Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 22)
>Keep Chilling.
Thu Apr 05, 2012 1:05 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 22)
caekdaemon wrote:
unwoundpath wrote:
May i suggest:
Medisheild: Harder to hit while healing and/or carrying wounded comrades.
That'll do quite nicely actually. Thank you
Make it a kinetic-generator medishield. Every time the shield gets hit, your stuff get's more powered!
Thu Apr 05, 2012 2:58 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 22)
DSMK2 wrote:
caekdaemon wrote:
unwoundpath wrote:
May i suggest:
Medisheild: Harder to hit while healing and/or carrying wounded comrades.
That'll do quite nicely actually. Thank you
Make it a kinetic-generator medishield. Every time the shield gets hit, your stuff get's more powered!
We'll have to ask rag if that is allowed, cause that might be a little bit over powered.
Thu Apr 05, 2012 3:22 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 22)
The more damage he takes, the more resistant to damage he becomes?
Totally balanced idea, DS
Besides, it's a passive ability, not an item/piece of equipment- it's not "powered" by anything.
Thu Apr 05, 2012 3:24 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 22)
Shoot again, gimme some light to launch a 'nade. Wait for shots, use light to pinpoint, use full clip.
Thu Apr 05, 2012 4:03 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 22)
Ragdollmaster wrote:
The more damage he takes, the more resistant to damage he becomes?
At first, they were shooting bullets.
Now...
Now they are flicking M&Ms at my helmet.
God damn it.
Thu Apr 05, 2012 4:37 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 22)
Actually I envisioned it as thus: The more powerful the hits to the shield, the more powered your equipment is. Take this for a example... The shield tanks a high power shot and doesn't break, it gives a laser rifle a energy boost, or turns a defibrillator into insta-death shockpads.
Thus... SLAM INTO target with shield then follow up with a charged defibrillator press
Thu Apr 05, 2012 7:45 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 22)
Hey, Tomaster, alpha, let's go, boys.
Fri Apr 06, 2012 1:47 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 22)
Hey, Rag, I apologize for not making my post more visible, that was very inconsiderate of me and I promise it won't happen again, sorry
What'd you want me to do, exactly? Shut up? I'll do that right away.
Last edited by Tomaster on Fri Apr 06, 2012 7:22 pm, edited 1 time in total.
Fri Apr 06, 2012 4:34 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 22)
Hey,
Fri Apr 06, 2012 5:00 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 22)
Tomaster wrote:
Hey, Rag, I apologize for not making my post more visible, that was very inconsiderate of me and I promise it won't happen again, sorry
What'd you want me to do, exactly? Shut up? I'll do that right away.
THANK YOU SIR MAY I HAVE ANOTHER?
Yes.
Fri Apr 06, 2012 7:28 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 22)
If I can, Take a couple of potshots at the remaining enemies. otherwise, Keep not dying.
Sun Apr 08, 2012 2:23 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
"Hey, shoot again- gimme some light to launch a 'nade." Jet says. Ulysses loads a fresh mag into his pistol, then stands up and fires all four cartridges in quick succession. Jet is watching the whole time with his MGL raised, his finger on the trigger; two of the plasma bolts slam right into a bio-bot, lighting it up for just a second. Jet gives a somewhat psychotic grin- "Dodge this, you ♥♥♥♥." (Roll + Sociopath = 4) He begins firing, and John hurls his ether attack at the same time. Six high explosive shells bombard the area where Ulysses' bolts struck, a deafening cacophony of sound accompanied by the overpressure of explosive waves, and the high-pitched swirling shockwave of the Rasenshuriken joins in immediately after, creating a bright blue-green glow, the swirling vortex clearly visible in the dark."Heh. That definitely put a hole or two in 'em." ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [30|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|9] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 2)
John charges a second Rasenshuriken and keeps an eye out for any attacks that would reveal a potential enemy position. Ulysses empties his pistol's mag firing four plasma bolts towards the bio-bots, and hits one of them twice. Jet almost instantly follows up with a full barrage of grenades, and John hurls the Rasenshuriken (Roll + Wind at my Back = 3) Six high explosive shells bombard the area where Ulysses' bolts struck, a deafening cacophony of sound accompanied by the overpressure of explosive waves, and the high-pitched swirling shockwave of the Rasenshuriken joins in immediately after, creating a bright blue-green glow, the swirling vortex clearly visible in the dark."Heh. That definitely put a hole or two in 'em." ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [7|19] Secondary Weapon: Quasi BF-14 [12|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 5)
Aicaya continues waiting patiently. "Huh. This isn't actually all too bad." ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions Boomerblade (Embedded in upper right chest; -1 to rolls with significant movement, -2 to rolls using right arm)
DSMK2 | DEYE-5 (Roll: 5)
D continues to track the enemy movements as his allies take shots in the dark. The movement considerably dies down after Ulysses' attack reveals an enemy, causing John and Jet to launch a bombardment of attacks towards the spot. The movement is even further reduced after Mike spots something on the edge of the flashlight's beam and fires two shots towards it. All movement ceases when Jackson fires three shots of his revolver into the dark. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [0|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 6)
Mike gingerly props himself up on the counter, minding his stab wound, and pulls his rifle up. As soon as he raises the sights to his eyes, he sees a flash- a quick movement on the edge of the flashlight's beam. Almost instinctively, Mike quickly pulls the trigger twice, sending two rounds towards the shape in the dark. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|15] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Deep Stab (Center of torso; -1 to rolls with significant or unaided movement)
Nonsequitorian | Ulysses Green (Roll: 6)
"Hey, shoot again- gimme some light to launch a 'nade." Jet says. Ulysses loads a fresh magazine of mercury cartridges into his pistol, then stands up and fires all four cartridges in quick succession. Two of the bolts slam into a single bio-bot, revealing its position and giving the cue for Jet- and John- to launch a barrage of attacks towards the enemy. ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [0|22] ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [0|36] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions Charge (Each star of charge allows for a burst of electricity, maximum capacity of 5 [-----])
NPC | Jackson (Roll: 6)
Jackson keeps watching the edge of the flashlight beam, the flashlight held in his left hand, the revolver in his right. He sees the faintest of movements to the right- nothing but a swirling of shadow, a displacement of dark- and without hesitation (Roll + Gunslinger = 7) raises the Rhino and fires three times in quick succession. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [0|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|23] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events "My sensors are now entirely clear of movement," D reports. "No, wait- there is rapid movement now... now my sensors are clear again." Just as he finishes speaking, the lights flip on, disorienting and blinding the group that had been fighting by flashlight and plasma glow. As their eyes attune to the brightness, they realize they are standing in a very large atrium or lobby of sorts- a proper entrance, as opposed to the dusty exterior of the facility. Despite supposedly being abandoned a decade ago, the hall shows no sign of age or deterioration- it's spotlessly clean. "Where are those things we were fighting...?" Jackson wonders out loud. Much of the group wonders the same thing- there are no bodies, no destroyed parts, nothing except some odd yellow-green bloodstains and the small charred craters caused by Jet's grenades.
The interior is pristine and very high-tech, making it evident that the facility had indeed been a place of class, not just of minimalist science. Two doors are visible on the sides of the hall, just in front of the counter. The floor is a light-gray steel, while the area behind the counter has rich burgundy carpet. MAP
Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses J: Jackson
Sun Apr 08, 2012 4:12 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 23)
Rolled!
Sun Apr 08, 2012 7:40 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll To Dodge: Ethersphere (Roll 23)
I, uh...the 'bots you were just fighting are all gone, do you mean the ones outside?
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