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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Try to stand up"Whats happening?"


Tue Aug 24, 2010 2:18 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Obviously, something blew up BIG TIME.


Tue Aug 24, 2010 2:58 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I think it is rather exciting that Mr Tank just saved someone from death from an explosion AGAIN.


Tue Aug 24, 2010 3:07 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
If my memory capacity was big enough to even remember all of the character names (or even who the ♥♥♥♥ is playing at all) I would have done </whowasitagain? SAEVS SOM1 FROM BIG KABOOM!!>


Tue Aug 24, 2010 3:35 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Try to help vlad in some way.


Tue Aug 24, 2010 7:49 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Foil, I feel that we have bonded in our time of (almost) dying together. We have gone further than blood brothers, to the point of...INTERNAL ORGAN BROTHERS!
(It's a joke, ya know, because we just mixed organs back there)

ALSO THANK YOU FOR YOUR HELP

AND ALSO ALL ACTIONS IN SO ROLL NAO

ALSO IN TF2 IF YOU ARE A SCOUT WITH A KNIFE ON A RANDOMIZER SERVER THEN YOU CAN BACKSTAB EVERYONE AND EVERYTHING


Tue Aug 24, 2010 7:52 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
ALSO IN TF2 IF YOU ARE A SCOUT WITH A KNIFE ON A RANDOMIZER SERVER THEN YOU CAN BACKSTAB EVERYONE AND EVERYTHING

umm... what?


Tue Aug 24, 2010 8:06 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Foil, I feel that we have bonded in our time of (almost) dying together. We have gone further than blood brothers, to the point of...INTERNAL ORGAN BROTHERS!



I...I just love you man *bro-hug*


Tue Aug 24, 2010 8:32 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Cut all the feely-touchy crap! I. WANT. ENTRAILS!!


Tue Aug 24, 2010 9:13 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sorry, but I was, ya'know, asleep? Roll in approximately 10 hours; I have TAFE first.


Wed Aug 25, 2010 12:31 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
HOLD ON UNO MOMENTO POR FAVOR.
I'm not on the waiting list... Why is that?!?!?!


Wed Aug 25, 2010 12:35 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
RDM update the list!
Sakiskid I can't update it myself since I don't 'own' the topic.

EDIT: I am assuming that Tearagion wants to go through with his action, so ROLL:

Hyperkultra (6-1=5) Fiona Lovagale
Fiona rummages through some rubble and finds her Portable Microfusion Backpack, slightly dirty but otherwise fine.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Stored)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Held
Containment Unit (50 slots used. 0 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 10 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Nauseous (Roll a 1 and throw up)
Bruised (All over, sore, -1 to taking melee damage)
Lost most of your inventory

RotorDrone (3) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (2-1=1) Bob Jameson Jones
BJJ tries to stand, but he just doesn't have the strength to pull himself and his armour up to his feet.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)

Condition(s)
Darkness (-1 to any actions)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 20 turns before tiredness.
Barely Conscious (-1 to next turn)
Bruised (All over, sore, -1 to taking melee damage)
Lost most of your inventory

FoiL (6-2=4) Andrew Rodrigues
As Andrew looks at the recently-deceased Medic, he hears some Russian Curses above him. Andrew looks up and barely sees who he believes is Vladimir hanging from the 'ceiling', actually the side of the truck. Then he hears a snap and Vladimir comes spinning down in a bundle of ropes to land on a pile of backpacks, along with a crunch. Glowing green liquid seeps out from underneath Vlad and it is far easier to see inside the truck now.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Tiredness (2): Tired. -1 to next roll.
Bullet Wounds (Torso, causes pain, -1 to all actions)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory

Ociamarru (5-2=4) Vladimir Ivanov
Finally figuring out that he is upside-down and attached to the 'ceiling', Vlad manages to twist himself around and cut at the mess of ropes and sleeping bags holding him up. Just as he cuts through a third rope, they all give way and he (Resilience:6) is sent spinning down to the floor and the ropes uncoil around his body. He lands in a heap on the 'floor' - actually the side of the truck - and hears a synthetic crunch underneath him. He feels around and his fingers touch something wet, sticky and, when he puts his hand in front of his eyes, glowing green.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 20 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
Lost most of your inventory

Point.Blank (3-1=2) Asfer
Asfer tries to search through the wreakage, but his hands are literally tied. He only manages to move a chunk of rubble around.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Bound Wrists (Obvious negatives here)

Tearagion (5) Daniel
Daniel whips out the Spyder III HP Laser and points it at the metal locker. He activates it and aims in a vertical motion down the door jam. Half-way the door suddenly makes a ker-ting sound and the top half bulges out a few millimeters. As he continues laser-ing, he cuts through the entire lock and the door springs open. Daniel turns off the Laser and puts it away, then looks in the Locker for supplies.
This is where you tell me what you want to get out of the locker.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power, Weilded)
Inventory
Backpack (40 slots used, 10 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 3:30am and is dark. Make sure to use your lights and your abilities!


Wed Aug 25, 2010 2:01 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I don't think he knows what's in the goddamn locker


Wed Aug 25, 2010 6:09 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
>Look for backpack containing medkit and stuff. Minor Action: Set the reactor to standby. No reason to have it pumping out energy if I'm no using it.


Wed Aug 25, 2010 6:17 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Attempt to treat my ribs with the surrounding supplies in here (If unaffected by collapsed lung).
I figure it'd be ridiculous in real life, but hey, there's someone out there with an MF generator, there's GONNA be an alien robot, and we have a massive mechsuit hanging around, so I figure it may be possible.
Look around for anything that may make it easier to treat my fractured ribcage (If unaffected by collapsed lung).
I figure a +1 or a +2 will make me feel a tad more safe, however, operating on myself.

Thanks to my falling on my ass/head, we can now see. You're welcome, broseph.


Wed Aug 25, 2010 7:24 pm
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