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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Nicely done brother (trough the mental link)

Remove my belt and make a tourniquet on the damaged leg, while resisting the pain *rage face*.


Just noticed I still have my sunglasses on. Holly crap those things must be screwed on to my temples.


Tue Sep 07, 2010 6:49 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Awesome RTD, but shouldn't lighting devices(eg:BJJ's night vision monocle) just take off the darkness modifier instead of getting a +1. Or is the +1 to knock out to -1.


Tue Sep 07, 2010 10:52 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
JacenHanLovesLegos wrote:
Awesome RTD, but shouldn't lighting devices(eg:BJJ's night vision monocle) just take off the darkness modifier instead of getting a +1. Or is the +1 to knock out to -1.


The NVM lets BJJ see in any light, and its a +1 to seeing enemies, not just seeing. While I'm talking about that, BJJ, you lost it because it wasn't attached to your face and flew off in the explosion. Weapons: same deal.

Andrew, your glasses aren't exactly story-changing and don't give you an ability, so I figured you may as well keep them.


Wed Sep 08, 2010 1:02 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ugh

Attempt to crack the fingerprint scanner AGAIN while pondering ways to crack the other locks and such


Wed Sep 08, 2010 2:36 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh goodie, we have all our actions done. I'll roll in approximately 2 hours.

SPOILER:
Both parties will meet an NPC (each, meaning two NPCs) next turn. I think NPCs are the only good way to get things done around here.


Wed Sep 08, 2010 5:20 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Roll 84

Hyperkultra (3) Fiona Lovagale
She sits down to try and clear her head and, after a few minutes of semi-rest, her headache dims.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 6 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)
Cut Hand (-1 to using your off-hand, bleeding, may be infected)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (6) Bob Jameson Jones
He suddenly realises that his surroundings are darker than they used to be, and then realises that he has lost his Night/Thermal Vision Scouter in the explosion. Also lost, he figures, is his Earplugs, Pancor Jackhammer and Beretta Pistol. They seem to be no-where in sight.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 16 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (4) Andrew Rodrigues
After shaking his head to clear the ringing from his ears, Andy slowly pulls his belt off and ties it around his leg to stop the bone from shifting and to limit the blood from leaking. While he does this his face is a twisted mess of grimace, pouting, squinty eyes and clenched teeth; a scary sight. But he is now able to hobble around instead of being grounded, which is good, and he won't bleed to death. He carefully stand up, and a ripping sound moves his attention away from his leg for a moment.
"Anybody alive in there?" Asks somebody.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 6 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory

Ociamarru (1) Vladimir Ivanov
Vlad is suitably tired now, and just sits there to rest. He watches Andy tie his belt around his leg and slowly stand up, clearly still in pain but much less than before. Then Vladimir hears a ripping sound coming from right next to his head.
"Anybody alive in there?" Asks the someone from behind Vlad.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 16 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to all relevant actions)
Lost most of your inventory

Point.Blank (1) Asfer
Asfer decides rest = good, so he just lies backward. He accidently leans on something unsteady, which topples, and he falls backward even further onto his back.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Jarred Tailbone (-1 to walking next turn)

Tearagion (5+1=6) Daniel
"One last time. Come on!"
Daniel blows the powder off the scanner, sprinkles some more on and successfully find the fingerprint. He presses his gloved-finger directly onto the fingerprint and prays. The Gods answer him, and the scanner bleeps green:
SCAN COMPLETE
WELCOME

Just as he starts considering how to hack the next test, a robotic arm lowers in front of him with a square hollow and what looks like a speaker below it. Then a screen pops out from the bottom of said 'speaker' with a touchscreen number pad on it.
Daniel's eye twitches as he looks at the various devices.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 18 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:30am and is dark. Sunrise in 4 turns!


Last edited by Yoman987 on Fri Sep 10, 2010 4:22 am, edited 1 time in total.



Wed Sep 08, 2010 9:07 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"We got our asses handed to us by a man who glowed and could make very large explosions. Sir."
One last time, look for railsniper. If I cannot find it, I'll have them dig it out and ship it back to me later, and just grab a .50 cal Barette or something. Finding Gyro would be nice too.
Actually. Medkit + hand. Negative modifiers suck.


Wed Sep 08, 2010 11:43 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra wrote:
Actually. Medkit + hand. Negative modifiers suck.


Good idea thar.


Wed Sep 08, 2010 12:52 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
sprinkle fingerprinting powder on the touch screen in hopes of it revealing which numbers were pressed


Wed Sep 08, 2010 1:27 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Try to find my gear.


Wed Sep 08, 2010 4:20 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao. Continue keeping an eye out for Andrew. Think we can trust this guy, Andrew? What do you say?

Anything italicized is over Mental Link, only heard by Andrew and people who can read my mind. And I'm not Russian-izing it because people probably don't think in accents. Oh yeah, if I ever get half my jaw removed by some douchefag cougar or something, Foil, I'm using you to talk to the others, 'kay? And vice-versa.


Wed Sep 08, 2010 9:39 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
We have a bond stronger than blood brothers, of course I'll speak for you! Also, I'm using the same thought separation method as Ocia.

"Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can"

Attempt to get up. Don't worry brother, I still have my baton in case he tries anything funny.


Thu Sep 09, 2010 12:39 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Venture into the building to find my suit.


Thu Sep 09, 2010 9:37 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (6-1=5) Fiona Lovagale
"We got our asses handed to us by a man who glowed and could make very large explosions. Sir." Says Fiona. She grabs the Medkit out of her sack and fixes up her hand; disinfecting, cleaning, bandaging, all that.
"Well that's just dandy, isn't it Miss? I'll go find that Glowing Explosion Man and -" The Sergeant stops mid-sentence as he sees Asfer.
"You f**king piece of sh*t!" The Sergeant rushes Asfer for some reason, knocking BJJ over in the process, but Asfer just holds him up against a wall by his neck and speaks to him, nicely. The Sergeant kicks against the wall, trying to free himself, and knocks some rubble around. Fiona sees that he just uncovered her RailSniper!
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 5 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (2) Bob Jameson Jones
BJJ keeps on shifting rubble around, looking for his Night / Thermal Vision Scouter, but it's just no-where to be found. He stands up to move to a different spot and the Sergeant pushes him over in his hurry to get to Asfer. BJJ falls to the ground but catches himself unharmed.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 15 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (5-1=4) Andrew Rodrigues
Vladimir responds first:
"Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao."
The person rips the hole a bit wider and enters.
"Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can" Says Andrew.
"Sure thing. You two look messed up." The Man replies.
He moves over carefully to Andrew and helps him stand, and Andy locks eyes with Vlad for a second before the Man helps him out the ripped canvas. Seeing the Man in the pre-dawn he realises it's Captain Barker, who is on their side. Barker re-enters the Canvas for Vlad and Andy looks around. He fingers his baton and leans on the truck for support.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Pre-dawn
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 4 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory

Ociamarru (2) Vladimir Ivanov
Vladimir responds first:
"Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao."
The person rips the hole a bit wider and enters. His face is too dark to make out, but Vlad thinks he has seen him before.
"Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can" Says Andrew.
"Sure thing. You two look messed up." The Man replies.
He moves over carefully to Andrew and helps him stand, and Andy locks eyes with Vlad for a second before the Man helps him out the ripped canvas. A few moments later, Barker re-enters the Canvas for Vlad, but grabs him in the wrong area of the chest, causing Vlad to clench his teeth and groan in pain.
"Oh, sorry. What's wrong there?"
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 15 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to all relevant actions)
Lost most of your inventory

Point.Blank (4) Asfer
"We got our asses handed to us by a man who glowed and could make very large explosions. Sir." Says Fiona. She starts fiddling with a Medkit and her hand.
"Well that's just dandy, isn't it Miss? I'll go find that Glowing Explosion Man and -" The Sergeant stops mid-sentence as he sees Asfer.
"You f**king piece of sh*t!" The Sergeant rushes Asfer as he recognizes him, just as BJJ stands up. He knocks BJJ over and Asfer side-steps and catches the Sergeant's throat with his hand. Using the momentum, Asfer spins around and slams the Sergeant up against the wall. He puts his face right up close to the Sergeant's and points his finger at him.
"You have no right to attack me, Sir, so I'll appreciate it if we keep our voices and our tempers down. Otherwise, someone is going to get hurt." The Sergeant's eyes glower at him and he goes red in the face, so Asfer lets him go. The Sergeant stumbles and wheezes, then looks at Asfer with an angry-annoyed face.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)

Tearagion (4) Daniel
Daniel sprinkles some more fingerprinting powder on the touch screen, and five fingerprints show up on the number, as well as one on the Enter button.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:15am and is dark. Sunrise in 3 turns!


Fri Sep 10, 2010 2:07 am
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User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ask the sergeant (nicely) on the whereabouts of my exo-suit.
I've still to locate my suit, so I'd be appreciative if you told me where you put it. Y'know, 3-meters tall, gatling cannon on the shoulder?
One track mind, one track mind.


Fri Sep 10, 2010 3:07 am
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