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 Into Unknown Lands - (7/7) - Roll 37 
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Loose Canon
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Post Re: Into Unknown Lands - (6/6) - Roll 20
"Got anything for magic regeneration?"


Mon Aug 12, 2013 1:01 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
I find it funny that I could train strength by running round the city and then get smarter in the process.

Go to magician shop, browse agility enhancers.


Last edited by caekdaemon on Tue Aug 13, 2013 3:58 am, edited 1 time in total.



Mon Aug 12, 2013 1:04 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
Erale: "Also, are there any magical books, hum.. dealing with healing, or utility?"
Mikoto: "Got anything for magic regeneration?"

Erale sticks her arm in the Hero's Pouch experimentally. It's a lot deeper than it looks, with the pouch swalling her arm up to the shoulder without expanding, and it looks like it can still engulf more of her if the opening straps were loosened.

???: "Hmm, lemme go see what I have."

The wizard goes to a storage room at the back of the shop before returning.

???: "I don't have books, but I have these."

- Ring of Life Recovery (Weight : 0.01) (Passive : +0.5 HP Regen)
- Ring of Stamina Recovery (Weight : 0.01) (Passive : +0.5 SP Regen)
- Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)


Mon Aug 12, 2013 1:12 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
> MP Regen Ring Yes please thank you.


Mon Aug 12, 2013 1:14 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
> Awaken and promptly fall back into an uneasy doze.


Mon Aug 12, 2013 3:14 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
" Augh, the Bag, and the Cape, why is it so difficult to choose, are you sure you don't have any learning materials..? Anyways, I'd like to have a price tag for the bag, cape, and the rings, for a later date. "

> For now play with the cape a bit to feel the fabric... [If no further input is given by the DM, and the roll occurs, settle on the Bag ♥♥♥♥ if I know].


Also, what sorts of mischief can you get though with a High Agility Stat?


Mon Aug 12, 2013 6:52 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
>Go to the magic shop, try to juggle arrows while I'm walking over there.
Deal with it


Mon Aug 12, 2013 7:31 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 20
Snatch up the quiver.

"Thank you very much."

Find a place to practice my aim (train the skill). If I pass any rich looking houses, stop.


Tue Aug 13, 2013 1:24 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
> Well, I guess I'll take the bag, it'll be invaluable. AGI can come from other places. Anyways, thank the guy, and tug at Mikoto's sleeve, before leaving for the Potion Shop, I need to speak with the Apothecarist/Alchemist/Artificer.


Tue Aug 13, 2013 1:55 am
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Post Re: Into Unknown Lands - (6/6) - Roll 21
Abilities have gone through tweaking, feel free to yell at me if I messed something up. A compilation of all of the abilities discovered so far, along with related abilities, are on in OP. Skill points is just how many turns it takes to learn that single skill.




__________________________________________________

Roll 21
_________________________





Time: Night





TorrentHKU
Name : (Lv 21) Mikoto Freeman
>>

You take the Ring of Mana Recovery and put it on and Vesh snatches the quiver up and dumps his arrows in it.

Vesh: "Thank you very much."

He leaves quickly out the door while Erale appears to be indecisive.

Erale: "Augh, the Bag, and the Cape, why is it so difficult to choose, are you sure you don't have any learning materials..? Anyways, I'd like to have a price tag for the bag, cape, and the rings, for a later date"

???: "Each ring is 50 gold. The bag is 15 gold because no one seems to want to buy it, and the cape is 60 gold."

Jantus then enters the shop, looking at the items the wizard had pulled out, and then another guy shows up too.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 4.5/6






TheKebbit
Name : (Lv 23) Jawson
>>

You pick up your head before letting it drop back and falling asleep. You have the same dream again, but right before it ends, you see the woman turn to face you, her features obscured by the darkness swallowing the dream into oblivion.

All there is around you is the darkness of a dreamless sleep.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3/3







BearsofInsanity
Name : (Lv 22) Vesh
>>

You snatch up the quiver and dump your arrows into it.

"Thank you very much."

Quickly leaving, you head out and find a nice grassy clearing in the town without any fancy looking houses along the way. You practice your aim on a nearby tree, emptying your quiver and then retrieving the arrows.

(Level Up!)

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 1/1







Urch
Name : (Lv 21) Mark
>>

You enter the shop named "Magical Items and Antiques," where you find Erale, light-haired girl, and Jantus.

There's also a man in a robe and a pointy hat, which you assume is the owner of the store. He has several items he's showing to the other three.

- Gnarled Wizard's Staff (Weight : 0.8) (Active : +3 INT) - 15 gold
- Hero's Bag (Weight : 0.3) - ??? 15 gold
- Hero's Boomerang (Weight : 0.3) (Active : +2 STR) - Mystical throwing item that will return to you at the end of your turn. 50 gold.
- Ellusion Cape (Weight : 0.1) (Passive : +5 AGI) - 60 gold.
- Ring of Life Recovery (Weight : 0.01) (Passive : +0.5 HP Regen)
- Ring of Stamina Recovery (Weight : 0.01) (Passive : +0.5 SP Regen)

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 1/1







Foa
Name : (Lv 20) Erale Deimas
>>

Mikoto takes the Ring of Mana Recovery and puts it on, and Vesh snatches the quiver up and dumps his arrows in it.

Vesh: "Thank you very much."

He leaves quickly out the door while you indecisively stare at the items.

"Augh, the Bag, and the Cape, why is it so difficult to choose, are you sure you don't have any learning materials..? Anyways, I'd like to have a price tag for the bag, cape, and the rings, for a later date"

???: "Each ring is 50 gold. The bag is 15 gold because no one seems to want to buy it, and the cape is 60 gold."

Jantus then enters the shop, looking at the items the wizard had pulled out, and another guy shows up too.

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 3/3






caekdaemon
Name : (Lv 22) Jantus Deklius
>>

You enter the shop named "Magical Items and Antiques," where you find Erale and the light-haired girl.

There's also a man in a robe and a pointy hat, which you assume is the owner of the store. He has several items he's showing to the girls.

- Gnarled Wizard's Staff (Weight : 0.8) (Active : +3 INT) - 15 gold
- Hero's Bag (Weight : 0.3) - ??? 15 gold
- Hero's Boomerang (Weight : 0.3) (Active : +2 STR) - Mystical throwing item that will return to you at the end of your turn. 50 gold.
- Ellusion Cape (Weight : 0.1) (Passive : +5 AGI) - 60 gold.
- Ring of Life Recovery (Weight : 0.01) (Passive : +0.5 HP Regen)
- Ring of Stamina Recovery (Weight : 0.01) (Passive : +0.5 SP Regen)

<<
Conditions :
HP : 4/4
SP : 3/3
MP : 1/1

- Heavy Load (-13.16 AGI) - Carrying too many items.







Enemies






Combat Log





________________________________________


Tue Aug 13, 2013 6:33 am
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Post Re: Into Unknown Lands - (6/6) - Roll 20
Foa wrote:
> Well, I guess I'll take the bag, it'll be invaluable. AGI can come from other places. Anyways, thank the guy, and tug at Mikoto's sleeve, before leaving for the Potion Shop, I need to speak with the Apothecarist/Alchemist/Artificer.

cavecricket48: SIIIIGGGHHH
Foe: <3
cavecricket48: I'll give it to you next roll

---

Foe: also, -13.16 AGI?
Foe: Does he sort of shuffle around?
cavecricket48: yeah

Caek is now a Penguin.


Tue Aug 13, 2013 6:38 am
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Post Re: Into Unknown Lands - (6/6) - Roll 21
> Wake, exit the tavern, return to the smithy and begin strength training with my obscenely heavy gear.


Tue Aug 13, 2013 2:28 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 21
"Hey. The cape has a price tag of sixty, but I have 58. You willing to lower your price by two so I can buy it?"

Buy cape if he lowers the price.

I seriously need that cape to be useful in a fight, otherwise I'll never get an attack in :s


Tue Aug 13, 2013 10:41 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 21
Train a bit more.


Wed Aug 14, 2013 12:54 am
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Post Re: Into Unknown Lands - (6/6) - Roll 21
> Head outside, Lightning Bolt spam into the sky because I can.


Wed Aug 14, 2013 1:00 am
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