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 Roll To Dodge: Ethersphere (Roll 76) 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll To Dodge: Ethersphere (Roll 20)
Rolltornado.

=================================================================================
Tomaster | Jet (Roll: 3)


TorrentHKU | John S. Freeman (Roll: 5)


Amazigh | Aicaya (Roll: 4)


DSMK2 | DEYE-5 (Roll: 5)


alphagamer774 | Michael "Mike" Rocksford (Roll: 4)


Nonsequitorian | Ulysses Green (Roll: 6)


NPC | Jackson (Roll: 4)


Game Events
"I still detect rapid enemy movement," D reports, "Although it is considerably lessened. I believe John's attack may have destroyed one, if not two, of the enemy, and Ulysses certainly destroyed the enemy that my laser revealed."

MAP


Image

Letters: Players
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
U = Ulysses
J: Jackson
?: Possible enemy position

=NOTE=
Not every question mark is an enemy... what you're seeing is representative of D's sensors- there are a few rapidly moving enemies and he can't pinpoint their positions, so he only has a general location of where the enemies are.


Tue Apr 03, 2012 2:36 am
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
>Keep calm, remain patient.


Tue Apr 03, 2012 3:46 am
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
> Unfurl the autocannon.
"I'm going to attempt to drive these bio-weapons to the right side of the room."
Fire burst of autocannon shots in random directions around my left side to the tune of MLP.
"I'm not going to enjoy this..."


Tue Apr 03, 2012 3:47 am
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
Keep trying really hard not to bleed out.


Tue Apr 03, 2012 6:31 am
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
Reload. If I can get off another couple of shots to hit them, do it.


Tue Apr 03, 2012 4:21 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
> Take potshots with pistol, but stay behind cover to rest Ether.


Tue Apr 03, 2012 10:33 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
ROLLGIRAFFE

Sorry, just kidding ;___; Roll tomorrow!

EDIT: Rolling!

=================================================================================
Tomaster | Jet (Roll: 2)


TorrentHKU | John S. Freeman (Roll: 3)


Amazigh | Aicaya (Roll: 2)


DSMK2 | DEYE-5 (Roll: 2)


alphagamer774 | Michael "Mike" Rocksford (Roll: 3)


Nonsequitorian | Ulysses Green (Roll: 6)


NPC | Jackson (Roll: 5)


Game Events
"My sensors have been getting exponentially more accurate as the number of enemies has dropped. This leads me to believe that this was a relatively small group with coordinated, synchronized movements designed to fool us into thinking that there were many more, or that some of the enemies have fled- possibly both. In any case, I would estimate that there are only three enemies left at the most."

MAP


Image

Letters: Players
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
U = Ulysses
J: Jackson
?: Possible enemy position

=NOTE=
Not every question mark is an enemy... what you're seeing is representative of D's sensors- there are a few rapidly moving enemies and he can't pinpoint their positions, so he only has a general location of where the enemies are.


Wed Apr 04, 2012 3:09 am
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
Roll'd


Wed Apr 04, 2012 9:51 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
> Ready another Rasenshuriken. As soon as someone else's attack lights the area up, hit them ♥♥♥♥♥es.


Wed Apr 04, 2012 9:54 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 21)
Ragdollmaster wrote:
Not every question mark is an enemy... what you're seeing is representative of D's sensors- there are a few rapidly moving enemies and he can't pinpoint their positions, so he only has a general location of where the enemies are.[/center]

That's quite mean, and that's coming from a guy who made a pilot who rolled a 1 eject the one half of the ship.

It keeps the challenge up on the players :smile:

Recommend treating Aicaya soon. Prevents potential complications from arising like drowning in her own blood.

Not a good way to go. I'm placing a estimate on somewhere between 20 to 30% blood loss. Definitely not above 30, because she'd be in shock, but it is possible for substantially less to have been done.

God damn I should make a medic as a character.

EDIT : You know what, I will make a medic.


Wed Apr 04, 2012 10:46 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 22)
Please do, It will benefit us all, and me, if I'm not dead by the time you play.


Wed Apr 04, 2012 10:50 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 22)
unwoundpath wrote:
Please do, It will benefit us all, and me, if I'm not dead by the time you play.

Aye.

Knowing how much you guys will get shot at, it'd be for the best if there was a medic on the team to save your bacon.

Trying to think of a defensive ability is actually quite hard.

Currently I have Medic ( Some people will ignore the medic due to war time conventions, as long as he does not fire back. This does not include everyone, and some people may ignore the conventions. ) but that just seems ridiculous at this point.

I don't suppose I can trade my defensive ability for a another non combat?


Wed Apr 04, 2012 11:02 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 22)
May i suggest:

Medisheild: Harder to hit while healing and/or carrying wounded comrades.


Wed Apr 04, 2012 11:14 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 22)
> Spot targets for teammates.


Wed Apr 04, 2012 11:23 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 22)
unwoundpath wrote:
May i suggest:

Medisheild: Harder to hit while healing and/or carrying wounded comrades.

That'll do quite nicely actually. Thank you :D


Wed Apr 04, 2012 11:31 pm
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