Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (6) Fiona Lovagale Fiona, just noticing that BJJ left, quickly hurries back to find him. "Hey! BJJ!" She runs back to the T Junction and sees BJJ crouching over something in the flickering light. He grunts, she doesn't perceive his placement correctly, and runs stright into him, bowling him over and kicking something hard and metal with her foot. CLUNK "OW!" Abilities Electronics Expert: +1 to rolls dealing with circuitry Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons Enrage: +1 to damage and attack-related actions. Can only be triggered by anger. Weapons Railgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment) Multitool (Wielded) Inventory Flashlight Attachment (On RailSniper, Battery Green) Portable MicroFusion Generator (1 slot used, 14 available) Reactor Dump Container (Radioactive, 1 slot) Containment Unit (50 slots used. 0 available) Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total) 6 Handgun Magazines (10 rounds each, 6 slots total) Satchel of standard electronic components (10 slots) 1 Lithium-Ion Battery, fully charged (1 slot) Two-way Radio (1 slot) Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots) One sack containing: Medical kit (2 Uses left, Max 5, refillable, 5 slots) Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot) Condition(s) Rested for 8 turns, 1 turns before tiredness. Concussion (Random chance of negative modifier, -1 to that action) Bruised (All over, sore, -1 to taking melee damage)
RotorDrone (-) Gyro ... Abilities Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions) Flight Control (+1 to flying and dodging actions) Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only) Weapons
Beretta U22 Neos (9 Rounds, Wielded) Inventory Chassis Mounts (18 slots used, 2 available) Dual Rotors (8 slots) External Camera (Night Vision & Infrared, 1 slot) Wireless Video streaming link (1 slot) Wireless Radio link (1 slot) External Microphone (1 slot) External Speaker (1 slots) Grasping Mechanism (3 slots, currently holding Beretta U22 Neos) 1 Spare Lithium-Ion Battery (1 slot) Battery Compartment (1 slot) Condition(s) Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn) No Power! Unable to Self-Reboot!
caekdaemon (1) Bob Jameson Jones BJJ pulls out the Silver Case and gets to work opening it, but it just doesn't give. "Hey! BJJ!" He looks up, just as Fiona runs straight into him. The Silver Case goes flying at the collapsed wall with a metallic clang and BJJ falls on his arse. ENTITY SCAN: - 31 Y/O Male: SELF - 98% STEADY - 26 Y/O Female: 85% STEADY - RADIATION DETECTED Abilities Mechanical Engineering: +1 to rolls involving mechanics Unconventional Weapons: +1 to rolls using unique/strange weapons Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage Bulletproof Plating: immune to small arms fire, except you if roll a 1 NTE Monocle: +1 to seeing in any light Energy Detection: Able to detect the amount of energy in use by other entities Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity Weapons Pancor Jackhammer (10 Shots) Wielded Beretta 92FS (10 rounds, Holstered) Screwdriver (Stored) Inventory Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN Armour Compartments (20 slots used, 5 available) Diamonds (20 slots) HUGE backpack (46 slots used, 54 slots available) Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total) Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available) Briefcase (broken lock, closed, contains secret papers, 4 slots) Sleeping Gear (in a vacuum-compression sack, 8 slots) Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots) Condition(s) Encumbered (-1 to any actions involving endurance, quick relexes etc) Rested for 8 turns, 11 turns before tiredness.
FoiL (2) Andrew Rodrigues Andrew pulls the Shovel out and unfolds it. He looks at it, then his leg, then it, then his leg. No, that won't work. I've nothing to tie it with, and it's a folding shovel anyway. Vladimire comes over to him and Barker, points at the truck again and inquires about what Andrew found. Obviously a rhetoric question, because he then starts rummaging in the Botanist's Backpack. After searching around, he pulls out a Light-Violet-Coloured Vial, cocks his head at it, pops the cork and tips it above his face. "Vlad! What the hell?!" Something SPLATS onto Vlad's face and a purple mist envelops his head. He falls to one knee in a coughing attack. Andrew's head gets a distant, slight tingle feel to it. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) ) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) RAGE FACE (+1 to intimidation, scariness etc) Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy') Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder) Colt 1911 (7 rounds, Holstered) Extendable baton (Holstered) Inventory Blast-Proof Jacket (Pockets: 1 slot used, 9 available) Jacket Usage Manual (1 slot) Waist Pockets (18 slots used, 2 available) 3 rockets for a SMAW (6 slots) Swiss army knife (1 slot) Utility knife (1 slot) Top gun sunglasses (on face) Ammo (3 Drums, 4 Magazines, 10 slots total) Botanist's Backpack (8 slots used, 22 available): Flare Gun and 4 red flares (6 slots) A Shovel (3 slots) Some Vials, one of them being purple (4 slots) 30ft of rope (5 slots) Condition(s) Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healed) Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow) Lost your weapons
Ociamarru (4) Vladimir Ivanov "Bahkur, zere's zteel zumzing up zere." He points at the Rope. "Oh, whoops. I'll grab that too." He climbs up again for it. "Vaht deed yew fiend?" Vlad asks Andrew, and rummages in the backpack. Inside, he finds a curious Light-Violet-Coloured Vial, with something inside. Vlad pops the cork out and tips the vial up for a better look. Something wet falls out onto his face with a splat and the gas that was inside quickly surrounds his head. He drops the vial. "Agh! *COUGH*" "Vlad! What are you doing?" Vladimire continues coughing and collapses on the floor, still conscious. He feels light-headed and his limbs tingle. Abilities Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Scar-face (+1 Intimidation, -1 Charisma etc) Mental Link - Andrew (Bonding, Identical Twin 'Telepathy') LIGHTHEADEDNESS ( ? ) Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder) Beretta 92FS (10 rounds, holstered) Khazar-replicated knife Inventory
Backpack (35 slots used, 15 available) Carved Wooden Statuette of self (1 slot) Radio (1 slot) Cellphone (Reception: 3/5, 1 slot) Flare gun with 2 green flares (4 slots total) Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total ) 5 days of Rations (15 meals, 5 slots) TOP-SECRET Information File (4 slots) Condition(s) Rested for 8 turns, 11 turns before tiredness. Flail Chest (-1 to some actions, needs surgery to recorrect) Lost most of your inventory
Point.Blank (6-1=5) Asfer Asfer, with a big grin on his face, steps up into the suit. The Lazy Susan-esque foot plate rotates 180 degrees, splits, and his feet fall into the legs of the suit. His raises his arms, and the arms of the suit contract onto his and lock. The chest section folds back across him and a moulded monitor lowers over his face. The screen flickers, adjusts for his viewpoint and a low rumble signals the suit starting up. "Exo-Suit. Type Em-A-Eff dash Ee-Ex-One-oh-Three Cee. Mark Three Revolver Cannon Warming up. Mark Two Vulcan Gun Ready. Close Quarters Bladed Shield Retracted and ready. Power Level 100%. Activating Sensor Node. Unlocking limb motors. All systems nominal. " "Hells to the YEAH! Let's go!" With a sweeping grab, Asfer picks up Daniel and stomps down the hallway to where Fiona and BJJ are. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Weapons Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) WARMING UP 1 TURN Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) RETRACTED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 15% per turn) 100% Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Rear cargo container: (18 slots used, 32 slots available) 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total) 500 spare Vulcan rounds (6 slots total) Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized Heavy Armour (Asfer's body is mostly safe from harm)
Game Events The time is 5:15 am and is light enough to see.
Note: I have taken extra care to make sure I havn't screwed up any strikouts, made typos or anything in this roll. Everything is as it should be.
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