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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll To Die
Put me on the waiting list D:
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Sun May 08, 2011 11:22 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
>Charge an electro bolt. Hold at the ready.
Last edited by Glowsticks on Mon May 09, 2011 7:18 pm, edited 2 times in total.
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Mon May 09, 2011 12:40 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
You all seem to have the final bot (of the first wave) covered, so I'm just gonna run up to the wall.
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Mon May 09, 2011 12:43 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Follow Clone #25958, shoot whatever he attacks/gets attacked by.
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Mon May 09, 2011 1:12 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Buddy system, Cave?
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Mon May 09, 2011 1:53 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
Yup.
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Mon May 09, 2011 2:15 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Reinforce shield in front, and create a shield behind. Also read what the wall says.
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Mon May 09, 2011 2:47 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Looks like things are about to get serious!
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Mon May 09, 2011 2:49 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
I just realized something. Action changed.
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Mon May 09, 2011 7:18 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 8 [Robot] CaveCricket48 Clone #25942 [4] > Follow Clone #25958, shoot whatever he attacks/gets attacked by.You rush out to join #25958 but getting around the Barrier slows you down, and distracts you for long enough to not notice him getting filled with lead. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [1/1] -Assault Rifle [24/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [8] >Reinforce shield in front, and create a shield behind. Also read what the wall says.You replace your Second Barrier and place it behind the first one, granting you rather extensive Protection against anything that Robot could throw at you. Then you take a look at the wall behind you and Read the Writing that is unsuprisingly on it, it is as follows: Testing Room 3 Subjects: 6 Level 2 Clones Testing Materials: 64 H-4 SMG Combat Drones, 16 H-4 SHG Combat Drones, 2 H-8 LR Combat Drones You make sure to read out the Numbers to the rest of the Clones, Got to let them know how many Robots you'll be dealing with. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [front] [||||--] [3 turns] --Barrier [back] [|||---] [3 turns] Inventory: -Assault Rifle [24/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance]GlowstickNinja Clone #25944 [2] >Charge an electro bolt. Hold at the ready.You try charging up a Bolt but get distracted slightly seeing 25958 take all those Bullets. Damn he's lucky to not be dead. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand -Burn Scars [-1 to some Rolls]Natti Clone #25945 [8] >Run to where the all used to be, drop to a prone position and take aim at the next wall.You rush most of the way across the Room and drop to the floor taking aim at the next Hazard Striped Wall. Abilities: Inventory: -Machinegun [34/50] -Basic Targeting System -Medium Static Field Projector [90%] Conditions:Nonsequitorian Clone #25946 [5] "WAIT! DON'T KILL THAT ROBOT! He may be useful!" Shoot the last robot's gun.You attempt to Disarm the Robot but you Beam narrowly misses and Burns away at the plates on the Robots previously undamaged Arm. Abilities: Inventory: -Pulse Laser [61%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance]Ociamarru Clone #25958 [7] Run to the nearest corner, then drop to a prone position. It seems like the others have the final bot covered, and this'll distract it for them, plus I probably won't get hit considering I'll be clocking in faster than an Olympic athlete.You Rush towards the Corner but partway there the Robot hits you with a hail of lead, You may be able to run fast but, you can't outsmart Bullets. Luckily all of the bullets hit your Plating, meaning you'll probabally be alright, for now. You do manage to drop to a rough prone position but things aren't too comfy what with all these new orifices you just gained. Abilities: Inventory: -Rifle [6/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Bullet Wounds [-1 to strenuous actions] -Minor Bleeding [-1 to some actions]Game Events:The Remaining Robot unloads into 25958, He takes several Rounds but manages to keep going without being hurt too badly. Map:
Last edited by Amazigh on Tue May 10, 2011 12:23 am, edited 1 time in total.
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Mon May 09, 2011 11:36 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Give that ♥♥♥♥ a taste of his own medicine, then move to the corner. Grunts of anger
EDIT: 56 more of these jokers, 16 additional 'bots with shotguns, and two more yet with friggin' laser rifles?!
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Tue May 10, 2011 12:25 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
>"IMMA CHARGIN MAH ELECTROBOLT!" Charge an electrobolt
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Tue May 10, 2011 5:28 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
>Look around for any scrap parts that could be used as some sort of a support for the MG. Like a bipod, or something.
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Tue May 10, 2011 1:37 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
"Everyone back up!" > Pull out the grenade launcher, aim for the east(?) wall. Fire if robots appear.
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Tue May 10, 2011 3:58 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Get as far as I can east by "Leapfrogging" the shields, destroying the back one and moving it in front of the front one, and repeating.
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Tue May 10, 2011 5:35 pm |
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