Hyperkultra (2-1=1) Fiona Lovagale
Fiona pulls the
Microfusion Reactor out of the rubble and dusts it off. Opening the
Control Panel, it's actually a wonder it hasn't exploded yet: all lights are Red or Orange and a few dials are pushed in, rotated too far around or snapped off. Not good. Quickly, Fiona tries to turn it off, but it doesn't seem to be responding well.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (4 rounds out of 6, Wielded)Multitool (Stored)
InventoryIridescent Lighter (Long-range light source, 90% fluid) LostContainment Unit (50 slots used. 0 available)
WILL OVERHEAT/EXPLODE IN 5 TURNSPortable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)Condition(s)Rested for 8 turns, 9 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Bruised (All over, sore, -1 to taking melee damage)
RotorDrone (-) Gyro
... AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)No Power!Unable to Self-Reboot!caekdaemon (6-1=5) Bob Jameson Jones
Somehow, BJJ manages to roll over and groan. Somebody crouches next to him and helps him up, his face unknown to BJJ.
"Must ... get my ... gear ..." BJJ manages to mumble.
"Slow down, man, get your bearings first." The Stranger says.
BJJ rotates his head around his neck and lets it flop to the other side, and surprisingly, spies a strap from his
HUGE Backpack. He reaches his arm out at it.
"What? Is there ... Oh, here, I'll get it." The Stranger lowers BJJ down and pushes the rubble off the Backpack.
"Jeez, this is heavy!"BJJ just grins.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in useWeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)Screwdriver (Stored)
InventoryEarplugs (lost)Night vision / Thermal vision Monocle with Scouter Energy Detector WORNArmour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 19 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)
FoiL (2-2=1) Andrew Rodrigues
Andrew tries to pull himself up to help Vlad, but as he moves his legs he feels the bone grate against itself from within, and he falls back onto his back in extreme pain. Lying there concentrating on the pain, a voice in the back of his head says
Dunt geeve op, coomrade! Yoo weel maek eet!NEW SKILL: Mental Link - VladimirAbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Tiredness (1): About to fall asleep standing up! (Roll a 1 and you fall asleep)
Bullet Wounds (Torso, Healing, -1 to all actions, Heals in 10 turns)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory
Ociamarru (4-1=3) Vladimir Ivanov
Vlad sits up and winces: his ribs still aren't in too good a shape. Looking over at Andrew, he can somehow, maybe through sheer willpower or mental skills, sense that Andrew is not in good shape. At least he - himself - is in a stable condition; Andrew is not.
NEW SKILL: Mental Link - AndrewHe rummages in the
Duffel Bag which he landed on. Through the slimey green goop, he finds a battered
Medic Kit. Opening it hopefully, he finds that most of the contents are broken or missing. One particular item looks OK though, something that looks like a tube with one end sharp and slanted. A few rolls of stiff bandages and splints seem to have survived as well.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)Khazar-replicated knife
InventoryBackpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 19 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured RibsRENAMED: Flail Chest (-1 to all actions)
Lost most of your inventory
Point.Blank (6-1=5) Asfer
Asfer turns around from the rubble and takes a step back towards the interior of the building. Before he can go very far, the
Unconscious, Heavily-Armoured Man starts moving. Asfer crouches down and helps the guy up.
"Must ... get my ... gear ..." He manages to mumble.
"Slow down, man, get your bearings first." repliess Asfer.
The
Man's head flops sideways and he tries to point at something: a strap poking out from under some debris.
"What? Is there ... Oh, here, I'll get it." Asfer lowers him down and pushes the rubble off the
Backpack.
"Jeez, this is heavy!" He says as he lifts it out.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Bound Wrists (Obvious negatives here)
Lost all of your inventory
Tearagion (1) Daniel
Inside the
locker, Daniel finds boxes and BOXES of things; all with a label on the front. Scanning the labels, it seems that it only lists barcodes and hyphenated, de-voweled product names. He pulls one box out that looks promising, and the whole stack falls out like a Jenga tower on top of him.
AbilitiesScientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
WeaponsFN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power, Weilded)
InventoryBackpack (40 slots used, 10 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Condition(s)Weak (-1 to anything requiring physical strength)
Game EventsThe time is 3:45am and is dark.
Sunrise in 7 turns! Try to get out of the
Compound and back to your objective, OK?
There are three groups; none of the members of each group know where the other group is/are.
Vlad and Andy are together.
Fiona, Asfer and BJJ are together.
Daniel and the Cabinet Boxes are together
Protips"
My hands are tied" is a well-known saying, meaning something is stopping you from working to your full potential.
Daniel Boone is a American Folk Hero, famous for
exploration.
Riddles help get a message across without
directly telling someone something.