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 Roll to Dodge - Psychic 
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Posted my sheet. I like having roles, so I'm going to define myself as CQB/Assault. I know y'all have already picked your weapons, but please pick stuff that fills a role, rather than whatever weapons give you the biggest hardons.
Oh, this is superb. Did you know one of my cousins is training to be a helicopter pilot?
Take the following from the armory. Look around and see if there's anything...unique as well.

Quote:
Weaponry:
•M4A1 Carbine Rifle http://en.wikipedia.org/wiki/M4a1#M4A1
>>Re-chambered for .308 rounds
>>M26 Under-barrel shotgun http://en.wikipedia.org/wiki/M4a1#M4A1
>>Aimpoint CompM4 Red Dot Sight http://en.wikipedia.org/wiki/M4a1#M4A1
>>10 .308 AP magazines (30 rounds)
>>7 .308 hollowpoint magazines (30 rounds)
•Colt Delta Elite http://en.wikipedia.org/wiki/Colt_Delta_Elite
>>7 10mm hollowpoint magazines (9 rounds)
•USN Fighting Knife Mark II http://en.wikipedia.org/wiki/Ka-bar

Clothing:
•All Purpose Environmental Clothing System http://en.wikipedia.org/wiki/Ka-bar

Equipment:
•IMTV body armor http://en.wikipedia.org/wiki/Ka-bar
•MICH helmet http://en.wikipedia.org/wiki/Modular_Integrated_Communications_Helmet
>>AN/PSQ-20 Enhanced Night Vision Googles http://en.wikipedia.org/wiki/AN/PSQ-20
•Mission Throat Mic http://www.clearercom.com/throat-mic-headsets.html
•Improved Load Bearing Equipment http://en.wikipedia.org/wiki/Improved_Load_Bearing_Equipment


Thu May 12, 2011 4:14 am
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Post Re: Roll to Dodge - Psychic
The way I see it, we have a demolitions/exposives expert, a mid-to-longrange support, a mid-range assault, a close-range combatant, a medic/stealth guy, and whatever the hell Cave is.

Woo, that's everyone! We seem to be getting our actions in faster as of late.


Thu May 12, 2011 4:29 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
I feel like "expert" is generous for Toko. Also, who says we give Cave that supersuit, and make him our pack mule. :3


Thu May 12, 2011 4:31 am
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Post Re: Roll to Dodge - Psychic
> Take:

Franchi Spas 12 (10-round ammo capacity) w/ Folding Stock and carrying strap
120 12 gauge size 0 buckshot shells
30 12 gauge slug rounds
30 12 gauge baton rounds
10 12 gauge breaching rounds
10 12 gauge Dragon's Breath rounds

MP7 w/ carrying strap
450 4.6x30mm rounds
5 Magazines for MP7 (45 round capacity each)

5 Flash Bang grenades
5 Concussive Grenades

Roll of Duct Tape

4 Bandoliers
Backpack

Load the MP7 mags full of 4.6x30mm rounds, put those mags onto a bandolier. Grenades go on another bandolier, buckshot rounds on another, and baton rounds on last. The Duct Tape and the rest of the ammo go in the backpack, MP7 slung on my shoulders, and Spas 12 in my hands.

"Alright, I'm ready to go."


Last edited by CaveCricket48 on Sat May 14, 2011 12:12 am, edited 3 times in total.



Thu May 12, 2011 4:33 am
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Post Re: Roll to Dodge - Psychic
I pretty much took a jack-of-all-trades route. Fill in a support role.
Using powers, I'd be capable of making sniper-accurate shots with the assault rifle.
And although I'd wearing as tanky armour as possibly, whilst still retaining mobility, I'm hoping my powers will ensure that none of us even get hit, due to Clairvoyance and and Probability Control.
Various grenades for lethal, non-lethal and anti-building purposes.
Throwing knives and PC to throw accurate stealth kills.


Thu May 12, 2011 1:05 pm
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Post Re: Roll to Dodge - Psychic
Hey, guys, I'm perfectly well-suited for stealth combat right now, but do you notice any glaring mistakes with the stuff I'm bringing as team medic? If there's anything else you see that I should bring with, go ahead and suggest it.


Thu May 12, 2011 9:41 pm
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Post Re: Roll to Dodge - Psychic
Morphine, syringes, and a Surgical suture.


Thu May 12, 2011 9:49 pm
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Post Re: Roll to Dodge - Psychic
Already asked for painkillers, don't know what I would do with empty syringes, but I'll go with the suture. I'm surprised USMC kits don't come with those pre-equipped.


Thu May 12, 2011 9:54 pm
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Post Re: Roll to Dodge - Psychic
Who's the pack mule?


Fri May 13, 2011 1:53 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
It was a joke, unless CC really does want to do that. CC, what exactly are you thinking with your loadout?


Fri May 13, 2011 2:04 am
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Post Re: Roll to Dodge - Psychic
Using the loadout above, I'm going for CQC, SWAT style.


Fri May 13, 2011 2:08 am
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Post Re: Roll to Dodge - Psychic
CC, just a suggestion, if you want to be even more epic in that loadout...
have some of this ammo for your shotgun. It would make your face the greatest in all of RTD, or you may die.


Fri May 13, 2011 2:36 am
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Post Re: Roll to Dodge - Psychic
Wait, is the SPAS-12 semi-automatic? 'Cos if it is, Dragon's breath rounds don't work with those for some reason. You have to use a pump-action.

I just realized something, too - those are useless when actually trying to kill something, but if you combined that with pyrokinesis, that'd be ♥♥♥♥' insane!


Fri May 13, 2011 3:31 am
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Post Re: Roll to Dodge - Psychic
SPAS-12 is both pump and semi-auto as far as I know.


Fri May 13, 2011 3:35 am
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Post Re: Roll to Dodge - Psychic
Heavily revising my inventory, Toko somehow convinced me that stealth is useless so now I'm going for heavy weapons/medic role instead.


Fri May 13, 2011 10:25 pm
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