Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - Hijacked until further notice
RDM update the list! Sakiskid I can't update it myself since I don't 'own' the topic.
EDIT: I am assuming that Tearagion wants to go through with his action, so ROLL:
Hyperkultra (6-1=5) Fiona Lovagale Fiona rummages through some rubble and finds her Portable Microfusion Backpack, slightly dirty but otherwise fine. Abilities Electronics Expert: +1 to rolls dealing with circuitry Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons Enrage: +1 to damage and attack-related actions. Can only be triggered by anger. Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded) Multitool (Stored) Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Held Containment Unit (50 slots used. 0 available) Portable MicroFusion Generator (15 slots) Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total) 6 Handgun Magazines (10 rounds each, 6 slots total) Satchel of standard electronic components (10 slots) 1 Lithium-Ion Battery, fully charged (1 slot) Two-way Radio (1 slot) Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots) One empty sack containing: Medical kit (3 Uses left, Max 5, refillable, 5 slots) Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot) Condition(s) Rested for 8 turns, 10 turns before tiredness. Concussion (GIANT Headache, dizzy, more tired, -1 to all actions) Nauseous (Roll a 1 and throw up) Bruised (All over, sore, -1 to taking melee damage) Lost most of your inventory
RotorDrone (3) Gyro ... Abilities Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions) Flight Control (+1 to flying and dodging actions) Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only) Weapons
Beretta U22 Neos (9 Rounds, Wielded) Inventory Chassis Mounts (18 slots used, 2 available) Dual Rotors (8 slots) External Camera (Night Vision & Infrared, 1 slot) Wireless Video streaming link (1 slot) Wireless Radio link (1 slot) External Microphone (1 slot) External Speaker (1 slots) Grasping Mechanism (3 slots, currently holding Beretta U22 Neos) 1 Spare Lithium-Ion Battery (1 slot) Battery Compartment (1 slot) Condition(s) Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn) No Power! Unable to Self-Reboot!
caekdaemon (2-1=1) Bob Jameson Jones BJJ tries to stand, but he just doesn't have the strength to pull himself and his armour up to his feet. Abilities Mechanical Engineering: +1 to rolls involving mechanics Unconventional Weapons: +1 to rolls using unique/strange weapons Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light Energy Detection: Able to detect the amount of energy in use by other entities Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity Earplugs: +1 to actions while there is loud noise Not in use Weapons
Pancor Jackhammer (10 Shots) Wielded Beretta 92FS (10 rounds, Holstered) Screwdriver (Stored) Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN Armour Compartments (20 slots used, 5 available) Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available) Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total) Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available) Briefcase (broken lock, closed, contains secret papers, 4 slots) Sleeping Gear (in a vacuum-compression sack, 8 slots) Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total) Silver Case (4 slots) Condition(s) Darkness (-1 to any actions) Encumbered (-1 to any actions involving endurance, quick relexes etc) Rested for 8 turns, 20 turns before tiredness. Barely Conscious (-1 to next turn) Bruised (All over, sore, -1 to taking melee damage) Lost most of your inventory
FoiL (6-2=4) Andrew Rodrigues As Andrew looks at the recently-deceased Medic, he hears some Russian Curses above him. Andrew looks up and barely sees who he believes is Vladimir hanging from the 'ceiling', actually the side of the truck. Then he hears a snap and Vladimir comes spinning down in a bundle of ropes to land on a pile of backpacks, along with a crunch. Glowing green liquid seeps out from underneath Vlad and it is far easier to see inside the truck now. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) ) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) RAGE FACE (+1 to intimidation, scariness etc) Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder) Colt 1911 (7 rounds, Holstered) Extendable baton (Holstered) Inventory Blast-Proof Jacket (Pockets: 1 slot used, 9 available) Jacket Usage Manual (1 slot) Waist Pockets (18 slots used, 2 available) 3 rockets for a SMAW (6 slots) Swiss army knife (1 slot) Utility knife (1 slot) Top gun sunglasses (on face) Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available): Flare Gun and 4 red flares (6 slots) A Shovel (3 slots) Some Vials, one of them being purple (4 slots) 30ft of rope (5 slots) Condition(s)
Darkness (-1 to any actions) Glowy green liquid Heavyweight (-1 to any actions involving fast movement) Tiredness (2): Tired. -1 to next roll. Bullet Wounds (Torso, causes pain, -1 to all actions) Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions) Lost most of your inventory
Ociamarru (5-2=4) Vladimir Ivanov Finally figuring out that he is upside-down and attached to the 'ceiling', Vlad manages to twist himself around and cut at the mess of ropes and sleeping bags holding him up. Just as he cuts through a third rope, they all give way and he (Resilience:6) is sent spinning down to the floor and the ropes uncoil around his body. He lands in a heap on the 'floor' - actually the side of the truck - and hears a synthetic crunch underneath him. He feels around and his fingers touch something wet, sticky and, when he puts his hand in front of his eyes, glowing green. Abilities Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Scar-face (+1 Intimidation, -1 Charisma etc) Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder) Beretta 92FS (10 rounds, holstered) Khazar-replicated knife Inventory
Backpack (35 slots used, 15 available) [s]Low-Light Goggles (2 slots) Dropped Carved Wooden Statuette of self (1 slot) Radio (1 slot) Cellphone (Reception: 3/5, 1 slot) Flare gun with 2 green flares (4 slots total) Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total ) 5 days of Rations (15 meals, 5 slots) TOP-SECRET Information File (4 slots)[/s] Condition(s)
Darkness (-1 to any actions) Glowy green liquid Rested for 8 turns, 20 turns before tiredness. Collapsed Lung (Hard to breathe, -1 every second turn) Fractured Ribs (-1 to all actions) Lost most of your inventory
Point.Blank (3-1=2) Asfer Asfer tries to search through the wreakage, but his hands are literally tied. He only manages to move a chunk of rubble around. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE Bladed Shield (Left arm) Retracted Inventory ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 15% per turn) 100% Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Rear cargo container: (18 slots used, 32 slots available) 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total) 500 spare Vulcan rounds (6 slots total) Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Wounded Left Calf Muscle (-1 to using lower left leg) Bound Wrists (Obvious negatives here)
Tearagion (5) Daniel Daniel whips out the Spyder III HP Laser and points it at the metal locker. He activates it and aims in a vertical motion down the door jam. Half-way the door suddenly makes a ker-ting sound and the top half bulges out a few millimeters. As he continues laser-ing, he cuts through the entire lock and the door springs open. Daniel turns off the Laser and puts it away, then looks in the Locker for supplies. This is where you tell me what you want to get out of the locker. Abilities Scientific ( +1 to studying or analyzing etc) First Aid Qualified ( +1 to healing actions) Mechanic (+1 to using and repairing mechanical devices) Weapons FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest) Mini-Crossbow (5 bolts, Slung over shoulder) Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power, Weilded) Inventory Backpack (40 slots used, 10 available) Sample-taking kit (swabs, syringes etc, 4 slots) Tablet PC (100% Battery, 5 slots) Universal Solar Charger (2 slots) First Aid Kit (5 uses, refillable, 6 slots) Bagged Mechanical Components (5 slots) Field rations (5 days, 15 uses, 8 slots) Water filtration kit (2 slots) Water bottle (3 uses, 2 slots) Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots) Condition(s) Weak (-1 to anything requiring physical strength)
Game Events The time is 3:30am and is dark. Make sure to use your lights and your abilities!
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