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 Pioneers of space. (Always open) 
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Post Re: Pioneers of space. (Always open)
"...my condolences for the loss of brave Canis soldiers. Wish we had more of a fleet to back you guys up."

Conduct further research on magnetic-field heavy metal purification.

Begin the construction of two Bulkheads and their associated drone companies. If one can be build this turn, dispatch it to trawl the asteroid belt for metals, using its drones and lasers to the fullest. Tell them to return with their cargo whenever the lasers burn out and need to be replaced.

Assign scientists from AMEC Biochemicals and AMEC Synthesis to work on a new drug that is specially formulated to let humans function normally, without discomfort, on minimal levels of sleep. If its safety tests prove that it is fit for consumption, produce it in drink form and give all people on the Gehenna colony a staple ration of the drug.

if it's a minor action do this
Quote:
"We'll send the Pit Dog. It'll be temporarily fitted with Nerve Agent 84 canisters in the main body of the ship, and will be staffed with a skeleton crew of only two personnel (both safely in the plot's cabin).

As a further safeguard, weapons systems have been temporarily disabled in case something goes wrong and the ship is hijacked."

if it's not a minor action, skip the heavy metal purification


Last edited by TheKebbit on Mon Apr 16, 2012 3:31 am, edited 2 times in total.



Fri Apr 13, 2012 9:27 pm
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Post Re: Pioneers of space. (Always open)
MIggles: You choose a star A-M.
Couple of notes
A currently has two people, Thimai and Kilik'tar.
B Only has Gungnir
C has two people, Canis and Gehenna.
E has one, nono emtomiybo
F has 2, Aliens and Nono Emtomiybo
G has xexelith (who's civilization may be removed soon)
H has no habitable planets, but you are welcome to build a space station here.
I has an anomaly and is not explored
J has a colony ship of xexelith. but not much else.
K is free.
L has Pirates.
M has aliens.

Colony ships can either land and unpack (but cannot take off again) into ground based colonies or unpack in space into orbital space stations. You're welcome to disembark at any star though you may have to work with the current occupants. Since colony ships are not that heavily armed you'll want to make sure theyre happy with you there. (basically just check with the people there if its all good. For aliens or pirates (NPC's) just make your colony friendly towards them in actions.

Still waiting on: Izen, nonsequestrion and the long absent huntsman.


Sun Apr 15, 2012 1:46 am
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Post Re: Pioneers of space. (Always open)
Psygnosis wrote:
Still waiting on: Izen, nonsequestrion and the long absent huntsman.

Throw out PM's/atomic weaponry.

The show must go on!


Sun Apr 15, 2012 2:44 am
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Post Re: Pioneers of space. (Always open)
I choose star system C.


Sun Apr 15, 2012 6:38 am
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I keep thinking I posted my action.
I guess I just think of it in my head, and forget to actually post it...

Begin designs for large destroyers, outfitted to last long time periods with no outside support.

Build escort frigates.

Be industrial, get to mining and building and breeding.


Sun Apr 15, 2012 7:08 am
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Welp, It looks like Miggles will become a member of the alliance shortly, as long as he doesn't try to murder Kebbit or Caek in their sleep (also, no bio-weaponry).
I'm almost hoping Huntsman gets kicked now, that way he wouldn't screw up our flag :oops:
Speaking of the alliance,

"Gentlemen, it has come to our attention that a ruthlessly hostile, highly adaptable, parasitic alien race has been discovered in A system. While this usually wouldn't concern us, these aliens are not only sentient, but are capable of inter-system travel. Fortunately, their ship seems to crashed on an ocean world, they have not yet located land and they lack the means to build a new ship. These creatures threaten our very existence, and should be dealt with swiftly, we propose heavily nuking the planet form orbit, then (being the hypocritical bastards we are) filling the oceans and atmosphere with the nerve toxin developed by Gehenna. If anyone can come up with a better solution, we'd be more than happy to hear it, then follow it through, however it is in our opinion that its better to be safe than sorry."

Huntsman has supposedly been at a camp for the past week, although I don't know why he hasn't posted this weekend, even though he managed to post for Windfall :-( . If he is going to get kicked, can I claim his assets? No need to waste a perfectly good colony...


Sun Apr 15, 2012 7:20 am
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Post Re: Pioneers of space. (Always open)
Well he has 3 and a half hours ish.

if his colony goes down chances are itll either be revolt (faction goes piratical), space hulk (everyone on board dies for ??? reason), or ill try to keep them as close to what their previous objectives were.


Sun Apr 15, 2012 8:35 am
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Post Re: Pioneers of space. (Always open)
Miggles wrote:
I choose star system C.

As long as you don't try to colonize the planet I have, we'll be the best of friends.

"Bombarding a habitable world from orbit and flooding its atmosphere with non discriminatory bio weapons is inefficient. Instead, we propose tailoring a bio weapon to the physiology of these aliens. All of other life forms wont be affected, but the aliens themselves, on the other hand... "


Sun Apr 15, 2012 4:37 pm
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"I would hate to waste a good aquaculture planet, especially with SAAT's background in undersea colonies.

I propose we go with Canis' plan. We could form a sort of commando unit, either Gungnir Vanguards or Canis' highly-trained military officers. Perhaps even a mixed force. Then we swoop in, capture a specimen, and put a coordinated scientific effort on it.

If we really need to and the project is stalling, we could make a deal with the Nonopans..."


Sun Apr 15, 2012 4:50 pm
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"To tailor a weapon to their particular race we would at very least need one live subject in containment. While many of our scientists are more than happy to work on risky projects, something of this caliber... surely you've heard the reports of what happened to Hive base, the whole populace of Raccoon system gone due to a slight mishap. We will support you with as much off-site research and development we can, but handling these creatures will be left solely up to you. We're having to deal with another hostile alien threat with-in our system, unfortunately they have remained elusive to our forces so far and if it wasn't for such a trove of fascinating alien technology, the whole asteroid would be little but a highly radioactive pillar of salt by now.
We would like to refrain from dealing with the Nonopans, and if worst comes to worst I think we should fall back to my plan. To use that old 21st Century expression, “Nuke it from orbit, it’s the only way to be sure.”."


Sun Apr 15, 2012 5:26 pm
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"We'll store it for research. Gehenna's oceans of lava and lack of atmosphere make it a perfect prison and containment site. Just drop the parasites in a prefab science module and those worms won't go anywhere.

But someone else will need to handle the task of acquiring and transporting the specimen. We have no dedicated military pilots or troops on the ground; the best we can offer is corporate security.

And I'm slightly curious; what happened to the Raccoon system? If you'll pardon me, what the hell were you doing that could take out the population of a star?"


Mon Apr 16, 2012 1:11 am
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"Our forces are the most well trained. We'll provide escort for the sample as it is shipped. We only need a ship to do the transporting now."


Mon Apr 16, 2012 3:12 am
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"We'll send the Pit Dog. It'll be temporarily fitted with Nerve Agent 84 canisters in the main body of the ship, and will be staffed with a skeleton crew of only two personnel (both safely in the pilot's cabin).

As a further safeguard, weapons systems have been temporarily disabled in case something goes wrong and the ship is hijacked."


Mon Apr 16, 2012 3:27 am
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Post Re: Pioneers of space. (Always open)
Canis Minor

Get SciCorp to create a working transporter for inorganic materials. Transporting living things can come later. Set a small division to working on more powerful computers and a second division to work on subspace gates that can link any pair.
SciCorp fit out their new base with the latest technology, including a pair of supercomputers. The mining drone moves from assisting here to the mining operation. And the engineers move back to the dam.
SciCorps first success comes here, with designs for a pair of gate structes that literally "fire" a metal container loaded with things to the other gate with acts to slow them down. The gates could also be used as a weapon of sorts as a metal container doing several hundred kilometers an hour would make a large dent. Living things would not be able to travel on this without some serious help. accelleration forces far exceed what any living being could live through. With suffecient padding food and other perishables should be fine. The gates can theoretically fire once every 24hr period though the life of the magnetic coils is unknown without full sized testing.

Start elections for a political cabinet. We need a Minister of Industry and Trade, a Minister of Foreign Affairs, a Minister of Defence, a Minister of Internal Affairs, a Minister of Science and a Minister of the Ecology and Agriculture.
I'm hoping that proper leadership in all these areas will improve productivity.
The Canis Ministry requisitions a large gathering space from the colony ship and sets up inthere. Holding meetings 3 times a week to discuss matters of importance to the colony. (what role do you play now, a singular authoritarian? also you can request a status update from these fellows at any time)

Encourage private enterprise, such as mining and refining corporations specifically.
A cheer for the private sector!
Utilising civilian technologies thanks to Ofnir Vehicles, Arc Refining begins to emerge. a Private refining company, willing to purchase raw metals from the government in exchange for 25% of the refined output. (basically theyll buy 1t raw, give you 250kg refined metal and keep the rest for private enterprise. feel free to negotiate)

And, a little something.
Set up a Wall of Heroes at our training academies. Engrave the names of those we have lost there.
Jandiana Prusys
Agis Jehlfeld
Jakob Dorn
Are added to the wall of heroes. in the training acadamies common area. Tribuites by the population are left for the vallaint defenders.

Gungnir Industries

"Be merciful, after the Can and it precious cargo is released, arrest them and confiscate the frigate. Divide the sample among us and then return to Freedoms Progress"
The rogue navy personnel aboard the frigate release the Can, its pilot and its cargo. the Pilot happy to be back with friendly people.
The navy personnel aboard their frigate are rounded up and arrested, restrained in a cargo hold within Alpha Wolf. The other frigate on the other hand is unable to move under its own power and would take a long time to tow back to the planet. The Gungnir navy discusses their options of towing it back slowly, taking what they can from it and leaving, scuttling it, or leaving it somewhere with a tracking beacon attached.

"What?! Military teams vanished?SHUT. DOWN. EVERYTHING. Send more troops! Set everyone to high alert, I want cameras everywhere, one on every person at least. Get scanners to scan everything for everything scanable, I want a gun pointed to every hatch, hole and doorway, I want EVERYone to be as ready as they can be for an 'Alien' style threat. Actually, set up a movie night for rec at the camp, and play Alien, and Predator and Alien Vs Predator."
The new security protocols are initiated, Camera and motion sensor devices are set up in nearly every corridor with a team of personnel assigned to watch the the bank of monitors 24/7. So far nothing has been seen, but nobody's gone missing recently thankfully. The wolf makes additional scanner passes, utilising every system it can, still nothing manages to penetrate the initial layers of the station.
The science team have rigged up better working lights around the mining aray and have begun to dismantle the massive device carting it off to the Wolf Frigate in orbit. Most of the system has been moved. only the mounting fittings remain. Once those are done they should be able to back-trace the wiring to the main power generator(s).

"Set up a business and industry sector within the company (Call them Claíomh Solais Enterprises) Same deal as Omer essentially, get them to improve our civilian trade and industry." (+1 industry)
CSE. Claiomh Solais Enterprises. The leader in Gungnir comodties. CSE provides additional work to the colonies, many hard working men and women begin forming the base of the commercial center. Their first requests are for a small manufacturing zone to call their own, while also asking for a small ship to use as a trading vessel.

The SR1 Prowler Frigate is completed. Its quiet unveiling celebrated by only those in the upper eschelons of Omer and Rosenthal. The matt black ship makes its first voyage from the station. during its initial test flight all systems are run in and the ship is ready for operational use.
(also need to make a decision on refining. Impliment Gehennas chemical refining / use harimaru reactor for refining / redline the mining drones, pick as many as you want)

Gehenna

Conduct further research on magnetic-field heavy metal purification.
Success! Through careful work and clever manipulation the heavy metals are refined into their major components. Rods of pure Amecuim are removed and ready for use with the Bulkhead mining frigate. The other to, a powerful nuclear element and a neutron dampener are removed. Per ton it appears to be 50% Amecium. 35% Gehennem (dampener), 10% Saatar (Nuclear element) and 5% "trash" carbon/rock)

Begin the construction of two Bulkheads and their associated drone companies. If one can be build this turn, dispatch it to trawl the asteroid belt for metals, using its drones and lasers to the fullest. Tell them to return with their cargo whenever the lasers burn out and need to be replaced.
The first Bulkhead mining cruiser begins construction and its cadre of drones. the intial framework of the first bulkhead is completed and internal skinning begins, ETA 2 more turns for the cruiser. (did you want this in Metal+ or old (normal) metal?

Assign scientists from AMEC Biochemicals and AMEC Synthesis to work on a new drug that is specially formulated to let humans function normally, without discomfort, on minimal levels of sleep. If its safety tests prove that it is fit for consumption, produce it in drink form and give all people on the Gehenna colony a staple ration of the drug.
The first drug, a all round "booster" to cognitive function is produced and administered to a few test subjects. initial testing goes well, with the subjects entering a stronger sleep for 4 hours simulating 8-10 hours of normal sleep. So far no side effects have been seen.


Nono Entromiybo


Thimai

Begin designs for large destroyers, outfitted to last long time periods with no outside support.
The first designes for a large destroyer emerges. designed with a large cargo hold inside to be self suffecient during long tours of duty.
The Thimai military scientists begin to narrow down the field however will need to refine the designes further to reach a single design

Build escort frigates.
Thimian military scientists begin work on a escort frigate. however the destroyer project takes most of the scientists and the project advances little.

Be industrial, get to mining and building and breeding.
Thimain militiary industrial sector booms. with more breeding and people moving into building. Construction of additional buildings are required almost immedialty and work begins. on a series of housing projects to handle the rapid expansion.

Xexelith


Stationem XXVI


Arrival at star C is met by intense chatter and the bridge explodes with activity, Scanners show a habitable planet with a number of orbital stations. identifying themselves as Canis Minor. A massive orbital grouping on the far side of the star identify themselves as Gehenna. The AMEC & SAAT colonization team.

The systems layout is a asteroid belt closest to the sun with a habitable planet held by Canis further out.

Klik'Tar

One Klik'Tar Looks At A Wale And Exclaims "Awww Hell Naw" And Dives Into The Water Towards It
The Klik'tar dives into the water and attempts to make its way towards one of the wales, struggling with the water, it flails about.

If it succeeds it claws onto it and releases a worm from its throat, the whale shall be a valuable asset MWAHAHAHAHAHAHAAHAHA
The klik'tars flailing attracts the attention of a couple of the whales, they buffet the klik'tar before one opens its massive jaws and swallos the klik'tar whole. Struggling inside it uses its claws to get purchase it releases a trio of worms into the whales system before the whales gargantuan tongue dislodges the klik'tar and it falls down the whales gullet. The worms are successful the second managing to grab controll of the whales brain. After a few moments of disorientation the worm gets control of the whales systems and begins hunting.

The rest of the klik'tar proceed to do this.
the rest of the klik'tar proceed to dive into the water, controling what whales they can. the rest are buffeted back to the craft by their whale bretherin though a couple sink to their deaths before an infected whale could save them.

Sorry for lack of a map this turn. clock just dinged time to go to work.


Mon Apr 16, 2012 3:37 am
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Post Re: Pioneers of space. (Always open)
Psygnosis wrote:
what role do you play now, a singular authoritarian

Think El Presidente from the Tropico games. Presidente's authority is absolute, but they may be elections every now and again.

Request advice from the new advisers on what we should do next. Let them manage resourcing to allow me to focus on more important things.
By that, I mean instead of me doing the trading with the new refining company myself, my advisers would do it when ever it is needed, along with providing the companies with raw materials.

Continue work on teleportation technology.
Teleporter's could be enormously useful.

Enlargen the private sector. Bigger. Better.

If the advice is not a action, then here is its replacement.
Get the bureau of ship design back to work on the siege fleet.


Mon Apr 16, 2012 4:23 am
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