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 Roll To Dodge - Blue 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll To Dodge!
Attempt to destroy the pie gods with your ♥♥♥♥ MIND

If you roll a 5...


Sun Apr 18, 2010 10:40 pm
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Post Re: Roll To Dodge!
Ragdollmaster wrote:
Attempt to destroy the pie gods with your ♥♥♥♥ MIND

If you roll a 5...

Erm, that is impossible, the pie gods are known for volatility, and pie fillings.
They are offensive, known for fire smiting.


Sun Apr 18, 2010 10:59 pm
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Post Re: Roll To Dodge!
like legs built for jumping an speed? I'm thinking cheeta/grasshopper. I'll make them once I'm not dead, oh wait I already am!, hahaha.... Net turn if I'm still alive and or am above the surface and not dead.


Sun Apr 18, 2010 11:09 pm
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Post Re: Roll To Dodge!
rjhw1 wrote:
like legs built for jumping an speed? I'm thinking cheeta/grasshopper. I'll make them once I'm not dead, oh wait I already am!, hahaha.... Net turn if I'm still alive and or am above the surface and not dead.

Apparently you can't drown.
I would like to request paws, with hooved pads, and that the legs be sturdy, because I will probably try to run on water, land from high falls, and kick things while running at ridiculous speeds.

Quote:
[RJHW1], you don't need air, and you are missing all of your arms.

So yeah, build some arms first.
Oh and since you are undead, you should be able to float in water voluntarily.


Sun Apr 18, 2010 11:28 pm
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Post Re: Roll To Dodge!
I just realized that Foa is outside of Frank's zombie control.


Mon Apr 19, 2010 12:48 am
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Post Re: Roll To Dodge!
This will be funny.
Anyhow, roll it.


Mon Apr 19, 2010 12:52 am
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Post Re: Roll To Dodge!
After our session I will. So in about 2 hours.


Mon Apr 19, 2010 1:08 am
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Post Re: Roll To Dodge!
IT IS A GOOD THING IT IS IN A WEAKENED STATE.

> TREAD WATER NEAR SHADOW, USE SHEER WILLPOWRER AGAINST WEAKENED ZOMBISM |


Mon Apr 19, 2010 3:13 am
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Post Re: Roll To Dodge!
IT HAS BEEN 4 HOURS. MLC ANGRY.

Roll it, Hyper....
Pwease?


Mon Apr 19, 2010 4:54 am
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Post Re: Roll To Dodge!
*yawn*
I cannot guarantee the quality of the following roll.

CrazyMLC[3]:You get the DecaBow off of your back, while Frederic waits patiently. You load a kinetic arrow, draw back the string, and take aim at Frederic, while he just floats, still poised for battle. You release the string, and the arrow whizzes through the air at Frederic, striking him directly in his "head". A loud crack rings out, and Frederic goes flying backwards. Before you can congratulate yourself though, he literally vanishes from midair.
Hmm. That quite smarted, but you'll need to do better.
You spin around in time to see a large blue arm hit you in the head, sending you sprawling back into the water. Frederic then shoots high into the air, and back down again onto you, driving a two handed hammer blow down on your stomach. You shoot down to the bottom of the 10 foot shallows, hitting the sand rather ungracefully.
Oh come on now, I know you aren't dead yet.
Abilities:
- Pyro, Aero, Hydro, and GeoKinesis
- Olympian Power
- Metabolic Regeneration
- Photosynthesis
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver

rjhw1 [6]:You said you were tired of low rolls.
This is retarded! You've been able to make nothing of ANY use since Rage attacked, and you are DONE with that! No more!
With this new resolve, you form new arms and a new leg, all based on a combination of your old Claw-Arm and Full Metal Alchemist. The arms and leg automatically attach to your stumps, aleviating any attachment difficulties like Foa had.
The new arms are based off of the old Claw Arm, but the new one's blades are retractable, so you can still use a normal hand. The claws can also link together and connect with the wrist to form a longer swordlike blade. Finally, the wrist can be detached on a short chain, 10 feet long, with no automatic extension or retraction.
Unfortunately, your lack of practice has caused you to make the arms and leg lacking any points of articulation. They are all solid chunks of DM.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
Injuries:
- Missing Arms
- Missing Right Leg

Tomaster [3]: Another roll, another person to save. Flying back into the pit, you grab Shadow and begin to fly him back up. He struggles, but stops caring after you get past the top of the pit. Just as you exit, the water starts flowing back in, and you almost get sucked into the pit by the air moved from the water. You manage to keep airborne, and drop Shadow off up by Foa. You then stay in the air near the other 2, to figure out how to get Frank out from underwater.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wing (+1 to dodge if flying)
- Physically Weak (-1 to physical rolls, excludes wings)
- Summon Shade
- Flickering Invisibility

Foa [3-1=2]: Ugh. You feel terrible. Your head hurts, it's hard to swim without legs, you are exhausted, and Shadow is looking awfully tastey. Why does he looks so eatable.
...
Oh. OH. Frank is still underwater. Isn't he.
You then freak out and start splashing about, yelling about zombies and floating.
Inventory:
- HIGH-SPEED HANDCANNON
- 3 Paperclips
- 5 chunks of metal
Injuries:
- Weakened Zombie Virus (Zombification in 4 turns)
- Legless
- Light Headed (-1 to next roll)

JJA79 [-] Whee! This is fun! Gravity is nothing to me! It's almost as if this was a dream!
Abilities:
- Life Energy Stealing
- Always Thinking
Injuries:
- Frozen in Time (Anything done during this time will happen instantaneously)
- OwMyFaceWhatHappened (-1 to rolls, lasts 1 turn)

ShadoWKilleR255 [-] Tomaster swoops down and picks you up, carrying you up and out. You struggle against it, since you have a plan to survive the water, but stop trying once you get out of the pit where it would actually matter. He sets you down in the water next to Foa, who seems a bit sick.

Abilities:
- Mass/Energy Control
- Telekinesis
Inventory:
- 5 Small Energy Orbs
- ME Gun Blueprint
- Archipelago Map
Injuries:
- Broken Right Leg

Game Event: The water forming the walls of the pit give a shudder, then a lurch, then finally collapse, rushing forward to fill the void in the ocean. Frank manages to crawl under a protective chunk of Yacht hull, barely in time to protect himself from the water. Had he not, the rush could easily have ripped off his newly gained arms or leg.


Mon Apr 19, 2010 5:23 am
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Post Re: Roll To Dodge!
411570N3 wrote:
Yoman987 wrote:
Also, how the HELL can i read ♥♥♥♥ vs ♥♥♥♥♥ vs ♥♥♥♥♥♥♥♥♥♥♥♥ ?
By turning censoring off.


I didn't even know you could do that. Cool. Now I see the words behind the hearts! OH GOD MY EYES!!!!!!!!!! :D

Also, cool roll. Who are who? Which player = which character?
Why not like this: Hyperkultra (5) Fiona ?


Mon Apr 19, 2010 8:53 am
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Post Re: Roll To Dodge!
Oh gawd Rj, get ever here!
> SHEER WILLPOWER AGAIN, CONTINUE RAMBLING LOUDLY SO THAT SHADOW CAN FIND YOU WHILE YOU TRY TO GET ABOVE RJ |


Mon Apr 19, 2010 9:27 am
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Post Re: Roll To Dodge!
>>Create my ME gun since I have blueprints I can create it now no? if I can't then: >>Create railcannon that auto loads 7KG slugs and fires them 300,000 KPH, with 10 seconds between shots kickback reduction mechanism (10 seconds delay)
btw the ME gun doesn't have infinite ammo, it chips away a metal block to fire so it DOES have finite ammo.
delayed untill urther notice , NOO I WANT MY GUN!! :(
secondary action>SWIM THE ♥♥♥♥ AWAY FROM FOA!


@Yoman987: cuz we didn't think of naming our characters when we started this thread, and it is quite useless for our non-realistic rtd

>>convert water into air above and around rjhw
>convince FOA that i am not tasty

now tomaster can get rjhw


Mon Apr 19, 2010 10:21 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge!
>Gyrokinesis will be mine!

I am totally useful :D


Mon Apr 19, 2010 2:41 pm
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Post Re: Roll To Dodge!
Again.

Gyro is about spinning, not gravity.
1. I turn in a circle, wheel around, rotate.
2. I circle, revolve around.


Mon Apr 19, 2010 3:06 pm
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