Roll 84
Hyperkultra (3) Fiona Lovagale
She sits down to try and clear her head and, after a few minutes of semi-rest, her headache dims.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (4 rounds out of 6, Wielded)Multitool (Wielded)
InventoryIridescent Lighter (Long-range light source, 90% fluid) LostPortable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)Condition(s)Rested for 8 turns, 6 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)
Cut Hand (-1 to using your off-hand, bleeding, may be infected)
RotorDrone (-) Gyro
... AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)No Power!Unable to Self-Reboot!caekdaemon (6) Bob Jameson Jones
He suddenly realises that his surroundings are darker than they used to be, and
then realises that he has lost his
Night/Thermal Vision Scouter in the explosion. Also lost, he figures, is his
Earplugs, Pancor Jackhammer and
Beretta Pistol. They seem to be no-where in sight.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in useWeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)Screwdriver (Stored)
InventoryEarplugs (around ears, not currently in use)Night vision / Thermal Vision Monocle with Scouter Energy Detector WORNArmour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 16 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)
FoiL (4) Andrew Rodrigues
After shaking his head to clear the ringing from his ears, Andy slowly pulls his belt off and ties it around his leg to stop the bone from shifting and to limit the blood from leaking. While he does this his face is a twisted mess of grimace, pouting, squinty eyes and clenched teeth; a scary sight. But he is now able to hobble around instead of being grounded, which is good, and he won't bleed to death. He carefully stand up, and a ripping sound moves his attention away from his leg for a moment.
"Anybody alive in there?" Asks somebody.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 6 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory
Ociamarru (1) Vladimir Ivanov
Vlad is suitably tired now, and just sits there to rest. He watches Andy tie his belt around his leg and slowly stand up, clearly still in pain but much less than before. Then Vladimir hears a ripping sound coming from right next to his head.
"Anybody alive in there?" Asks the someone from behind Vlad.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)Khazar-replicated knife
InventoryBackpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 16 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to all relevant actions)
Lost most of your inventory
Point.Blank (1) Asfer
Asfer decides rest = good, so he just lies backward. He accidently leans on something unsteady, which topples, and he falls backward even further onto his back.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Jarred Tailbone (-1 to walking next turn)
Tearagion (5+1=6) Daniel
"One last time. Come on!"Daniel blows the powder off the scanner, sprinkles some more on and successfully find the fingerprint. He presses his gloved-finger directly onto the fingerprint and prays. The Gods answer him, and the scanner bleeps green:
SCAN COMPLETE
WELCOME
Just as he starts considering how to hack the next test, a robotic arm lowers in front of him with a square hollow and what looks like a speaker below it. Then a screen pops out from the bottom of said 'speaker' with a touchscreen number pad on it.
Daniel's eye twitches as he looks at the various devices.
AbilitiesScientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
WeaponsFN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
InventorySurgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 18 uses, 1 slot)
Condition(s)Weak (-1 to anything requiring physical strength)
Game EventsThe time is 4:30am and is dark.
Sunrise in 4 turns!