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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
@dragonxp: i'll think about it, but don't count on it
mehehe, i found the invisible colour! sent you a pm about this, disregard this post . . . . . . . . . . . . . . . . . :wink:

Ociamarru didn't post in time...

EDIT: First page starter!


Last edited by Yoman987 on Fri Mar 26, 2010 3:23 am, edited 8 times in total.



Thu Mar 25, 2010 5:38 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
i think ben could make an excellent villain even if his stats were +1 to sissy like actions -1 to all manly actions


Thu Mar 25, 2010 7:38 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well he certainly has experience. I'm not taking my eyes off of him anymore.


Thu Mar 25, 2010 4:41 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (1) Rachel
> Restock supplies at base and go with the convoy.
Rachel, just finished zipping up the body-bag (dragonxp | Advere), goes to one of the tents with a red cross marked on the side. She enters, looking to restock her medical supplies, but the entire tent is empty. Two shadows on the outside of the tent are conversing, and suddenly the tent falls down on top of her!
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Inventory
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Backpack
Medical Trauma, portable surgery kits
Magnifying glass
Sleeping bag
Condition/s
Trapped (Cannot stand. You must roll a 3 or above to successfully escape the tent)

Benpasco (6) Eric
> Collect various poisonous herbs carefully, for use on our foes later.
Eric helps Mathis to his feet, supporting him over to a pair of medics outside a tent, and thinks about the past events very carefully. He suddenly gets the urge to collect some herbs. He leave Mathis in good hands and walks over into the shallow exterior of the jungle. There, he finds a small section of bare dirt without anything growing or crawling on it, except for right in the centre, where a small bunch of bright purple mushrooms sits on a small lump of dirt. Eric has no idea what these mushrooms are, but decides to poke one with his finger. The mushroom instantly topples and rolls down the slight slope. The other mushrooms around it wilt and die, leaving no trace that they were ever there. Eric takes out his set of vials and places the mushroom into one. The mushroom bends and fits into the vial, and Eric corks it. The vial fills with a very light violet gas, barely visible. He turns around and walks back out of the jungle, stumbling slightly but not noticing, towards where he left Mathis.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Inventory
Double-Barreled Shotgun
Flare Gun
Machete
Shovel
Vials
Rope
Condition/s
Slightly dizzy (-1 to actions involving rapid or complex movement. Overcome in 5 turns)

wiffles (5) Dogberry
> Find my riot shield!
Dogberry, shocked that he could be so stupid, turns right around and marches back to his team's running Jeep, which also happens to be the vacant one next to the gates, and grabs his Riot Shield. He turns around to walk back to Fiona and - Hang on, running? Dogberry stops in his tracks, peers through the window and next to the steering wheel sees a glint of silver: The keys have been left in the ignition! What luck!
Abilities
Special Weapons Aptitude ( +1 roll to actions involving my weapons)
Fists of Steel ( +1 to actions involving hands/feet)
Inventory
B.A.R with Holographic sight
Silenced Raging Bull revolver
Thumper grenade launcher
2 weeks worth of military rations (MRE's)
Telescopic scope
5ft rope
Hachet
9 extra mags for B.A.R
250 reserve bullets in a small canvas bag
Riot Shield
Condition/s
Restricted Movement (-1 to any actions involving greater movement)

Hyperkultra (4) Fiona
"Son of a mother FFFFFFF-"
> Continue swearing creatively, while running to the convoy.

Fiona realises that waiting is pointless, and while causing anyone unlucky enough to hear her inappropriate curses to want to burn their ears off, runs over to the main gates. She passes a soldier messing around in the jeep, somehow maneouvering inside with a riot shield strapped to his back. She is just inside of the gates now, watching the convoy pass with a scowl. She thinks there was slight movement behind the last supply truck, but wasn't it just the dust and glare playing tricks?
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Inventory[/u][/b]
Portable Microfusion Generator (backpack)
Satchel of standard electronic components
Rotor + Housing
Lithium-Ion Battery
Electric Motor
Servos
Modular Structural pieces
Two empty sacks

caekdaemon (6) Bob Jameson Jones
> Get into the truck that carries the supplies, and see if theres any useful resources for a project.
After failing to find a vehicle he can drive himself, BJJ decides that he will bludge off somebody else, and manages to get into the end supply truck without anyone really noticing. He is under the canvas cover, looking around at all the crates and metal containers, when a couple of potholes in the dirt track sends him sprawled across the floor. A few boxes also topple from their unstrapped piles, blocking the exit to the truck and restricting movement around him. BJJ is conveivably trapped, but there might be some handy resources around...
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Inventory
Harpoon Gun
Beretta 92FS
Screwdriver
Toolkit
Flashlight
Backpack
3 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Condition/s
Restricted Movement (-1 to any actions involving greater movement)
Weakened from Poison (Overcome in 2 Turns: Roll a 1 and this won't decrease)

Ociamarru (-) Mathis
Mathis is conscious, but he's in bad shape. Eric helps him up and over to a pair of medics next to a tent, then mumbles something about herbs. The medics put him on a padded stretcher on the ground, check his vitals and say "You'll be fine". The second medic then walks off to the side, trips and falls onto one of the main corner poles holding up the tent, causing a chain reaction and ending with the tent falling in on itself. Eric appears next to Mathis again; "What happened?"
Abilities
Assassination (+1 to actions involving undetected kills or attacks)
Stealth (+1 to actions involving sneaking or moving slowly)
Inventory
Silenced L9A1
Silenced Desert Eagle
Tactical Knife
First Aid Kit
Binoculars
Kevlar Body Armor
Stolen Sandwich
Exploding L96A1 Bullets
Condition/s
Poisoned (Overcome in 4 turns: roll a 1 and this won't decrease)
Weakened Left Leg (Overcome in 3 turns after poison subsides)

If Ociamarru doesn't post his action this time, then he will be disqualified from playing, and Mathis will not be part of the group.

Game Event:
All of the vehicles in the convoy have moved off down the dirt road through the jungle, except for a single jeep *COUGHCOUGHNUDGENUDGE* and Fiona is walking with the soldiers. You guys better hurry up and get to that convoy before you get left behind!

Map: UPDATE! BETTER MAP :D
Image


Last edited by Yoman987 on Fri Mar 26, 2010 6:01 am, edited 1 time in total.



Fri Mar 26, 2010 3:41 am
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Godammit.
> Get out of the tent I am not a tentpole stop making me hold the tent up

EDIT: GMT-5, I typically peruse the forum between this timezone's hours of 10am and 10pm, though often into 1am.


Fri Mar 26, 2010 3:44 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ooh, a map!

> Lock in a mag of Kinetic rounds, then hop onto one of the trucks, somewhere where you can work on the drone you were going to make before.

GMT-5. Same as Duh really, only my times are usually start around 3:00.


Last edited by TorrentHKU on Fri Mar 26, 2010 8:19 pm, edited 1 time in total.



Fri Mar 26, 2010 4:08 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Can you guys edit/post your timezones along with your actions? i want to know if its worth doing half-roles for those who answer quickly.

also, can you tell me what times of the day you are able to post, and what major things you have to do every day/week? eg work, school, travel etc.

PM them to me if you want. just be general, i dont need to know everything you do every day :P


Fri Mar 26, 2010 4:57 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Awesome job with the rolls, and the map is sweet, too!

I'll have to jump in like a maniac at some point some my character apparently ran off into the forest by himself.


Fri Mar 26, 2010 5:37 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Cut a Small hole in the Canvas cloth ceiling of the van, and search for materials


Fri Mar 26, 2010 5:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hrmm...Okay. >Get in the last jeep.


Fri Mar 26, 2010 5:49 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Since ragdollmaster is no longer in the game, can we get another player in? He said he wanted to be killed off, ect.
Sorry, I just have a vested intrest in atleast slowly working my way up the waiting list.
Ruben has been in-transit to the war for about a month now. :-(


Fri Mar 26, 2010 8:19 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
if you took the time to read through my Roll, then you might have realised that Ragdollmaster isn't ingame at the moment, and since we already have 6 players, i can't have any more. so if you want you can ask to be a bad guy, but the consequences are that you have to PM your actions, you will inevitably die (hmmm, *lightbulb*) and you are playing against 6 other players, so it would be quite hard.

also everyone, Ociamarru has until 10.30 (GMT+8) tomorrow to post his action, so that he doesn't get disqualified. thats just over 25 hours away. anyone have any idea where he is? according to the rules he should be is disqualified.

so we are really only waiting on wiffles, and the next-in-line (FoiL) if we are to keep going.


Last edited by Yoman987 on Sat Mar 27, 2010 3:06 am, edited 1 time in total.



Sat Mar 27, 2010 1:55 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Check inventory and team up with the convoy


Sat Mar 27, 2010 2:39 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
So, does that mean that whoever responds to the PM in this thread first, is added into the game?
If that's the case, then I:
> Run up to the convoy, in an attempt to catch up.
Finally, things are starting to get lively around here!

EDIT: Damn, ninja'd by FoiL. Would that mean I am next in line?


Sat Mar 27, 2010 2:42 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
no sorry Point.blank, you're still in the same place in line. but the same PMing thing will happen next time someone goes inactive, so it doesn't really matter what place you are :P

EDIT: Welcome to the game, FoiL! We are just waiting on wiffles now.
EDIT2: Bah. Stupid brain not working :P


Sat Mar 27, 2010 2:51 am
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