot into it and levaing the entire front half a pulverised wreck, ignoring the infantry and Agravs for now you rush up to the garrison wall and dropping smoke slam your Armature into it, it grinds into the concrete smashing off a rather disappointingly small amount of it. But you do notice when retracting your armature that when compared to all the other times you've used it, it seems a bit sluggish... that's not a good sign.


---- Enemies ----

Nus #1
- Shield Up
- Armour Undamaged

Nus #2
- Shield Down
- Armour Undamaged

Nus #3
- Shield Up
- Armour Undamaged

Kriego #1
- Shield Up
- Armour Undamaged

Kriego #2
- Shield Up
- Armour Undamaged

Bateria #1
- Shield Up
- Armour Undamaged

Sumat #1
- Armour Undamaged

Ramat #1
- Shield Up
- Armour Undamaged

Ramat #2
- Shield Up
- Armour Undamaged

Ramat #3
- Shield Up
- Armour Undamaged

Beetle
- Shield Up
- Armour Undamaged

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged


Last edited by Amazigh on Fri Dec 13, 2019 3:27 am, edited 1 time in total.



Thu Dec 12, 2019 7:18 am
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Post Re: Fhealltoir Take:2
>In hindsight, aiming for the only high point on the wall, with double the durability of every other part, was not the best plan.

>Smoke 1S, sidestep 1S

>Let the armature rest this time, 18 mobi kick on the low wall to the E


Thu Dec 12, 2019 9:02 am
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Post Re: Fhealltoir Take:2
okay then

> N tE EEE tS.


Last edited by CrazyMLC on Tue Dec 17, 2019 6:21 am, edited 2 times in total.



Thu Dec 12, 2019 10:17 pm
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Post Re: Fhealltoir Take:2
> 1N tE 1E tS 1S tE Shoot orbital gun w/Plasgun condensing using 16EN tS 1N


Last edited by DSMK2 on Tue Dec 17, 2019 1:26 am, edited 1 time in total.



Sun Dec 15, 2019 7:57 pm
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Post Re: Fhealltoir Take:2
> Turn East

Move 3 East

Turn North

Move 1 North

Turn East


Drones to (reaction) fire at any visible enemies at my rear


Mon Dec 16, 2019 5:43 am
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Post Re: Fhealltoir Take:2
> 1S, AP laser the infantry and reaction fire on w/e I see, 2N.


Tue Dec 17, 2019 3:57 am
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Post Re: Fhealltoir Take:2
>Turn S, 2S, Hunker down, reaction fire with the AP missiles.


Tue Dec 17, 2019 4:00 am
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Post Re: Fhealltoir Take:2
>Slide out behind my fellows, reaction fire down S with all of my weapons systems.


Tue Dec 17, 2019 5:03 am
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Data Realms Elite
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Post Re: Fhealltoir Take:2
Image

Orbital scans of this district show it to have a pair of military garrisons to the north and south, between which lies freight elevators granting access to the Geofront below the city. The rest of the district is mainly composed of logistics and shipping facilities to handle what goes in and out of the Geofront.
- Deploy Packages on Geofront Freight Elevators.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Northern Exit. [Pre-requisite Incomplete]


HKU - Thunder

You Pull forwards just enough to get a shot in on the infantry while staying out of the Sumats sight and open up.
[AP Pulse Laser] 80+50-25:100 - 15 67 62 46 81 74 49 97 21 9
Your beams tear through the troopers and do some damage to one of the Powered Armours. You then proceed to pull back, as STOP fires on the orbital gun, no need to hang around when that goes up.


CrazyMLC - Crispr

Moving around the ruined building you join up with Thunder and the others.


TheKebbit - Kettlehead

Peeking around the corner you ready all your weapons to fire on any hostiles, but the way ahead is clear and no enemies advance on you.


CaveCricket48 - Baroque

Pulling up behind the others you have your Drones cover your rear, but you don't spot any enemies. Maybe they're forming up on the other side of the Freight Elevators?


DSMK2 - STOP

Driving around the building you take aim at the Objective and condensing down a bolt of plasma you fire it at the gun.
[30MW Plasgun] 80+50-6-35:89 - 77
The bolt burrows deep into the target, and you back off just moments before you hear it go up in a titanic detonation.


maart3n - Shockwave

Moving up past the gap in the wall you brace yourself and prepare to fire on anything you spot, but all you see are the pair of Powered Armours, so you fire on them.
[Anthill Micro Missile Pod] 80-30:50 - 30 33 19 68 65 3 77 47 38
Your Missiles slam into them, tearing apart armour and leaving them as brutalised piles of blood soaked scrap metal.


Areku - Frog

Deciding to give your armature a rest you drop some more smoke and moving over into it you deliver a kick with all the force you can manage into the wall segment, your foot leaves a considerable crater in the wall, mere moments after you pull your foot back it collapses, leaving you a straight path to one of the objectives.


---- Enemies ----

Nus #1
- Shield Up
- Armour Undamaged

Nus #2
- Shield Down
- Armour Undamaged

Nus #3
- Shield Up
- Armour Undamaged

Kriego #1
- Shield Up
- Armour Undamaged

Kriego #2
- Shield Up
- Armour Undamaged

Ramat #1
- Shield Up
- Armour Undamaged

Ramat #2
- Shield Up
- Armour Undamaged

Ramat #3
- Shield Up
- Armour Undamaged

Beetle
- Shield Up
- Armour Undamaged

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged


Tue Dec 17, 2019 10:44 pm
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Post Re: Fhealltoir Take:2
> Reaction fire with my Lasair and Flamers.


Wed Dec 18, 2019 8:55 am
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