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 Into Unknown Lands - (7/7) - Roll 37 
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Data Realms Elite
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Post Re: Into Unknown Lands - (6/6) - Roll 21
>Sigh, and decide to drag Mikoto to the potion shop by the shoulders [after taking the bag, thank you], hopefully giving her a jolt of electricity.

" [Whisper to the Girl] Mikoto, you silly, cute girl, why? "


Wed Aug 14, 2013 1:10 am
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Loose Canon
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Post Re: Into Unknown Lands - (6/6) - Roll 21
"Because I can!"


Wed Aug 14, 2013 1:49 am
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Post Re: Into Unknown Lands - (6/6) - Roll 21
" I wonder if you fit in the hero's bag "
A Pocket Wizard, that idea sounds strangely alluring, as the full gravity of the thought really hits.


Wed Aug 14, 2013 3:54 am
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Post Re: Into Unknown Lands - (6/6) - Roll 21
>Head outside the store. Look around for rocks that might be good for throwing at things.

I have absolutely no idea what I should be doing or where I should be going.


Wed Aug 14, 2013 10:05 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 22
__________________________________________________

Roll 22
_________________________





Time: Night





TorrentHKU
Name : (Lv 21) Mikoto Freeman
>>

You head outside and fire off a bolt of lightning into the air (-1 MP) with Erale following you. She gives a sigh and leads you by the shoulders to the potion shop, but not before giving you a jolt of electricity.

Erale: "Mikoto, you silly, cute girl, why?"

"Because I can!"

Erale: "I wonder if you fit in the hero's bag."

Two of you quickly reach the potion shop, which is adequately named "Potion shop." Both of you letting yourselves in, you enter a room with shelves on the left and right walls full of bottled liquids, and a counter ahead with a woman behind it.

???: Can I help you?

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3.5/6






TheKebbit
Name : (Lv 23) Jawson
>>

Right before you wake up, you hear a voice.

The light of morning will cast you into the unknown.

Sitting up from your bed, you wipe the sleep from your eyes and leg it downstairs and out the tavern. Looking at the sky, it's still dark. It'll probably be another two turns before the sun comes up.

How do you know that? You have no idea.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3/3







BearsofInsanity
Name : (Lv 23) Vesh
>>

You train some more, LEVEL UP and finish learning your skill.

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 1/1







Urch
Name : (Lv 21) Mark
>>

You head outside and look for rocks.

There are stones in the cobblestone road, but they're stuck in place. No rocks you can just pick up.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 1/1







Foa
Name : (Lv 20) Erale Deimas
>>

You take the Hero's Bag and say thanks, and then follow Mikoto as she heads outside and fires off a bolt of lightning into the sky. You sigh and take the girl by the shoulders and lead her to the potion shop, while using Lightning Sparks to give her a small shock.

"Mikoto, you silly, cute girl, why?"

Mikoto: "Because I can!"

"I wonder if you fit in the hero's bag."

You ponder the idea of stuffing Mikoto into the Hero's Bag until the two of you reach the potion shop, which is adequately named "Potion shop."

The two of you let yourselves in, entering a room with shelves on the left and right walls full of bottled liquids, and a counter ahead with a woman behind it.

???: Can I help you?

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 3/3






caekdaemon
Name : (Lv 22) Jantus Deklius
>>

Erale, the light-haired girl, and that other guy leave the shop.

"Hey. The cape has a price tag of sixty, but I have 58. You willing to lower your price by two so I can buy it?"

???: "Sure!"

You hand over 58 gold and the wizard hands you the cape.

<<
Conditions :
HP : 4/4
SP : 3/3
MP : 1/1

- Heavy Load (-12.2 AGI) - Carrying too many items.







Enemies






Combat Log





________________________________________


Fri Aug 16, 2013 12:58 am
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Loose Canon
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Post Re: Into Unknown Lands - (6/6) - Roll 22
"Got any work that needs doing?"


Fri Aug 16, 2013 1:05 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
> Continue with my original plan (smithy and SLEDGE LIFTING).


Fri Aug 16, 2013 2:01 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
Allocate 1pt to aim, 1 to SP.
Visit the guardhouse. Look for another way in.


Fri Aug 16, 2013 2:35 am
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Data Realms Elite
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Post Re: Into Unknown Lands - (6/6) - Roll 22
Shouldn't my strength from the spear technically give me more carry capacity since it's buffing strength?

Either way, probably a good idea to reword that :wink:

"Thanks."
Head to the forest and find that damnable boar.

"Come out, come out where ever you are..."


Last edited by caekdaemon on Sat Aug 17, 2013 3:44 pm, edited 1 time in total.



Fri Aug 16, 2013 3:29 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
caekdaemon wrote:
Shouldn't my strength from the spear technically give me more carry capacity since it's buffing strength?

Either way, probably a good idea to reword that :wink:

I counter with -
CaveCricket48 wrote:
Active stat boosts on items only apply when the item is being used, such as a sword's STR boost applied when it is swung, a bow's AIM and STR applied when it is fired, and a helmet's PDF when it is struck.

Quote:
- Steel Spear (Weight : 1.6) (Active: +15 STR , +6 AIM)

!!!


However, inventory is certainly an issue. I'll see about making it easier to work with. Doubling the weight you can carry based on your STR should balance it out. Also, you guys are intended to be getting into the hundreds of levels, so you'll have a large number of points and such.

But yeah, I'll look into it.


Fri Aug 16, 2013 3:35 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
the mysterious god of weight smiles upon us this day


Fri Aug 16, 2013 3:38 am
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Loose Canon
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Post Re: Into Unknown Lands - (6/6) - Roll 22
...
Oh god what am I doing with my rolls I've gained ONE LEVEL.


Fri Aug 16, 2013 3:39 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
Frankly, I think you shoulda given 'em a few more points to start out with. Or make the starting number for all stats 5 or something. Because the average person tends to be stronger than a baby by default, ya know?


Fri Aug 16, 2013 5:02 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
Babbies are level 0 creatures, all 1 stats.

Will definitely start newer players on a higher level though, probably equal to the average level of current players.


Fri Aug 16, 2013 5:06 am
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Post Re: Into Unknown Lands - (6/6) - Roll 22
You could pull what Suikoden does, and make it so that the low level characters level up significantly faster. [SENPAI]
It helps, especially when you manage 108 characters, in a 6-person party game.

" [Still nonchalantly dragging Mikoto, as she still nonchalantly arcs with electricity] So what do you have in stock? "


Fri Aug 16, 2013 7:05 am
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