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 Into Unknown Lands - (7/7) - Roll 37 
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Joined: Mon Sep 28, 2009 2:15 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
>Train my levels by jogging around the outside of the town.
>Continue learning skill 'Gambler'


Sun Aug 18, 2013 2:54 am
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Post Re: Into Unknown Lands - (6/6) - Roll 23
Rules updated:
- The weight you can carry is now double that of your STR.
- There is no longer a minimum damage value. With enough defense, you can be invulnerable to weak attacks.




__________________________________________________

Roll 23
_________________________





Time: Night





TorrentHKU
Name : (Lv 21) Mikoto Freeman
>>

"Got any work that needs doing?"

???: "Not right now, sorry."

Erale: So what do you have in stock?

???: "Health potions, stamina potions, mana potions, strength potions, those kinds of things. Everything you see is 1 gold."

- Health Potion Lv 5 (Weight : 0.1) (Consumable) (+5 HP)
- Stamina Potion Lv 5 (Weight : 0.1) (Consumable) (+5 SP)
- Mana Potion Lv 5 (Weight : 0.1) (Consumable) (+5 MP)
- Stength Potion Lv 5 (Weight : 0.1) (Consumable) (+5 STR)
- Intellect Potion Lv 5 (Weight : 0.1) (Consumable) (+5 INT)
- Agility Potion Lv 5 (Weight : 0.1) (Consumable) (+5 AGI)
- Aim Potion Lv 5 (Weight : 0.1) (Consumable) (+5 AIM)

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 4.1/6






TheKebbit
Name : (Lv 23) Jawson
>>

You continue with your plan and headover to the smith shop again. You let yourself in, since you don't think anyone would hear you over the sound of metal banging. Heading to the workshop area, you see Lark as well as a large, burly manly man, and another regular-looking guy.

Lark: "Lo there! This here is the head smith, George!"

The big burly man stops his hammering with his massive hammer and turns to face you.

George: "Lo, heard you were lookin' to be an apprentice?"

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3/3






BearsofInsanity
Name : (Lv 23) Vesh
>>

(1 Unspent Point allocated to AIM)
(1 Unspent Point allocated to SP)

You go to the guard station in town. There's the front door, but you walk around the stone building, looking for an alternate entrance.

No alternate entrance.

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 1/1







Urch
Name : (Lv 22) Mark
>>

You continue training your levels by jogging around the perimeter of town, as well as learning more of your only ability.

LEVEL UP

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 1/1







Foa
Name : (Lv 20) Erale Deimas
>>

Erale: "Got any work that needs doing?"

???: "Not right now, sorry."

So what do you have in stock?

???: "Health potions, stamina potions, mana potions, strength potions, those kinds of things. Everything you see is 1 gold."

- Health Potion Lv 5 (Weight : 0.1) (Consumable) (+5 HP)
- Stamina Potion Lv 5 (Weight : 0.1) (Consumable) (+5 SP)
- Mana Potion Lv 5 (Weight : 0.1) (Consumable) (+5 MP)
- Stength Potion Lv 5 (Weight : 0.1) (Consumable) (+5 STR)
- Intellect Potion Lv 5 (Weight : 0.1) (Consumable) (+5 INT)
- Agility Potion Lv 5 (Weight : 0.1) (Consumable) (+5 AGI)
- Aim Potion Lv 5 (Weight : 0.1) (Consumable) (+5 AIM)

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 3/3






caekdaemon
Name : (Lv 22) Jantus Deklius
>>

"Thanks."

You exit the shop and town, and head south-east to reach the bridge. Crossing over the river, you head south into the forest, and it isn't long until you hear a great beast rummaging in the undergrowth not far in front of you.

<<
Conditions :
HP : 4/4
SP : 3/3
MP : 1/1






Enemies






Combat Log





________________________________________


Mon Aug 19, 2013 3:15 am
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Post Re: Into Unknown Lands - (6/6) - Roll 23
Barge in through the front door. Ask for work.


Mon Aug 19, 2013 3:19 am
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Post Re: Into Unknown Lands - (6/6) - Roll 23
"I am."

> Take up the hammer.


Mon Aug 19, 2013 3:21 am
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Post Re: Into Unknown Lands - (6/6) - Roll 23
Raise shield and spear, move slowly and silently towards the sound.


Mon Aug 19, 2013 3:25 am
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Post Re: Into Unknown Lands - (6/6) - Roll 23
> DAMMIT.
Work on Magnetic Exploding some more.
Check prerequisites for skill that lets me absorb electricity and add it to my MP. Also one for ANY magic, not just lightning.


Mon Aug 19, 2013 3:31 am
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Post Re: Into Unknown Lands - (6/6) - Roll 23
> Thank the shopkeeper, and lead the runaway noble out of town so we can play with magicks.
> For the most part start jabbing at the air with my fists while trying to make the sparkles arc. [Train Sparks/Bolt into Arcs -> Jets St Elmo's Fire ]

Also, are those potions a temporary thing? Or..?
Prerequisites Check for: Arcs (Lightning), Sprites (Lightning) [and the general Lightning-Type I guess], Mana Share, Hex-Type and Sonic-Type Magics



What makes for a potent weapon? Positive Feedback, and Systemic/Structural Failure.
Also, by the looks of it, the line I'm going after is pretty much: Arc (Lightning) > St Elmo's Fire (Lightning), Jets [Starter, Normal, Gigantic] (Lightning), EVLES (Lightning), Sprites (Lightning).


Things that don't deal with lightning are probably going to be things pulled from BAL/Gnmn:LO, with its EM Karate, and Scalar Wave Array Generators.
There are apparently more things you can do with EM than simply make a magnet, and accelerate matter with either precise timing, or the Lorentz force.


Mon Aug 19, 2013 4:15 am
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Location: A fucking desert.
Post Re: Into Unknown Lands - (6/6) - Roll 23
>Consume Stat Reset Potion.

STR : 3
INT : 1
AGI : 1
AIM : 3
LUK : 11
PDF : 1
MDF : 1
HP : 5
SP : 5
MP : 1


>Continue learning 'Gambler'.


Tue Aug 20, 2013 5:01 am
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Post Re: Into Unknown Lands - (6/6) - Roll 24
Potions count as buffs. Their effects diminish by 1 every turn (unless if they're HP/SP/MP restoration potions).

Rules clarified a bit more in terms of skill casting (how many a turn), check Skills and Combat sections in rules for details.

Skills updated, check your own character as well as the abilities list in the OP.





__________________________________________________

Roll 24
_________________________





Time: Sunrise





TorrentHKU
Name : (Lv 21) Mikoto Freeman
>>

You continue learning your skill while Erale leads you to the edge of town, probably to take advantage of you when no one is around.

(Prerequisites for Lightning Capture : Lightning Bolt)
(Prerequisites for Fire Capture : Fire Ball)
(Prerequisites for Ice Capture : Ice Blast)
(Prerequisites for Kinetic Capture : Kinetic Strike)
(Prerequisites for Energy Capture : ♥♥♥♥ man that's so high up the skill tree we don't know)

- Lightning Capture (Buff Magic) (+X MP) (-2 MP) - Convert the magic damage from incoming Lightning attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn.
- Fire Capture (Buff Magic) (+X MP) (-2 MP) - Convert the magic damage from incoming Fire attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn.
- Ice Capture (Buff Magic) (+X MP) (-2 MP) - Convert the magic damage from incoming Ice attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn.
- Kinetic Capture (Buff Magic) (+X MP) (-2 MP) - Convert the damage from incoming physical attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn.
- Energy Capture (Buff Magic) (+X MP) (-3 MP) - Convert the damage from incoming attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 4.1/6






TheKebbit
Name : (Lv 23) Jawson
>>

"I am."

You begin the start of your apprenticeship, first watching the other smiths hammer things out, and then trying out a bit of your own. In no time at all, you've got the basics on making spears and helmets, though your skills need some polishing.

Something irks you in the back of your mind, like you only have a brief period of time to do things before... Something.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3/3






BearsofInsanity
Name : (Lv 23) Vesh
>>

You barge in the door, where you're confronted by a guard at a desk quickly pulling out a sword.

Once you ask for work, he sheaths the blade.

???: "There's no specific work that needs doing, unless you count bounty hunting as work."

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 1/1







Urch
Name : (Lv 22) Mark
>>

You finish learning your skill, drink the Stat Reset Potion, and re-allocate your points.

(2 Unspent Points allocated to STR)
(2 Unspent Points allocated to AIM)
(10 Unspent Points allocated to LUK)
(4 Unspent Points allocated to HP)
(4 Unspent Points allocated to HP)

<<
Conditions :
HP : 5/5
SP : 5/5
MP : 1/1







Foa
Name : (Lv 20) Erale Deimas
>>

You thank the shopkeeper and lead Mikoto to the edge of town.

(Prerequisites for Arcs (Lightning) : Error : Skill not found or inadequate function description provided)
(Prerequisites for Sprites (Lightning) : Error : Skill not found or inadequate function description provided)
(Prerequisites for Mana Share : Error : Skill not found or inadequate function description provided)
(Prerequisites for Hex-Type : Error : Skill not found or inadequate function description provided)
(Prerequisites for Sonic-Type : Error : Skill not found or inadequate function description provided)

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 3/3






caekdaemon
Name : (Lv 22) Jantus Deklius
>>

You raise your shield and spear and cautiously approach the sound. Once you're close enough, you can see a large brown boar that is as high as your waist, and it squeels in anger at your approach.

(Check Enemies)

<<
Conditions :
HP : 4/4
SP : 3/3
MP : 1/1






Enemies






Combat Log





________________________________________


Last edited by CaveCricket48 on Fri Aug 23, 2013 10:43 pm, edited 2 times in total.



Wed Aug 21, 2013 2:33 am
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Post Re: Into Unknown Lands - (6/6) - Roll 24
"Gimmie the bounties. How much you payin'?"
>Take a closer look at the guard; examine his face, gait, clothes, weaponry, etc.


Last edited by BearsofInsanity on Thu Aug 22, 2013 12:28 am, edited 1 time in total.



Wed Aug 21, 2013 3:56 am
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Post Re: Into Unknown Lands - (6/6) - Roll 24
CaveCricket48 wrote:
(Prerequisites for Arcs (Lightning) : Error : Skill not found or inadequate function description provided)
Arcing [Lightning] : A greater form of Erale's Lightning Sparkles: With enough power and current, electricity doesn't emanate from her body in the form of motes, and tufts, but as full fledged, arcing currents. Probably causes melee range Lightning Minor Damage, or Stunning [Tasering]
(Prerequisites for Sprites (Lightning) : Error : Skill not found or inadequate function description provided)
Sprites [Lightning] : Probably on the far end of the Lightning Spectrum, but a massive surge of ionizing energy bathes the area with luminous plasma
(Prerequisites for Mana Share : Error : Skill not found or inadequate function description provided)
Mana Share [Empathetic?]: Probably a lead into using mana to bolster or cripple another person, it is the ability to channel pure energy into another person.
(Prerequisites for Hex-Type : Error : Skill not found or inadequate function description provided)
Probably a colloquial term for Trap, Runic or Artificing Magic [Imbuement]: s far as I can care, whatever allows one to create or sustain a magical mechanism, like Spell Circles, Magic Traps, or Delayed Magical Effects [Possibly a branch off of Mana Share and Empathetic Magic]
(Prerequisites for Sonic-Type : Error : Skill not found or inadequate function description provided)
For the most part a sect of Force Magic, and probably relates to Electromagnetism at a certain point, but the general type of magic deals with oscillations and resonance forces.

Hum...


Wed Aug 21, 2013 7:14 am
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Post Re: Into Unknown Lands - (6/6) - Roll 24
"So much for the stealthy approach."
Spear thrust, keep shield ready in the event of enemy counter attack.

Check requirements for the following abilities.

Shield Bash, intended as a stun/interrupt for long cast times. Headbutt, again, a second interrupt/stun and Nullify, an anti-magic aura.


Wed Aug 21, 2013 3:18 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 24
> Collect my warhammer. Keep working.


Wed Aug 21, 2013 7:31 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 24
> Finish learning my magnets. Go grab Erale and head towards the bridge.


Wed Aug 21, 2013 10:03 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 24
> Not stopping the sparkles until added energy makes it arc.

Mikoto should totally be fine.
" [Look up at the girl when she snags you] Hm? "


Thu Aug 22, 2013 12:11 am
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