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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Flail cheyst, Oy beleev, Sore...Try and take some of the load off of Barker.


Fri Sep 10, 2010 3:09 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"Oh! Thank you Sergeant, I was looking for that."
> WEAPON GET!


Fri Sep 10, 2010 3:11 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh BTW current roll is number 84.


Fri Sep 10, 2010 4:22 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Repeat Previous Action.


Fri Sep 10, 2010 5:04 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Point.blank - Asfer
Ociamarru - Vladimir
Hyperkultra - Fiona
caekdaemon - BJJ

FoiL - Andrew
Tearagion - Daniel


Sat Sep 11, 2010 6:51 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Call over everyone else.

Check were the leg is broken, and how severe it is.


Sat Sep 11, 2010 1:55 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Take note of the numbers that have the finger prints on the pad


Sat Sep 11, 2010 4:52 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Roll will be done in approx. 18 hours. I have run out of time today/tonight.


Sun Sep 12, 2010 2:23 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Let's get some kind of coolness into the roll this time! I'm getting bored with it. I'm also sick of everyone getting stupid rolls:
Do something menial = AWESOME SOMETHING
Do something important = FAIL

So I'm giving everyone a 4 this turn.


Last edited by Yoman987 on Mon Sep 13, 2010 8:08 am, edited 1 time in total.



Mon Sep 13, 2010 7:15 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Now that is a very silly trend, I have had no part in tampering with the die.


Mon Sep 13, 2010 7:31 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Funny how I say FAIL and you show up :D
jks


Mon Sep 13, 2010 7:38 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (4-1=3) Fiona Lovagale
Fiona hops up, loses and finds her balance for a moment and picks up the RailSniper happily. As it is made out of a super-strong alloy, which she chose herself, it doesn't even have a scritch on it. The Sergeant also dropped a flashlight attachment, so Fiona takes the liberty of him recovering nearby and borrows it. It snaps nicely onto the bottom of the barrel.
Asfer has a one-sided fight with the Sergeant and then gestures for her to follow him.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment)
Multitool (Wielded)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 4 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (4) Bob Jameson Jones
BJJ keeps shifting rubble around and finally finds his NvTvMMSED hiding underneath some canvas wood. He picks it out and puts it on, switches it to AUTO-SCAN MODE and activates the Low-Light setting.
Asfer has a one-sided fight with the Sergeant and then gestures for BJJ to follow him.
ENTITY SCAN:
- 31 Y/O Male: 95%
- 26 Y/O Female: 70%
- 21 Y/O Male: 90%
- 38 Y/O Male: 85% DROPPING
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 14 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (4-1=3) Andrew Rodrigues
Andrew looks around at the damage that the damn Blur did to the compound; it's an absolute mess. Main Gate is gone, walls are toppled, tents and vehicles are now conjoined and twisted, it's a wonder you and Vlad survived the blast. Maybe it had something to do with that golden flash that 'happened' right past you as the blast went off, as well as landing in a canvas-enclosed truck. Andrew can't really see how anyone else survived apart from Vlad and Barker, but he calls out anyway.
*COUGH* Yo! Anyone still alive out there?
He looks at the remains of the Main Building: It's all collapsed upon itself: no way in from the front. There might be some usable vehicles 'round the back of it though, where they would have been shielded from the blast.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Pre-dawn
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 3 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory

Ociamarru (4) Vladimir Ivanov
"Flail cheyst, Oy beleev, Sore." Vlad responds to Barker's question.
"Wow, never actually seen anyone have that before. It's nearly only been fractures or simpler breaks. Lemme help you out."
Barker grabs the Medkit Vlad dropped and starts wrapping his chest up to stop it from moving around. He then helps Vlad out of the Truck and over to Andrew.
"Almost sunrise. Better find some way to get to help." Barker thinks out loud.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 14 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost most of your inventory

Point.Blank (4) Asfer
"I've still to locate my suit, so I'd be appreciative if you told me where you put it. Y'know, 3-meters tall, gatling cannon on the shoulder? " Asfer asks the Sergeant.
"*WHEEZE* Don't know what you're on about..." He excuses.
"Do you need a reminder?" Asfer clenches a fist and looks at it lovingly.
"Do you even know who I am, f*ckface!?" He pokes his own chest.
Asfer puts his face close to the Sergeant's, then spins him around, twists his arm and holds his chin up with the other hand in about 2 seconds.
"Can you remember now?"
"Erk! It's in the lab! F*ck! Let me go!" He strains against Asfer's grip to no avail.
Asfer lets him go, and he immediately swings at Asfer. Asfer quick-jabs the Sergeant in the stomach and sidesteps, and the man bends in half.
"Arrrghhhh... you f*cker... "
Asfer just leaves him, and motions for Fiona and BJJ to follow.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)

Tearagion (4) Daniel
He looks at the numbers on the pad and makes sure he remembers them.
"8,4,2,1,7. 8,4,2,1,7..." He repeats to himself.
The screen asks for the six-digit combination:
SIX DIGIT INPUT
REQUIRED

Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:30am and is dark. Sunrise in 2 turns!


Mon Sep 13, 2010 8:09 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hmmm...where does one get surgery in the jungle?


Mon Sep 13, 2010 12:28 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
In a medical tent. If that is gone, pray to your gods for safeguarding and good health.


Mon Sep 13, 2010 2:57 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
> Okay, the MicroFusion Reactor is probably cooled down again, fix it back up with whatever needs fixing.


Mon Sep 13, 2010 4:38 pm
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