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	 Roll To Dodge : Cooperative - READY FOR LIFTOFF 
        
        
            | Author | Message |  
			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSCheck OP for our discussion notes. Realtime discussion now? 
 
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			| Fri Mar 30, 2012 2:34 pm | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSSounds good, even if it iss just a little bit too complicated for my likeing. 
 
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			| Fri Mar 30, 2012 2:38 pm | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSComplicated? Wuh - come on IRC and explain to me how it is complicated, boy. DOO EET >:D 
 
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			| Fri Mar 30, 2012 2:42 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSThat seems simple enough it works.
 Its pretty much the standard system in use on these forums nowadays.
 
 
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			| Fri Mar 30, 2012 2:44 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSI guess I'll be a player too.Laser claymore and all.
 
 
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			| Fri Mar 30, 2012 2:57 pm | 
					
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			| Arcalane 
					Joined: Sun Jan 28, 2007 10:32 pm
 Posts: 1609
 Location: UK
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSFail Flail wrote: Sounds good, even if it iss just a little bit too complicated for my likeing.It's basically the same system as I use in Ulysses, just not explained quite as elegantly.  
 
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			| Fri Mar 30, 2012 3:05 pm | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSSetting is finalised! Option C is the result, with additional, similar groups of fighters like 'ourselves' in the world. 
 
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			| Fri Mar 30, 2012 3:39 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSAKA there are actually three civilizations, it's just that the Magitech civ is smaller. 
 
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			| Fri Mar 30, 2012 3:43 pm | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSINPUT REQUIRED FROM DMs:
 If you didn't already know (and maybe not expecting this), we have 1 too many DMs for the player base. As such, I believe that one of the DMs should step down into a player position (Because a DM can do two rolls if need be)
 
 OR
 
 A DM becomes the Story Master, who is in charge of the Storyline in both short-term and long-term, any Non-Player-Characters we come across (including enemies) as well as Game Events.
 
 Again, this is just me saying stuff. I'm not god almighty.
 
 
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			| Fri Mar 30, 2012 4:10 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSI'll volunteer for Story Master if need be. 
 
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			| Fri Mar 30, 2012 4:12 pm | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - READY FOR LIFTOFF
 
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			| Sat Mar 31, 2012 2:30 am | 
					
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