View unanswered posts | View active topics It is currently Sat Dec 28, 2024 5:17 am



This topic is locked, you cannot edit posts or make further replies.  [ 770 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 52  Next
 Roll To Dodge: Ethersphere (Roll 76) 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 22)
>Keep Chilling.


Thu Apr 05, 2012 1:05 am
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Post Re: Roll To Dodge: Ethersphere (Roll 22)
caekdaemon wrote:
unwoundpath wrote:
May i suggest:

Medisheild: Harder to hit while healing and/or carrying wounded comrades.

That'll do quite nicely actually. Thank you :D


Make it a kinetic-generator medishield. Every time the shield gets hit, your stuff get's more powered!


Thu Apr 05, 2012 2:58 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge: Ethersphere (Roll 22)
DSMK2 wrote:
caekdaemon wrote:
unwoundpath wrote:
May i suggest:

Medisheild: Harder to hit while healing and/or carrying wounded comrades.

That'll do quite nicely actually. Thank you :D


Make it a kinetic-generator medishield. Every time the shield gets hit, your stuff get's more powered!

We'll have to ask rag if that is allowed, cause that might be a little bit over powered.


Thu Apr 05, 2012 3:22 am
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 22)
The more damage he takes, the more resistant to damage he becomes?

Totally balanced idea, DS :roll:



Besides, it's a passive ability, not an item/piece of equipment- it's not "powered" by anything.


Thu Apr 05, 2012 3:24 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Shoot again, gimme some light to launch a 'nade.
Wait for shots, use light to pinpoint, use full clip.


Thu Apr 05, 2012 4:03 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Ragdollmaster wrote:
The more damage he takes, the more resistant to damage he becomes?

At first, they were shooting bullets.

Now...

Now they are flicking M&Ms at my helmet.

God damn it.


Thu Apr 05, 2012 4:37 am
Profile WWW
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Actually I envisioned it as thus: The more powerful the hits to the shield, the more powered your equipment is. Take this for a example... The shield tanks a high power shot and doesn't break, it gives a laser rifle a energy boost, or turns a defibrillator into insta-death shockpads.

Thus... SLAM INTO target with shield then follow up with a charged defibrillator press :D


Thu Apr 05, 2012 7:45 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Hey, Tomaster, alpha, let's go, boys.


Fri Apr 06, 2012 1:47 pm
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Hey, Rag, I apologize for not making my post more visible, that was very inconsiderate of me and I promise it won't happen again, sorry

What'd you want me to do, exactly? Shut up? I'll do that right away.


Last edited by Tomaster on Fri Apr 06, 2012 7:22 pm, edited 1 time in total.



Fri Apr 06, 2012 4:34 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Hey,


Fri Apr 06, 2012 5:00 pm
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Tomaster wrote:
Hey, Rag, I apologize for not making my post more visible, that was very inconsiderate of me and I promise it won't happen again, sorry

What'd you want me to do, exactly? Shut up? I'll do that right away.


THANK YOU SIR MAY I HAVE ANOTHER?

Yes.


Fri Apr 06, 2012 7:28 pm
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Post Re: Roll To Dodge: Ethersphere (Roll 22)
If I can, Take a couple of potshots at the remaining enemies.
otherwise, Keep not dying.


Sun Apr 08, 2012 2:23 am
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 22)
Roll tomorrow! :D

ROLLCHINCHILLIA

=================================================================================
Tomaster | Jet (Roll: 3)


TorrentHKU | John S. Freeman (Roll: 2)


Amazigh | Aicaya (Roll: 5)


DSMK2 | DEYE-5 (Roll: 5)


alphagamer774 | Michael "Mike" Rocksford (Roll: 6)


Nonsequitorian | Ulysses Green (Roll: 6)


NPC | Jackson (Roll: 6)


Game Events
"My sensors are now entirely clear of movement," D reports. "No, wait- there is rapid movement now... now my sensors are clear again." Just as he finishes speaking, the lights flip on, disorienting and blinding the group that had been fighting by flashlight and plasma glow. As their eyes attune to the brightness, they realize they are standing in a very large atrium or lobby of sorts- a proper entrance, as opposed to the dusty exterior of the facility. Despite supposedly being abandoned a decade ago, the hall shows no sign of age or deterioration- it's spotlessly clean. "Where are those things we were fighting...?" Jackson wonders out loud. Much of the group wonders the same thing- there are no bodies, no destroyed parts, nothing except some odd yellow-green bloodstains and the small charred craters caused by Jet's grenades.

The interior is pristine and very high-tech, making it evident that the facility had indeed been a place of class, not just of minimalist science. Two doors are visible on the sides of the hall, just in front of the counter. The floor is a light-gray steel, while the area behind the counter has rich burgundy carpet.

MAP


Image

Letters: Players
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
U = Ulysses
J: Jackson


Sun Apr 08, 2012 4:12 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 23)
Rolled!


Sun Apr 08, 2012 7:40 pm
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: Roll To Dodge: Ethersphere (Roll 23)
I, uh...the 'bots you were just fighting are all gone, do you mean the ones outside?


Sun Apr 08, 2012 8:15 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 770 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 52  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.053s | 13 Queries | GZIP : Off ]