Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Into Unknown Lands - (6/6) - Roll 22
>Train my levels by jogging around the outside of the town. >Continue learning skill 'Gambler'
Sun Aug 18, 2013 2:54 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 23
Rules updated: - The weight you can carry is now double that of your STR. - There is no longer a minimum damage value. With enough defense, you can be invulnerable to weak attacks.
Race : Human Description : Descendant of a great hero, her pedigree has led to high expectations throughout life, until she finally grew sick of it and ran away from home, off to make her own name where she is still unknown. Rather bratty and aggressive. Inventory (0.21/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)
- Stat Reset Potion (Weight : 0)
Skills : - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
- Magnetic Control (Learning : 2/4) (Basic Magic) - Basic control and creation of magnetic fields.
You continue with your plan and headover to the smith shop again. You let yourself in, since you don't think anyone would hear you over the sound of metal banging. Heading to the workshop area, you see Lark as well as a large, burly manly man, and another regular-looking guy.
Lark: "Lo there! This here is the head smith, George!"
The big burly man stops his hammering with his massive hammer and turns to face you.
George: "Lo, heard you were lookin' to be an apprentice?"
<< Conditions : HP : 4/4 SP : 1/1 MP : 3/3
Race : Human Description : A towering figure with broad shoulders, rapidly balding skull matted with thick scarring. He scans his surroundings furtively with bloodshot grey eyes, fists clenched as he churns through contingency plans. Inventory (9.5/20) : * Brown Cotton Slacks (Weight 0.1)
- Enchanted Compass (Weight : 0.1) - Sometimes will lead you to places of interest.
- Stat Reset Potion (Weight : 0) Skills : - Refine Iron Ore (Crafting) - Turns 5 Iron Ore into 1 Iron Ingot through heat and brute force. Can use 2 times per turn.
- Kinetic Strike (Buff Magic) (+X STR) (-X MP) - Increase a target's STR for a turn by the amount of MP spent. Maximum STR boost is equal to your INT. Stats : Unspent Points : 0 STR : 10 INT : 6 AGI : 2 AIM : 2 LUK : 2 PDF : 2 MDF : 1 HP : 4 SP : 1 MP : 3
BearsofInsanity Name : (Lv 23) Vesh >>
(1 Unspent Point allocated to AIM) (1 Unspent Point allocated to SP)
You go to the guard station in town. There's the front door, but you walk around the stone building, looking for an alternate entrance.
No alternate entrance.
<< Conditions : HP : 3/3 SP : 3/3 MP : 1/1
Race : Human Description : Vesh is a short, unremarkable human being. Brown hair, eyes, white skin, no defining features. And he is an excellent marksman and an unreliable human being. Do not trust with anything you ever want to see again. Inventory (0.85/4) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM for a turn by the amount of SP spent. Maximum AIM boost is equal to your AIM.
You continue training your levels by jogging around the perimeter of town, as well as learning more of your only ability.
LEVEL UP
<< Conditions : HP : 4/4 SP : 1/1 MP : 1/1
Race : Human Description : A tall, lanky man with lightly tanned skin. Wears his dark brown hair in a very tight tail at the base of his neck. He generally attempts to remain aloof and mysterious, if only because his true self is hopelessly mundane. He has no real talents to speak of, relying only on his uncanny luck to coast dimly through life. Inventory (3.13/8) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Gambler (Learning : 2/3) (Buff Physical) (+X LUK) (-X SP) - Increase your LUK for a turn by the amount of SP spent. Maximum LUK boost is equal to your LUK.
Race : Human Description : Scrappy Lass, and by all means, light and light-footed. Her build is more focused on her lower body, giving her a slight pear appearance. Otherwise she has her dark hair braided back into itself to keep it short, and has a penchant of for adorning it. Inventory (0.6/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Golden Shears (Weight : 0.1)
- Hero's Bag (Weight : 0.3) - Stores unlimited items and negates their weight. Attempting to retrieve anything will give you a random item inside.
- Stat Reset Potion (Weight : 0) Skills : - Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
You exit the shop and town, and head south-east to reach the bridge. Crossing over the river, you head south into the forest, and it isn't long until you hear a great beast rummaging in the undergrowth not far in front of you.
<< Conditions : HP : 4/4 SP : 3/3 MP : 1/1
Race : Human Description : A large, pale man with jet black hair. He has a thick build and a goatee with stubble. He doesn't move very fast, nor is he very smart. He is, however, as strong as an ox and as lucky as a leprechaun. Inventory (15.581/18) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Mail (Weight : 5) (Active : +9 PDF)
- Bounty Poster - Great Boar - 50 gold - Proof of Kill: Head - Bounty Poster - River Troll - 70 gold - Proof of Kill: Head or Hide - Bounty Poster - Bigass Catfish - 30 gold - Proof of Kill: Body - Map
- Stat Reset Potion (Weight : 0) Skills : - Spinal Tap (Learning : 2/4) (Physical) (-1 SP) - Aim for the target's spine, completely disabling use of their lower body. Requires AIM +50% to be equal to or greater than target's AGI, and HP damage dealt must be equal to or greater than 10% of the target's total HP.
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Into Unknown Lands - (6/6) - Roll 23
"I am."
> Take up the hammer.
Mon Aug 19, 2013 3:21 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (6/6) - Roll 23
Raise shield and spear, move slowly and silently towards the sound.
Mon Aug 19, 2013 3:25 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Into Unknown Lands - (6/6) - Roll 23
> DAMMIT. Work on Magnetic Exploding some more. Check prerequisites for skill that lets me absorb electricity and add it to my MP. Also one for ANY magic, not just lightning.
>Thank the shopkeeper, and lead the runaway noble out of town so we can play with magicks. >For the most part start jabbing at the air with my fists while trying to make the sparkles arc. [Train Sparks/Bolt into Arcs -> Jets St Elmo's Fire ]
Also, are those potions a temporary thing? Or..? Prerequisites Check for: Arcs (Lightning), Sprites (Lightning) [and the general Lightning-Type I guess], Mana Share, Hex-Type and Sonic-Type Magics
What makes for a potent weapon? Positive Feedback, and Systemic/Structural Failure. Also, by the looks of it, the line I'm going after is pretty much: Arc (Lightning) > St Elmo's Fire (Lightning), Jets [Starter, Normal, Gigantic] (Lightning), EVLES (Lightning), Sprites (Lightning).
Arcing is pretty straight forward.
St Elmo's Fire is a phenomena that occurs around thunderstorms, in which sharp surfaces, form luminous plasma. [And other miscellaneous magical attacks, and things]
Blue Jets are a class of upper atmospheric phenomena, they aren't generally associated with much, other than hailing.
Starters are Blue Jets that don't quite mature into their more normally accepted form, the Normal Blue Jet
"They appear to be shorter and brighter than blue jets, reaching altitudes of only up to 20 km" -Wikipedia "Upper-atmospheric lightning"
Blue Jets are large vertical formations, in a blue color, brighter than a Sprite, they are rarer than Sprites in general.
"Blue jets differ from sprites in that they project from the top of the cumulonimbus above a thunderstorm, typically in a narrow cone, to the lowest levels of the ionosphere 40 to 50 km (25 to 30 miles) above the earth." -Wikipedia "Upper-atmospheric lightning"
Gigantic Blue Jets are a strange thing, truly massive, and they tend towards splitting, they last a bit longer than other phenomena
"The jet was initially observed to be traveling up at around 50,000 m/s at a speed similar to typical lightning, increased to 160,000 and then 270,000 m/s, but then split in two and sped upward with speeds of at least 2,000,000 m/s to the ionosphere whence they spread out in a bright burst of light." -Wikipedia "Upper-atmospheric lightning"
"On July 22, 2002, five gigantic jets between 60 and 70 km (35 to 45 miles) in length were observed over the South China Sea from Taiwan, reported in Nature.[14][15] The jets lasted under a second, with shapes likened by the researchers to giant trees and carrots." -Wikipedia "Upper-atmospheric lightning"
ELVES is actually an acronym, and seem to be the result of excitation by a nearby lightning strike
"ELVES often appear as a dim, flattened, expanding glow around 400 km (250 mi) in diameter that lasts for, typically, just one millisecond.[17] They occur in the ionosphere 100 km (62 mi) above the ground over thunderstorms. Their color was a puzzle for some time, but is now believed to be a red hue" -Wikipedia "Upper-atmospheric lightning"
Sprites are also red, in color, and happen in a sort of massive cluster. Probably the longest lasting sort of phenomena outside of aurora, and they are for the most part cold plasma.
"Sprites are large-scale electrical discharges which occur high above a thunderstorm cloud, or cumulonimbus, giving rise to a quite varied range of visual shapes. They are triggered by the discharges of positive lightning between the thundercloud and the ground" -Wikipedia "Upper-atmospheric lightning"
It takes the forms of:
"Jellyfish sprite - very large, up to 30 miles by 30 miles." -Wikipedia "Sprite (Lightning)"
"Carrot sprite" -Wikipedia "Sprite (Lightning)"
"C or Column sprite. These are large scale electrical discharges above the earth that are still not totally understood" -Wikipedia "Sprite (Lightning)"
IN either case, a Sprite can be preceded by a halo, which apparently isn't an ELVES, but ♥♥♥♥ whatever, they are caused whenever a lightning strike below can't trigger a strong enough ionization of particles in the upper atmosphere to cause the sort of tendril effect that a sprite does.
"Sprites are sometimes preceded, by about 1 millisecond, by a sprite halo, a pancake-shaped region of weak, transient optical emissions approximately 50 kilometres (31 mi) across and 10 kilometres (6.2 mi) thick. The halo is centered at about 70 kilometres (43 mi) altitude above the initiating lightning strike" -Wikipedia "Sprite (Lightning)"
"..some normal (negative) lightning discharges produce a sprite halo, and that every lightning bolt between cloud and ground attempts to produce a sprite or a sprite halo" -Wikipedia "Sprite (Lightning)"
Things that don't deal with lightning are probably going to be things pulled from BAL/Gnmn:LO, with its EM Karate, and Scalar Wave Array Generators. There are apparently more things you can do with EM than simply make a magnet, and accelerate matter with either precise timing, or the Lorentz force.
Mon Aug 19, 2013 4:15 am
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Into Unknown Lands - (6/6) - Roll 23
>Consume Stat Reset Potion.
STR : 3 INT : 1 AGI : 1 AIM : 3 LUK : 11 PDF : 1 MDF : 1 HP : 5 SP : 5 MP : 1
>Continue learning 'Gambler'.
Tue Aug 20, 2013 5:01 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 24
Potions count as buffs. Their effects diminish by 1 every turn (unless if they're HP/SP/MP restoration potions).
Rules clarified a bit more in terms of skill casting (how many a turn), check Skills and Combat sections in rules for details.
Skills updated, check your own character as well as the abilities list in the OP.
You continue learning your skill while Erale leads you to the edge of town, probably to take advantage of you when no one is around.
(Prerequisites for Lightning Capture : Lightning Bolt) (Prerequisites for Fire Capture : Fire Ball) (Prerequisites for Ice Capture : Ice Blast) (Prerequisites for Kinetic Capture : Kinetic Strike) (Prerequisites for Energy Capture : ♥♥♥♥ man that's so high up the skill tree we don't know)
- Lightning Capture (Buff Magic) (+X MP) (-2 MP) - Convert the magic damage from incoming Lightning attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn. - Fire Capture (Buff Magic) (+X MP) (-2 MP) - Convert the magic damage from incoming Fire attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn. - Ice Capture (Buff Magic) (+X MP) (-2 MP) - Convert the magic damage from incoming Ice attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn. - Kinetic Capture (Buff Magic) (+X MP) (-2 MP) - Convert the damage from incoming physical attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn. - Energy Capture (Buff Magic) (+X MP) (-3 MP) - Convert the damage from incoming attacks into MP. Maximum MP conversion per turn is equal to your INT. Lasts 1 turn.
<< Conditions : HP : 4/4 SP : 1/1 MP : 4.1/6
Race : Human Description : Descendant of a great hero, her pedigree has led to high expectations throughout life, until she finally grew sick of it and ran away from home, off to make her own name where she is still unknown. Rather bratty and aggressive. Inventory (0.21/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)
- Stat Reset Potion (Weight : 0)
Skills : - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
- Magnetic Control (Learning : 3/4) (Basic Magic) - Basic control and creation of magnetic fields.
You begin the start of your apprenticeship, first watching the other smiths hammer things out, and then trying out a bit of your own. In no time at all, you've got the basics on making spears and helmets, though your skills need some polishing.
Something irks you in the back of your mind, like you only have a brief period of time to do things before... Something.
<< Conditions : HP : 4/4 SP : 1/1 MP : 3/3
Race : Human Description : A towering figure with broad shoulders, rapidly balding skull matted with thick scarring. He scans his surroundings furtively with bloodshot grey eyes, fists clenched as he churns through contingency plans. Inventory (9.5/20) : * Brown Cotton Slacks (Weight 0.1)
- Enchanted Compass (Weight : 0.1) - Sometimes will lead you to places of interest.
- Stat Reset Potion (Weight : 0) Skills : - Refine Iron Ore (Crafting) - Turns 5 Iron Ore into 1 Iron Ingot through heat and brute force. Can use 2 times per turn. - Craft Spear Blade (Learning 1/4) (Crafting) - Turns 1 Ingot into a 5 Spear Blades - Craft Spear (Learning 1/5) (Crafting) - Turns 1 pole-like item and 1 Spear Blade into a Spear. - Craft Helmet (Learning 1/3) (Crafting) - Turns 1 Ingot into 1 Helmet
- Kinetic Strike (Buff Magic) (+X STR) (-X MP) - Increase a target's STR by the amount of MP spent. Maximum STR boost is equal to your INT. Effect wears off by 1 every turn. Stats : Unspent Points : 0 STR : 10 INT : 6 AGI : 2 AIM : 2 LUK : 2 PDF : 2 MDF : 1 HP : 4 SP : 1 MP : 3
BearsofInsanity Name : (Lv 23) Vesh >>
You barge in the door, where you're confronted by a guard at a desk quickly pulling out a sword.
Once you ask for work, he sheaths the blade.
???: "There's no specific work that needs doing, unless you count bounty hunting as work."
<< Conditions : HP : 3/3 SP : 3/3 MP : 1/1
Race : Human Description : Vesh is a short, unremarkable human being. Brown hair, eyes, white skin, no defining features. And he is an excellent marksman and an unreliable human being. Do not trust with anything you ever want to see again. Inventory (0.85/4) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn.
You finish learning your skill, drink the Stat Reset Potion, and re-allocate your points.
(2 Unspent Points allocated to STR) (2 Unspent Points allocated to AIM) (10 Unspent Points allocated to LUK) (4 Unspent Points allocated to HP) (4 Unspent Points allocated to HP)
<< Conditions : HP : 5/5 SP : 5/5 MP : 1/1
Race : Human Description : A tall, lanky man with lightly tanned skin. Wears his dark brown hair in a very tight tail at the base of his neck. He generally attempts to remain aloof and mysterious, if only because his true self is hopelessly mundane. He has no real talents to speak of, relying only on his uncanny luck to coast dimly through life. Inventory (3.13/6) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Wooden Short Reflex Bow (Weight : 0.45) (Active : +3 STR , +1.5 AIM) - Bronze Arrow (Weight : 0.2) (Active : +2 STR) (Quantity : 11) Skills : - Gambler (Buff Physical) (+X LUK) (-X SP) - Increase your LUK by the amount of SP spent. Maximum LUK boost is equal to your LUK. Effect wears off by 1 every turn.
You thank the shopkeeper and lead Mikoto to the edge of town.
(Prerequisites for Arcs (Lightning) : Error : Skill not found or inadequate function description provided) (Prerequisites for Sprites (Lightning) : Error : Skill not found or inadequate function description provided) (Prerequisites for Mana Share : Error : Skill not found or inadequate function description provided) (Prerequisites for Hex-Type : Error : Skill not found or inadequate function description provided) (Prerequisites for Sonic-Type : Error : Skill not found or inadequate function description provided)
<< Conditions : HP : 3/3 SP : 3/3 MP : 3/3
Race : Human Description : Scrappy Lass, and by all means, light and light-footed. Her build is more focused on her lower body, giving her a slight pear appearance. Otherwise she has her dark hair braided back into itself to keep it short, and has a penchant of for adorning it. Inventory (0.6/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Golden Shears (Weight : 0.1)
- Hero's Bag (Weight : 0.3) - Stores unlimited items and negates their weight. Attempting to retrieve anything will give you a random item inside.
- Stat Reset Potion (Weight : 0) Skills : - Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
You raise your shield and spear and cautiously approach the sound. Once you're close enough, you can see a large brown boar that is as high as your waist, and it squeels in anger at your approach.
(Check Enemies)
<< Conditions : HP : 4/4 SP : 3/3 MP : 1/1
Race : Human Description : A large, pale man with jet black hair. He has a thick build and a goatee with stubble. He doesn't move very fast, nor is he very smart. He is, however, as strong as an ox and as lucky as a leprechaun. Inventory (15.581/18) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Mail (Weight : 5) (Active : +9 PDF)
- Bounty Poster - Great Boar - 50 gold - Proof of Kill: Head - Bounty Poster - River Troll - 70 gold - Proof of Kill: Head or Hide - Bounty Poster - Bigass Catfish - 30 gold - Proof of Kill: Body - Map
- Stat Reset Potion (Weight : 0) Skills : - Spinal Tap (Learning : 2/4) (Physical) (-1 SP) - Aim for the target's spine, completely disabling use of their lower body. Requires AIM +50% to be equal to or greater than target's AGI, and HP damage dealt must be equal to or greater than 10% of the target's total HP.
(Prerequisites for Arcs (Lightning) : Error : Skill not found or inadequate function description provided) Arcing [Lightning] : A greater form of Erale's Lightning Sparkles: With enough power and current, electricity doesn't emanate from her body in the form of motes, and tufts, but as full fledged, arcing currents. Probably causes melee range Lightning Minor Damage, or Stunning [Tasering] (Prerequisites for Sprites (Lightning) : Error : Skill not found or inadequate function description provided) Sprites [Lightning] : Probably on the far end of the Lightning Spectrum, but a massive surge of ionizing energy bathes the area with luminous plasma (Prerequisites for Mana Share : Error : Skill not found or inadequate function description provided) Mana Share [Empathetic?]: Probably a lead into using mana to bolster or cripple another person, it is the ability to channel pure energy into another person. (Prerequisites for Hex-Type : Error : Skill not found or inadequate function description provided) Probably a colloquial term for Trap, Runic or Artificing Magic [Imbuement]: s far as I can care, whatever allows one to create or sustain a magical mechanism, like Spell Circles, Magic Traps, or Delayed Magical Effects [Possibly a branch off of Mana Share and Empathetic Magic] (Prerequisites for Sonic-Type : Error : Skill not found or inadequate function description provided) For the most part a sect of Force Magic, and probably relates to Electromagnetism at a certain point, but the general type of magic deals with oscillations and resonance forces.
Hum...
Wed Aug 21, 2013 7:14 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (6/6) - Roll 24
"So much for the stealthy approach." Spear thrust, keep shield ready in the event of enemy counter attack.
Check requirements for the following abilities.
Shield Bash, intended as a stun/interrupt for long cast times. Headbutt, again, a second interrupt/stun and Nullify, an anti-magic aura.
Wed Aug 21, 2013 3:18 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Into Unknown Lands - (6/6) - Roll 24
> Collect my warhammer. Keep working.
Wed Aug 21, 2013 7:31 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Into Unknown Lands - (6/6) - Roll 24
> Finish learning my magnets. Go grab Erale and head towards the bridge.
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