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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Can someone please hijack this thread? I don't want it to die before I even get to play.


Sun Mar 21, 2010 4:37 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
it won't die it's just that the thread owner don't have a PC at the moment, he said that as soon as he get's a PC he would revive this thread.

at least that's the conclusion tat i got from what he said.


Sun Mar 21, 2010 8:19 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
We chould always have someone roll for him in the mean time until he gets his new computer.


Sun Mar 21, 2010 11:38 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Well, if you guys have actions done, I'll gladly roll.


Sun Mar 21, 2010 4:13 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Well, heres my action again for the future

Check For a Vehicle in the base Garage and try tweaking it to be more useful.


Sun Mar 21, 2010 5:00 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I wouldn't really mind if someone took over, so long as the thread hijacker understands that he will be re-hijacked in April ;)


Mon Mar 22, 2010 5:39 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Well if i had everyones actions and a decent dice roller, id do everyones rolls.


Tue Mar 23, 2010 1:40 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I have been following Hyper's RtD up until the end, and i have read through this one as well. I would like to be the RtD Master, and since I don't have a character I don't have any conflicts-of-interest :grin: .

I have a die-roller, i can possibly update multiple times a day and i have been told i write very good stories. i also played DnD for a bit too.

So if you like, I can take over this game, i don't mind being re-taken in april. that justs give me a good reason to do things good and fast, and interesting :-P

maybe a test-run to see if im good enough?

EDIT: I've just got all the characters and details about them in a single document. might make them into proper character sheets later if im accepted

EDIT2: my timezone is GMT+8 and i 2ndEdited this at 11:30 in the morning, and 3rdEdited at 2 o'clock.

EDIT3: Better to be safe than sorry, no double-posts for me :grin:
Just finished scouring this thread for the people who have asked to play, and compiled a list with all of the characters bio's, even ones that Ragdollmaster hasn't found yet. Anyway, if Ragdoll finds this, then I can send you a .doc with info on the characters if you want.

If he doesn't find this, all in favour of me hijacking this game?


Tue Mar 23, 2010 4:03 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
You want to be a Dice Lord?
Get approved by the current Dice Lord, and post how active you will be.

POST HOW ACTIVE YOU WILL BE...


Tue Mar 23, 2010 7:05 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I can be active possibly every hour, but definitely every day.
I thought I said that before...
And i am aware that I need to wait for the current Dice Lord, maybe get a bit of training down too...

EDIT: Oops, forgot about sleep :grin: i will finish up around 8 GMT+8 (5 hours from now) and can start this again around 8am GMT+8, (7 hours ago) with around an hour in the middle for travel, around now actually. This brings up a grand total of:

10 Hours per day!
Wow!

But remember, i cant sit in front of this forum all day waiting until someone posts, so give or take an hour for random happenings throughout the day.

May i also suggest we get an irc channel? we could use the same address as the 'proper' drl irc (irc.rizon.net), but a different channel, say #drlrtd?


Tue Mar 23, 2010 7:29 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
The official title is "Dice Lord"? Eh, I'll stick with Dice Meister.


Tue Mar 23, 2010 4:53 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Ragdollmaster wrote:
I wouldn't really mind if someone took over, so long as the thread hijacker understands that he will be re-hijacked in April ;)


Does this mean that anyone who wants to is auto-approved? (referring to Foa)
I have decided that I will roll (in my next post), and if i am rejected as Dice Lord/Meister then i will edit it out. K? I think that's fair enough.


Wed Mar 24, 2010 1:21 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ive decided to roll cos people seem a bit anxious. If I get rejected I'll delete this post. Also:
Since Ragdollmaster isn't active, I've decided that his character can (temporarily) be removed. Because of the situation he is in, he can come back into the group at almost any time.

Ragdollmaster (-) Damien continues to move into the rain forest and away from his assailant, moving between giant leaves and great tree trunks. He is now well out of Fiona's line-of-sight and far enough into the forest to get lost if he isn't careful. He cannot communicate with the rest of the group, unless he fires flares or finds them later.
Abilities
Marksman: +1 to rolls involving long-range combat
First-Aid: +1 to rolls involving healing actions
Inventory
M14EBR w/ 10x telescopic sight
Mk23 (USSOCOM variant) w/ laser guide
Bowie Knife
Rations
2 Flares
Kevlar Armor

Benpasko (1-1=2) Eric, with tears in his eyes, yells across the camp :
"MEDIC!!!"
He tries to stops the bleeding, but only succeeds in getting blood all over his hands.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Inventory
Double-Barreled Shotgun
Flare Gun
Machete
Shovel
Vials
Rope

Hyperkultra (5) Fiona furiously stares at Damien: "Neither of us are backing down. If you come into the open and throw down your weapon, I'll take my aim off of you, and we can go without anyone else dying."
She succeeds at intimidating him, but he backs off into the dense foliage with a shocked look on his face. Fiona cannot see him anymore, lowers her weapon and heads to where the group should be coalescing.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Inventory
Portable Microfusion Generator
Satchel of standard electronic components
Rotor + Housing
Lithium-Ion Battery
Electric Motor
Servos
Modular Structural pieces
Two empty sacks

caekdaemon (2) Bob Jameson Jones decides not to build that drone, because Fiona seems pretty pissed off, so instead he wanders around looking for a vehicle he can commandeer, muttering to himself about dying teammates. He cannot find one that doesn't already have a driver.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Inventory
Harpoon Gun
Beretta 92FS
Screwdriver
Toolkit
Flashlight
3 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Conditions
Weakened from Poison (Overcome in 3 Turns: Roll a 1 and this won't decrease)

wiffles (2) Dogberry thinks that this new group of so-called commandos might need a bit of help and he requests to assist them: his CO agrees. He walks towards where a lady is standing, but halfway he realizes that he forgot to bring his Riot Shield from the jeep his team was in.
Abilities
Special Weapons Aptitude ( +1 roll to actions involving my weapons)
Fists of Steel ( +1 to actions involving attacks with hands/feet)
Inventory
B.A.R with Holographic sight
Silenced Raging Bull revolver
Thumper grenade launcher
2 weeks worth of military rations (MRE's)
Telescopic scope
5ft rope
Hatchet
9 extra mags for B.A.R
250 reserve bullets in a small canvas bag
Riot Shield (Misplaced, completely lost in 2 turns)

Duh102 (5) Rachel hears the over-used "MEDIC!" and rushes over to help. The victim on the ground has a small hole in his trouser-leg, and someone is trying to comfort him. Rachel skids in, kicking up dirt and pulling out her surgery kit. After injecting a generic anti-venom, she checks for a pulse, finds none, and starts CPR. Mathis gasps, eyes flying open, then groans and grabs his leg. Rachel pushes his hand away, cleans the wound and applies a tourniquet, halting the life from ebbing away.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Inventory
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Backpack
Medical Trauma, portable surgery kits
Magnifying glass
Sleeping bag

Ociamarru (3) Mathis is violently pulled back away from the light that he has been seeking, and brought back to Earth. His eyes are seeing fuzzy figures, but a feminine voice over him says "Hey, hang in there!" There is an excruciating pain in his leg, and he grabs at it, but then the pain subsides and a cool pressure is applied to it. The lady says: "Remember to watch out for snakes!" and rushes off again as someone else yells "Medic!"
Abilities
Assassination: +1 to rolls involving undetected kills or attacks
Stealth: +1 to rolls involving sneaking or moving slowly
Inventory
Silenced L9A1
Silenced Desert Eagle
Tactical Knife
First Aid Kit
Binoculars
Kevlar Body Armor
Stolen Sandwich
Explosive L9A1 Rounds
Condition/s
Poisoned (Overcome in 5 turns: roll a 1 and this won't decrease)
Weakened Left Leg (Overcome in 3 turns after poison subsides)

Game Event:
During all of these crazy happenings, the soldiers have formed a small convoy in front of the main gates: 6 jeeps in a single line, 2 soldiers on either side of each jeep (total 24 soldiers) and 2 supplies trucks, the first behind the first jeep, the second in front of the last jeep, with no bodyguards (truckguards?). They are leaving RIGHT NOW, and are waiting for nobody. They will have completely left the base in a single turn, but will travel slow (60mph / 30kph). There is a spare jeep adjacent to the gates.

@dragonxp
Sorry dragonxp, I decided to bring Ociamarru/Mathis back cos we have lost Ragdollmaster, but a chest wound is a pretty fatal injury and I didn't exactly want to get on anyone's bad side.


Last edited by Yoman987 on Wed Mar 24, 2010 1:27 pm, edited 6 times in total.



Wed Mar 24, 2010 3:29 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
> Restock supplies at base and go with the convoy.


Wed Mar 24, 2010 3:40 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
> Head over to the main group. Carefully.


Wed Mar 24, 2010 3:46 am
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