Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (5) Fiona Lovagale From behind, BJJ announces "Off to loot a dead guys corpse, I'll be back soon." Fiona, behind Asfer, takes the left hallway, and he replies to her question: "Oh, nothing special, really... Just an artillery cannon, a shoulder-mounted chain gun, and electrically-charged armor that vaporizes small to medium-caliber bullets..." They come to a metal sliding door and Asfer yells as he enters. Fiona catches a glimse of some geeky-lookin' dude as Asfer shifts him to the side, but she then focuses on the monsterous set of power armour in front. Asfer works his arms and there are a few beeps and buzzes, then a female voice speaks out through the room: "Welcome back, Commander." "Glad to be back, baby." Asfer replies. "Voice print confirmed. Enter when ready Sir." Abilities Electronics Expert: +1 to rolls dealing with circuitry Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons Enrage: +1 to damage and attack-related actions. Can only be triggered by anger. Weapons Railgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment) Multitool (Wielded) Inventory Flashlight Attachment (On RailSniper, Battery Green) Portable MicroFusion Generator (1 slot used, 14 available) Reactor Dump Container (Radioactive, 1 slot) Containment Unit (50 slots used. 0 available) Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total) 6 Handgun Magazines (10 rounds each, 6 slots total) Satchel of standard electronic components (10 slots) 1 Lithium-Ion Battery, fully charged (1 slot) Two-way Radio (1 slot) Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots) One sack containing: Medical kit (2 Uses left, Max 5, refillable, 5 slots) Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot) Condition(s) Rested for 8 turns, 2 turns before tiredness. Concussion (Random chance of negative modifier, -1 to that action) Bruised (All over, sore, -1 to taking melee damage)
RotorDrone (-) Gyro ... Abilities Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions) Flight Control (+1 to flying and dodging actions) Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only) Weapons
Beretta U22 Neos (9 Rounds, Wielded) Inventory Chassis Mounts (18 slots used, 2 available) Dual Rotors (8 slots) External Camera (Night Vision & Infrared, 1 slot) Wireless Video streaming link (1 slot) Wireless Radio link (1 slot) External Microphone (1 slot) External Speaker (1 slots) Grasping Mechanism (3 slots, currently holding Beretta U22 Neos) 1 Spare Lithium-Ion Battery (1 slot) Battery Compartment (1 slot) Condition(s) Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn) No Power! Unable to Self-Reboot!
caekdaemon (3) Bob Jameson Jones BJJ changes his mind about Asfer and Fiona, and voices his thoughts. "Off to loot a dead guys corpse, I'll be back soon." The Sergeant steps around him and BJJ takes a right instead of the party, which goes left. He gets to the end of the new hallway, and the light above him flickers. There are a few small holes in the rubble here, and he can see sunlight only just streaming through. ENTITY SCAN: - 31 Y/O Male: SELF - 100% Abilities Mechanical Engineering: +1 to rolls involving mechanics Unconventional Weapons: +1 to rolls using unique/strange weapons Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage Bulletproof Plating: Immune to small arms fire, except you if roll a 1 NTE Monocle: +1 to seeing in any light Energy Detection: Able to detect the amount of energy in use by other entities. Lifesigns Detection: Able to determine an entity's Vital Signs in close proximity. ENABLED Weapons Pancor Jackhammer (10 Shots) Wielded Beretta 92FS (10 rounds, Holstered) Screwdriver (Stored) Inventory Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN Armour Compartments (20 slots used, 5 available) Diamonds (20 slots) HUGE backpack (46 slots used, 54 slots available) Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total) Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available) Briefcase (broken lock, closed, contains secret papers, 4 slots) Sleeping Gear (in a vacuum-compression sack, 8 slots) Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total) Silver Case (4 slots) Condition(s) Encumbered (-1 to any actions involving endurance, quick relexes etc) Rested for 8 turns, 12 turns before tiredness.
FoiL (5) Andrew Rodrigues ""Hey Barker, can you give me a hand with my leg?"" "I would, but I'm out of supplies." He says, holding the Medkit open: empty. "That belt will just have to do." He helps Andrew to his feet. As he stands, Vladimire gives a shout and points up. Andrew looks, and recognises his Botanist's Backpack hanging from a broken strut above him on the truck. Barker sees the backpack and easily climbs up to take it down. He gives it straight to Andrew, who promptly opens it. All the objects inside, miraculously, are metaphorically bruised; no real damage whatsoever. Except one: the rope. It's missing. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) ) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) RAGE FACE (+1 to intimidation, scariness etc) Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy') Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder) Colt 1911 (7 rounds, Holstered) Extendable baton (Holstered) Inventory Blast-Proof Jacket (Pockets: 1 slot used, 9 available) Jacket Usage Manual (1 slot) Waist Pockets (18 slots used, 2 available) 3 rockets for a SMAW (6 slots) Swiss army knife (1 slot) Utility knife (1 slot) Top gun sunglasses (on face) Ammo (3 Drums, 4 Magazines, 10 slots total) Botanist's Backpack (8 slots used, 22 available): Flare Gun and 4 red flares (6 slots) A Shovel (3 slots) Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots) Condition(s)
Darkness (-1 to any actions) Pre-dawn Heavyweight (-1 to any actions involving fast movement) Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 1 turns) Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow) Lost most of your inventory
Ociamarru (2) Vladimir Ivanov Andrew requests assisstance from Barker, who complies, and Vladimire looks around for his gear. Unfortunately he cannot see a scrap of his gear. He does notice, however, a rope hanging down almost right in front of him front the top of the truck. "Eendreu!" He points at the rope. Andrew and Barker look up, and Barker climbs up the side of the truck. However, he seems to have missed the rope and instead brought something else back down for Andrew... Abilities Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Scar-face (+1 Intimidation, -1 Charisma etc) Mental Link - Andrew (Bonding, Identical Twin 'Telepathy') Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder) Beretta 92FS (10 rounds, holstered) Khazar-replicated knife Inventory
Backpack (35 slots used, 15 available) [s]Low-Light Goggles (2 slots) Dropped Carved Wooden Statuette of self (1 slot) Radio (1 slot) Cellphone (Reception: 3/5, 1 slot) Flare gun with 2 green flares (4 slots total) Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total ) 5 days of Rations (15 meals, 5 slots) TOP-SECRET Information File (4 slots)[/s] Condition(s)
Darkness (-1 to any actions) Pre-dawn Rested for 8 turns, 12 turns before tiredness. Flail Chest (-1 to some actions, needs surgery to recorrect) Lost most of your inventory
Point.Blank (4-1=3) Asfer From behind, BJJ announces "Off to loot a dead guys corpse, I'll be back soon." Asfer then replies to Fiona's question: "Oh, nothing special, really... Just an artillery cannon, a shoulder-mounted chain gun, and electrically-charged armor that vaporizes small to medium-caliber bullets..." The awed silence from behind makes Asfer grin as he hangs a left with the party behind. He quickly comes to a gray-steel sliding door on the left side, and within, a scientist playing around with his Mech Suit. "OI! Just what do you think you're doing?!" He yells. The Scientist leaps twenty feet in the air and spins as Asfer strides angrily towards him. Just as Asfer gets to him he raises his arms, the Scientist cowers, and Asfer hauls him aside. He then taps in the Entry Combination, scans his eyes and face and inserts his finger into a small hole, which makes a buzzing sound. "Welcome back, Commander." A cool, crisp, female voice sounds. "Glad to be back, baby." "Voice print confirmed. Enter when ready Sir." Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Weapons Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE Bladed Shield (Left arm) Retracted Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 15% per turn) 100% Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Rear cargo container: (18 slots used, 32 slots available) 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total) 500 spare Vulcan rounds (6 slots total) Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Wounded Left Calf Muscle (-1 to using lower left leg)
Tearagion (1) Daniel A little confused, Daniel is about to enter another combination when there is a yell from behind him. He jumps fifty feet up in shock and spins to see a hulking man right in front of his nose. Daniel shrinks down as the man raises his arms to strike him down, but instead picks him up and shifts him to one side. Daniel is in too much fear and befuzzlement to realise he is about to miss his chance to get the combination code to the suit. The man activates the suit and it speaks to him in a female's voice: "Welcome back, Commander." "Glad to be back, baby." The man replies. "Voice print confirmed. Enter when ready Sir." Abilities Scientific ( +1 to studying or analyzing etc) First Aid Qualified ( +1 to healing actions) Mechanic (+1 to using and repairing mechanical devices) Weapons FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest) Mini-Crossbow (5 bolts, Slung over shoulder) Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded) Inventory Surgical Glove (Worn on preferred hand) Backpack (43 slots used, 7 available) Sample-taking kit (swabs, syringes etc, 4 slots) Tablet PC (100% Battery, 5 slots) Universal Solar Charger (2 slots) First Aid Kit (5 uses, refillable, 6 slots) Bagged Mechanical Components (5 slots) Field rations (5 days, 15 uses, 8 slots) Water filtration kit (2 slots) Water bottle (3 uses, 2 slots) Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots) Surgical Gloves (23 left, single-use, 2 slots) Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot) Condition(s) Weak (-1 to anything requiring physical strength)
Game Events The time is 5:00 am and is now light! Sunrise!
HINTS Combine items for better usability! Even other peoples'! BJJ, what was the last question you asked? Andy, what item do you now have that could help? Purple things are awesome! Fiona likes silver things!
Last edited by Yoman987 on Wed Sep 22, 2010 2:34 pm, edited 1 time in total.
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