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 Roll To Dodge 2 (RtD2) - Finished 
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
New name= FORSHADOWING.
"Ow...Sorry. Hey, what's this you got here?"
> SNOOPSNOOPSNOOPSNOOPSNOOP


Fri Sep 24, 2010 2:36 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Aftermath sounds depressing and extra serious, olo.


In the not too distant future. On a tired jungle battlefield. Blurs have become routine.


*cue music*


Fri Sep 24, 2010 2:46 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
http://www.youtube.com/watch?v=CspFuuWp ... re=related

First thing that came to my mind.



Use Hyper-focus and Rageface to align the bones in my leg.


Fri Sep 24, 2010 2:52 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Follow Fiona and BBJ.
Something feels wrong here...


Fri Sep 24, 2010 3:48 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
FoiL wrote:
http://www.youtube.com/watch?v=CspFuuWpZkY&feature=related

First thing that came to my mind.


From the renaming or from my little quote?


Fri Sep 24, 2010 4:00 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Ragdollmaster wrote:
In the not too distant future. On a tired jungle battlefield. Blurs have become routine.
I would SO use that if it wasn't so plot-predictive.

HighEndNoob wrote:
Waiting for 2 days so I can be in. :)
You have ~21 hours to go.

ROLL INCOMING


Fri Sep 24, 2010 11:45 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Hyperkultra (4) Fiona Lovagale
"Ow...Sorry. Hey, what's this you got here?" Fiona asks as BJJ picks up the Silver Case.
YOINK
"Hey! That's mine!" He complains.
Fiona cocks her head, stabs a section on top, and the case splits in two lengthwise. She spins the top clockwise, pushes it back down and flips the whole thing over. On the bottom, an outline of a square is glowing.
"Huh. It didn't do THAT before." BJJ says.
"Tricks of the trade." Fiona replies.
She pushes the square in with her palm and it fluidly rises with a hiss. The sides extend in all four directions and a blue mists rolls out. Inside, under faint cyan lighting, are two hand-sized, sharp-angled shapes.
She reaches in, pulls out the two pistols and examines them. They seem like regular Desert Eagles, but have linear accents of light blue, and small blades running down the bottom of the barrels. Also nestled in the case, now obviously filled with foam, are four magazines. Quick check of the Desert Eagles confirms a total of six magazines.
Fiona grins.
"Shiny"
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Flashlight attachment) Slung over shoulder
Dual Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Wielded
Multitool (Stored)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4 Desert Eagle magazines.
Condition(s)
Tiredness (4) Not tired this turn.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (-1 to taking melee damage, healed in 5 turns)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
- Dual Rotors (8 slots)
- External Camera (Night Vision & Infrared, 1 slot)
- Wireless Video streaming link (1 slot)
- Wireless Radio link (1 slot)
- External Microphone (1 slot)
- External Speaker (1 slots)
- Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
- 1 Spare Lithium-Ion Battery (1 slot)
- Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (4) Bob Jameson Jones
BJJ winks twice with his right eye and the Scouter switches to Night Vision Mode. He grabs the Silver Case from where it landed.
"Ow...Sorry. Hey, what's this you got here?" Fiona says as he picks it up.
YOINK
"Hey! That's mine!" BJJ complains as Fiona snatches the Silver Case from his grasp.
Fiona cocks her head at the case and stabs, spins and twists it around like a rubik's cube. She turns it over and he sees there is a blue square glowing on it.
"Huh. It didn't do THAT before." BJJ says.
"Tricks of the trade." Fiona replies.
She pushes the square and it rises up with a hiss and some mists, then she takes out two hand-sized objects from inside. She quickly examines them and puts the now-opened Silver Case on the ground.
Shiny. She grins.
BJJ scolds himself for not figuring out the box earlier.
ENTITY SCAN:
- 31 Y/O Male: SELF - 98% STEADY
- 26 Y/O Female: 85% STEADY - RADIATION DETECTED
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities.
Lifesigns Detection: Able to determine an entity's Vital Signs in close proximity. ENABLED
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
- Diamonds (20 slots)
HUGE backpack (39 slots used, 11 slots available)
- Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
- Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
- Briefcase (broken lock, closed, contains secret papers, 4 slots)
- Sleeping Gear (in a vacuum-compression sack, 8 slots)
- Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 10 turns before tiredness.

FoiL (4+2=6) Andrew Rodrigues
Vladimire groans and holds his head, but he's not puking or screaming in pain, so he's obviously fine. Andrew sits down and examines his leg. There is a definite, agonising bump about an inch below the knee; the break. Andrew clenches his teeth and focuses on nothing but emptyness for a few seconds, then numbly places his hands on the bump and gives a quick but forceful shove. Outside of the emptyness he registers extreme pain from the act, but he doesn't batt an eyelash. His leg, however, won't be able to be used properly for at least half an hour due to the pain.
He cannot 'hear' anything from Vlad from inside the 'emptyness'.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Top gun sunglasses WORN
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
Broken Leg usable in 2 turns. No walking actions until then.
Lost your weapons

Ociamarru (3) Vladimir Ivanov
Vladimire just sits there to rest and wonders what that stuff did. His whole body is tingling and the spot where the muzchrum? landed on his face is warm to the touch. As he rests, his vision wavers slightly around the edges and his arm twitches indepentantly.
Deed ze zoundz ov ze jungeel juzt geet laowdurr?
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 23 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
TINGLY - LOUDNESS
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)

Condition(s)
Rested for 8 turns, 10 turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost your inventory

Point.Blank (5) Asfer
Fiona is playing around with a suitcase or something, and BJJ is watching. Asfer gets fed up with the wait, so he puts the Scientist back on his own feet and moves past the two to the collapsed wall. Sunlight is streaming through, so it's obviously just light rubble. Asfer puts his shoulder against the wall and pushes. With the combined strength of himself and the Exo-Suit the wall shifts, then collapses even further, but outward, creating an opening in the hallway to outside.
SIXTH SENSE: Asfer notices that there are three men in a small group near a toppled supplies truck. One is standing, the other two crouching. They do not notice him.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 70%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)

Game Events
The time is 5:30 am.

Hints:
Tiredness can be stalled with caffiene or similar suppliments.
Weird effects are not always negative.


Last edited by Yoman987 on Fri Sep 24, 2010 1:12 pm, edited 12 times in total.



Fri Sep 24, 2010 12:07 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
:3
"Aww, you shouldn't have! You know just what to get a girl."
> :3
Okay, back to robo-man.


Fri Sep 24, 2010 12:23 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
When can we expect the other five rolls?

Also, YAY BALANCE! (I dunno, though, is that really enough for Fiona?)


Last edited by Ociamarru on Fri Sep 24, 2010 12:42 pm, edited 2 times in total.



Fri Sep 24, 2010 12:37 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
:3
NOW we're getting somewhere!

@Ociamarru: It will be enough. As soon as she uses/examines them further, all will become clear.


Last edited by Yoman987 on Fri Sep 24, 2010 1:14 pm, edited 2 times in total.



Fri Sep 24, 2010 12:42 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Rest for 3 turns.
WAIT NO SCREW THAT I WANNA KNOW WHAT HAPPENED TO ME!

Search the area for my gear some more, try and see if anything feels different now that I just chugged an unknown chemical - possibly a muzchrum.


Fri Sep 24, 2010 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Hey look, there are other people over there!
Ask Fiona and BBJ to follow, and point to the people.


Fri Sep 24, 2010 1:12 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Ociamarru wrote:
Rest for 3 turns.
WAIT NO SCREW THAT I WANNA KNOW WHAT HAPPENED TO ME!

Search the area for my gear some more, try and see if anything feels different now that I just chugged an unknown chemical - possibly a muzchrum.


Not chugged, but eh. Same dif. Good plan.

@Point.Blank: Good work staying in-character. :)


Fri Sep 24, 2010 1:13 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
"God Damn Thieves..."
Get to finding robo pants corpse for looting purposes.


Fri Sep 24, 2010 4:26 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
>I would SO use that if it wasn't so plot-predictive.

It's also pretty much stolen :D


Fri Sep 24, 2010 4:51 pm
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