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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (4-1+1=4) Fiona Lovagale
Grumbling, Fiona whips out the Multitool and twiddles the few dials that turn to the 'OFF' positions. The MicroFusion Reactor lets off a jet of vapour and the temperature gauge lowers dramatically. Success! A little box pops out of the side, air freezing and vapourising rapidly around it.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 8 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (3) Bob Jameson Jones
"Who are you, Stranger?"
The Man explains his name is Asfer and details why he is here. He hands BJJ's HUGE Backpack over as well, and asks if BJJ could cut his bindings.
BJJ takes his Screwdriver out and stabs at the bonds, which then break apart from the stress Asfer puts on them.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 18 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (1-2=1) Andrew Rodrigues
The pain in his leg is just too much, and Andrew passes out.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Tiredness (1): About to fall asleep standing up! (Roll a 1 and you fall asleep)
Bullet Wounds (Torso, Healing, -1 to all actions, Heals in 8 turns)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory

Ociamarru (2-2=1) Vladimir Ivanov
Vladimir lies back down and lifts his legs up to help his Chest Injury, but slides backwards off the mess of backpacks and things he is on and hits his head on the wall.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 18 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Flail Chest (-1 to all actions)
Bump on the head (-1 next turn)
Lost most of your inventory

Point.Blank (4+1=5) Asfer
"Who are you, Stranger?" The Man asks
Asfer explains himself and hands BJJ's HUGE Backpack over.
"Say, if it's not too much trouble, mind if you help me cut these bindings?"
BJJ takes his Screwdriver out and stabs at the bonds, which then break apart from the stress Asfer puts on them.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)

Tearagion (4) Daniel
Daniel scatters the boxes from on top of him and looks through them again carefully. He finds one that says 'Surgical Gloves' and another that says 'Fingerprinting Powder'. What luck! He pulls on a Glove on his preferred hand and stashes the containing box in his backpack.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (24 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 20 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)
The Gods have decided that you must prove yourself to stay in the game. You have one chance left.

Game Events
The time is 4:00am and is dark. Sunrise in 6 turns!


Thu Sep 02, 2010 9:37 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Yolady, this is like a vicious cycle for Vlad and Andrew. We're so injured that even if we get a good roll, we might fail. And then we injure ourselves more. And then we fail again and injure ourselves even MORE. Continue with my actions...


Thu Sep 02, 2010 12:26 pm
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I can't help that.

Going with that train of thought, the only two outcomes are obvious:
You spectacularly survive; or
You drastically die.


Thu Sep 02, 2010 3:10 pm
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Head back into the main building in search of my suit.


Thu Sep 02, 2010 4:31 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ociamarru wrote:
Yolady, this is like a vicious cycle for Vlad and Andrew. We're so injured that even if we get a good roll, we might fail. And then we injure ourselves more. And then we fail again and injure ourselves even MORE. Continue with my actions...
Get someone to help you then.


Fri Sep 03, 2010 7:35 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I don't particularly trust my comrade to aid me right now, nor him me I'm guessing (we'd probably end up killing each other), and everyone is busy helping themselves, considering they have no idea we're in here. May as well do that this action, though, just so when I try and fix myself I don't have ANOTHER -1...
Yell for help as loudly as I can.


Fri Sep 03, 2010 12:15 pm
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Roll wrote:
Condition(s)
Collapsed Lung (Hard to breathe, -1 every second turn)

Ociamarru wrote:
Yell for help as loudly as I can.


:-?
But it says every second turn, so I'll be nice and let it slide.


Fri Sep 03, 2010 1:15 pm
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Unconsciously punch my leg, so that I'll wake up screaming.


Fri Sep 03, 2010 1:31 pm
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Sorry FoiL, you don't get an action this turn because you're unconscious. I f you roll a 4 or higher you wake up; 50/50 chance.


Fri Sep 03, 2010 3:46 pm
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Unconscious means that your brain has had a major shock for w/e reason and has shut itself down to prevent damage be it mental or physical.

at least in your case.


Fri Sep 03, 2010 7:27 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Help Asfer up to take the weight off the "Wounded Left Calf Muscle"


Sun Sep 05, 2010 1:10 am
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Well, in that case:

Dream about lolipops and kittens.


Sun Sep 05, 2010 2:18 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Tearagion and Hyper


Sun Sep 05, 2010 6:18 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Locate Railsniper, STAT!


Sun Sep 05, 2010 4:40 pm
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Joined: Mon Jan 11, 2010 12:41 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Proceed to unlock the fingerprint scanner by sprinkling powder and pressing with glove on

Sorry for being unpresent, I have been without internet for a while now, but I have internet now.


Mon Sep 06, 2010 3:01 pm
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