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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia
What the heck? You're killing the pup and jumping off a cliff?
My question is, WHY?
I flat out refuse to post any sort of round until Non explains the reasons for his action to me. I don't like it when my Players kill themselves. That isn't the point of the game.
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Thu Mar 10, 2011 4:17 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia
I think he just sort-of expected to be the one who got the glyph, and now that he doesn't get it he's decided he doesn't want to play. But that's just my guess. Oh, I'm PMing you a question about glyphs in a sec.
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Thu Mar 10, 2011 4:59 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia
Non, read this NOW.I do not know why you are killing yourself, but I assume it is because you didn't get the Glyph. If that is the reason, you are a crybaby, and you obviously didn't read what I said about there being more Glyphs. You can wait. I will try to balance the Glyph system, seeing as how people may feel that not having one when others do is unfair. There will be more, and I will try to fix the problem. What I don't want is you killing yourself over one Glyph before the game has even started. And what the hell possessed you to kill the wolf-pup? Are you evil? How would you like it if you suddenly found yourself homeless and unable to remember anything, then someone points a gun to your face and shoots you? I'd think you would be pretty pissed. Do you have a heart?!
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Thu Mar 10, 2011 9:13 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Illusia
Let him die! I want to play!
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Thu Mar 10, 2011 9:20 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia
CaveCricket48 wrote: Let him die! I want to play! I understand that, but I want to be sure that he understands his decision. Not only would everyone hate him for killing the puppy, but he would not be able to get back into the game.
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Thu Mar 10, 2011 10:12 pm |
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Adam
Joined: Thu Feb 10, 2011 2:06 am Posts: 73 Location: The Bermuda Quadrilateral
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Re: Roll to Dodge - Illusia
HOLY BUHJEEZUS THATS ALOT OVER A PUPPY. >Go and sit by a tree, watching the events of the puppy conundrum unfold. *Sigh* "If you all want a wolf pup so bad, go steal one from a wolf or something."
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Thu Mar 10, 2011 10:56 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
@Non : I can take over your character if you want, Ive not got much better to do.
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Thu Mar 10, 2011 11:26 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Illusia
If Non's gonna leave, I think CaveCricket48 should take his spot, rather than someone not even on the waiting list.
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Thu Mar 10, 2011 11:40 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Illusia
Cavecricket should totally join.Also Always wanted to do this Nonsequitorian (1)
You fire at the puppy , but you miss it and hit Toko's nunchuk cane and the bullet ricochets onto a mountain,the shot has made so much noise that the mountain created an avalanche and only kills you,ONLY YOU.
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Thu Mar 10, 2011 11:42 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
TorrentHKU wrote: If Non's gonna leave, I think CaveCricket48 should take his spot, rather than someone not even on the waiting list. Im kinda supporting this option aswell, but its better to have the character in game for a short while longer then to kill him off in some silly way.
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Thu Mar 10, 2011 11:55 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Roll to Dodge - Illusia
Yeah, I think the best way to end a tutorial is to kill an ally or something.
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Fri Mar 11, 2011 12:06 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
HighEndNoob wrote: Yeah, I think the best way to end a tutorial is to kill an ally or something. I was going to manage him till we reach a epic little place, that way he can die in a blaze of glory.
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Fri Mar 11, 2011 12:26 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia
Ya know, Caek, that's a good idea. After all, I found that Vlad's become loads more useful than before in combat now that he has no inhibitions about dying - before he played it safe, and now that he doesn't really mind he's just kinda tryin' to wreck ♥♥♥♥ up. So if you just bring him to an epic place, you can...well, not suicide-charge, but do some risky things with high pay-off. Like, say, firing shots into the mouth of beasts from-point blank.
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Fri Mar 11, 2011 12:27 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
Ociamarru wrote: Ya know, Caek, that's a good idea. After all, I found that Vlad's become loads more useful than before in combat now that he has no inhibitions about dying - before he played it safe, and now that he doesn't really mind he's just kinda tryin' to wreck ♥♥♥♥ up. So if you just bring him to an epic place, you can...well, not suicide-charge, but do some risky things with high pay-off. Like, say, firing shots into the mouth of beasts from-point blank. This is pretty much exactly what I was going to do. I wont charge into something with a bayonet, as that is just suicidal, but I will make risky moves.
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Fri Mar 11, 2011 1:11 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia
Slightly modifying my action so I don't have to do something I could do in one turn, in two. Go tear up some wolf pelts and make some bad-ass wolf pelt clothing stuffs, while adding some claws and teeth to my gauntlets.Also, we're all ready to roll, Nighthawk.
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Fri Mar 11, 2011 2:54 am |
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