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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge!
ShadoWKilleR255 wrote:
yea, now that i think of it my raft is made out of wood, and it is made for carrying all of us, so if it is just me it would pop to the surface in no time >.< you guys made me stress for no reason, damn you.

do not forget we are underwater so your wings won't be so much of use

Don't forget you're 100 feet underwater, which is like 1,000 tons of seawater crashing onto you. Assuming you survive that, you've then got a 100 foot rapid rise. Have fun with that too. And they're like giant paddles. They still help.


Sat Apr 17, 2010 12:33 am
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Loose Canon
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Post Re: Roll To Dodge!
Protip: Get Malware Bytes, Threatfire, and a proper Anti Virus.
It saves you a very large amount of work and frustration.
I'll roll once Warguy craps out his quarter or something.


Sat Apr 17, 2010 1:27 am
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Post Re: Roll To Dodge!
Have his character die in-game from quarter-induced hemorrhage.


Sat Apr 17, 2010 1:44 am
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Loose Canon
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Post Re: Roll To Dodge!
Hmm. It's 1AM, and my brain is probably at about 50-60%. Time to Roll.

CrazyMLC[-]: "I'm sorry, I wasn't aware someone lived here, I was just having a good time, exploring... yes, I would like an appointment, and if you could also make one for my friend, Tomaster, that would be great. He should be here any moment... who is this lady, anyhow?"
Quite alright. One moment.
The golem's "eyes" glow for about a minute, then the glow fades away.
Milady has agreed to see you. She also wishes to introduce herself in person. There is just one stipulation.
At this, the golem brings itself into a lower stance, with arms ready and legs crouched. A battle stance.
Milady does not wish you to pass without a proper examination of your abilities. You may have the first strike.
Abilities:
- Pyro, Aero, Hydro, and GeoKinesis
- Olympian Power
- Metabolic Regeneration
- Photosynthesis
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver

rjhw1 [2]:Tomaster comes down into the pit, gets Foa, then leaves again. At this point, the best thing to do is probably getting new limbs. I mean seriously. You try once again, unfortunately with equally abysmal results. Your DM synthesis goes berserk again, forming crazy spheres everywhere. None damage anyone this time, so the effect is ignorable.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis (Broken)
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
Injuries:
- Missing Arms
- Missing Right Leg

Tomaster [4]: Oof. Flying halfway down the watery pit, you locate Foa, still swimming in the water. You reach in, grab Foa, and strain to pull him out. Shadow's telekinesis gives a decent resistance, but you manage to pull Foa through despite it. You then fly back up to the surface where it's safer, and deposit Foa a short distance away from the pit, so he doesn't get sucked in when it collapses.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wing (+1 to dodge if flying)
- Physically Weak (-1 to physical rolls, excludes wings)
- Summon Shade
- Flickering Invisibility

Foa [1-2=1]: You hear a muffled whump and the water gives a shudder, but nothing else happens. After about a minute, you are starting to run out of air, and you can't get through the telekinetic barrier keeping the water up to get at any sweet, lifegiving air. Just as you are about to pass out, a hand reaches through the water and grabs you by the arm, then pulls. It pulls twice without getting you out, then on the third yank manages to get you out of the water. You take a much needed breath of fresh air, but you are still lightheaded from the oxygen deprivation.
Inventory:
- HIGH-SPEED HANDCANNON
- 3 Paperclips
- 5 chunks of metal
Injuries:
- Weakened Zombie Virus (Zombification in - turns)
- Legless
- Light Headed (-1 to next 2 rolls)

JJA79 [3-1=2] You will...not...uh..Lose! That's it! Yeah... You decide to...to...fall asleep. Your head hurts.
Abilities:
- Life Energy Stealing
- Always Thinking
Injuries:
- Frozen in Time (Anything done during this time will happen instantaneously)
- OwMyFaceWhatHappened (-1 to rolls, lasts 2 turns)
- Resting (Skip next turn)

ShadoWKilleR255 [2] Ow. That hurts. In an attempt to move yourself and Frank up the water without real movement, you expend one of your orbs to make small explosions under you. Sadly, the explosions are too small to do anything, and you merely jump into the air a few inches.

Abilities:
- Mass/Energy Control
Inventory:
- 5 Small Energy Orbs
- ME Gun Blueprint
- Archipelago Map
Injuries:
- Broken Right Leg

Game Event:Near MLC, the Golem waits patiently, barring MLC's path, then it realizes something.
Oh my. How rude of me not to introduce myself! I am Frederic, a personal Multipurpose golem, owned by Milady.
Well, at least it's polite.


Sat Apr 17, 2010 6:08 am
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Data Realms Elite
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Post Re: Roll To Dodge!
MLC, you better survive this or we are all screwed.


Sat Apr 17, 2010 7:59 am
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Post Re: Roll To Dodge!
SAVE ME!! >>use the orbs again, in an attempt to make myself fly upwards!!
and btw aren't i underwater??


Last edited by ShadoWKilleR255 on Sun Apr 18, 2010 12:12 pm, edited 1 time in total.



Sat Apr 17, 2010 9:58 am
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DRLGrump
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Post Re: Roll To Dodge!
Awesome. That worked. Go down and grab Shadow as well. Shadow, don't use the orbs, just let me grab you. I don't want to get blown up by a misfiring orb. Sorry RJ, but you don't need air.
Go down, grab Shadow and save him from death.


Sat Apr 17, 2010 3:23 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge!
*twitch*


Wouldn't "Always Thinking" Apply to sleeping too :/


Sat Apr 17, 2010 3:33 pm
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Loose Canon
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Post Re: Roll To Dodge!
You have exceptionally vivid dreams.
Shadow, you aren't underwater yet, your telekinesis is still keeping the water back, but next turn, it's all coming down. You are currently at the bottom of a large pit created by moving the water out of an area of ocean.


Sat Apr 17, 2010 3:45 pm
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DRLGrump
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Post Re: Roll To Dodge!
Hyperkultra wrote:
You have exceptionally vivid dreams.
Shadow, you aren't underwater yet, your telekinesis is still keeping the water back, but next turn, it's all coming down. You are currently at the bottom of a large pit created by moving the water out of an area of ocean.

So do I have enough time to dive down and save him?


Sat Apr 17, 2010 3:51 pm
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Loose Canon
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Post Re: Roll To Dodge!
You have enough time to save either Shadow or Frank. The other will have to save themselves or something.
And yeah, when the water comes back down, it will do so with avengence.


Sat Apr 17, 2010 3:53 pm
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DRLGrump
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Post Re: Roll To Dodge!
Alright, stick with the current game plan then. Shadow, why don't you make a slowly rising bubble of air with your kinesis, that surrounds Frank?


Sat Apr 17, 2010 4:06 pm
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Post Re: Roll To Dodge!
Alright then...

>Have Vivid dreams of Gyrokinesis


Sat Apr 17, 2010 7:13 pm
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Post Re: Roll To Dodge!
> Make him explode in a blazing inferno. Can't go wrong with that.


Sun Apr 18, 2010 1:12 am
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Post Re: Roll To Dodge!
CrazyMLC wrote:
> Make him explode in a blazing inferno. Can't go wrong with that.

Where's the creativity? Try maybe something like >Use air power to increase air pressure around him in a localized effect, then quickly lower it, and encase him in stone and contract it, crushing him. He needs to not just die, but die impressively, so that his lady knows that you're not just some pyrokinetic punk.


Sun Apr 18, 2010 1:14 am
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