Roll to Dodge - Equilibrium (Roll 91)
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Equilibrium (Roll 20)
Aehrfoauravowrbaworubawoeraiwep
I'm gonna die alrealdy :/
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Sat Apr 02, 2011 9:18 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 21)
Roll 21 ____________________
Name : Ragnar Thorson (Tomaster) [ 1 ] = 1 > You walk through the gate while the sun rises. As the light sweeps across the land, miles of farmland and scores of cottages spring out of the darkness.
A network of criss-crossing roads connect everything together, and a massive city of stone buildings stands in the center of everything.
Race : Human Inventory : (2/10) - Claymore - Newspapers -- "Caelum Declares 'Witch Hunt Over'" -- "Hopluit Under Attack" -- "Berserk Dragon Terrorizes Vranhal"
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Swordsmanship (+1 to attacking using a sword)
Conditions :
Name : Siamnyan (Roast Veg) [ 3 ] = 3 > You call the waitress over and pay your tab of 20 gold coins. As you exit the building, the rising sun lights up the town.
On the other side of the street, you see the man who healed you dragging a body into the medical clinic.
Race : Lupus Inventory : (1/10) - 85 gold coins
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker -- ???'s Scent (Mage)
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian) [ 3 + 1 ] = 4 > The man tending to the horses is relatively far from the camp, and the whinnying of the animals is enough to muffle any noises that you make. Taking advantage of this, you swoop down from the sky and slash the tribal's throat with your talons before flying back into the dark sky. A muffled moan reaches your ears as the man falls to the ground, blood seeping from his gorged throat.
Another tribal warrior is on the outer edge of the camp, hidden from everyone but you by a large animal-skin tent. You soar right above him and catch his neck with your whip, tearing off his head and flinging it into the camp and causing more terror among the tribals.
Everyone is now in panic, randomly swinging weapons in the air or shooting arrows at dark figures.
The man who others called the "Reclaimer" is wearing a boar's skull as a helmet, and he's trying to rally the tribals together to fight off the "demon of the shadow."
Race : Chirop Inventory : (2/10) - Bull Whip
Equipped : (0/10)
Active Abilities : - Sneak (+1 Stealth actions) - Echolocation
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ 6 ] = 6 > You look into your mind, trying to fugure out what's going on.
Everything is blurry, but you can make out a figure some distance away. Instinctively, you dash towards it, and just when it's about to turn around you pounce, guts flying as you tear it apart.
Suddenly, things start to change, and the world around you becomes sharp and vivid: A man in a white cloak is standing over you, and his hands are glowing with a strange light. The light fades, and you realize that you're awake.
The man takes a book from a table and starts writing things in it, and you look around your surroundings: You seem to be lying on a bed, and you're in a room full of beds with various injured people.
Race : Human Inventory : (0/10)
Equipped : (1/10) - Thorny Rose Whip w/ Flower
Active Abilities :
Passive Abilities : - Forest Friend (Talk to trees)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 2 ] = 2 > "Look! Look at me! I can juggle!"
You attempt to juggle the glass bottles, but you fail and they shatter against the ground.
The tavern men laugh at you, and you don't get any money.
Race : Dwarf Inventory : (4/10) - 9 Gold Coins - Empty Beer Bottle (Qty. 3)
Equipped : (1/10) - Knuckle Spikes
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU) [ 3 ] = 3 > You walk out of the door in your room and into a hallway of doors. At the end of the hall are some stairs, which you head down and enter into a tavern. You hear some glass bottles shattering before leaving.
Stepping outside, the fresh light of dawn lights up the town you're in. People are walking about, and at the corner of a cobblestone street is a boy selling newspapers.
Race : Lupus Equipped : (1/10) - Steel Greaves Active Abilities :
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
World Events: Time of day: Day Weather: Clear
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Sun Apr 03, 2011 3:27 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Equilibrium (Roll 21)
I'm starting to get desperate. >Beg for one gold coin. "Please, good sirs, I'm just a poor dorf and I need just one little coin! Atleast I was funny, wasn't I?"
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Sun Apr 03, 2011 10:10 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Equilibrium (Roll 21)
Get out of the bed while trying to figure out what happened.
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Sun Apr 03, 2011 12:21 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Equilibrium (Roll 21)
> Go outside, buy a newspaper from the boy.
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Sun Apr 03, 2011 6:21 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Equilibrium (Roll 21)
Take stock of the shops.
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Sun Apr 03, 2011 8:18 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 21)
> Buy a newspaper and read it.
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Sun Apr 03, 2011 8:21 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 22)
Roll 22 ____________________
Name : Ragnar Thorson (Tomaster) [ 4 ] = 4 > Hmm, there seems to be a tool shop, a carpentry shop, a weapons and armor shop, and a magic shop. There's also a library, but that isn't really a store.
Race : Human Inventory : (2/10) - Claymore - Newspapers -- "Caelum Declares 'Witch Hunt Over'" -- "Hopluit Under Attack" -- "Berserk Dragon Terrorizes Vranhal"
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Swordsmanship (+1 to attacking using a sword)
Conditions :
Name : Siamnyan (Roast Veg) [ 2 ] = 2 > You buy a newspaper form the paper boy, with a cost of one gold coin.
The paper has two major events in it: "Beserk Dragon Ravages Vranhal: Bounty on Dragon!" and "Caelum Declares 'Witch Hunt Over'".
Race : Lupus Inventory : (2/10) - 84 gold coins - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker -- ???'s Scent (Mage)
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian) [ 3 ] = 3 > Looking around, you don't see anyone else apart from the group. The rest of the 12 live tribals are standing around the camp fire, looking in every direction to keep from being snuck up upon.
Race : Chirop Inventory : (2/10) - Bull Whip
Equipped : (0/10)
Active Abilities : - Sneak (+1 Stealth actions) - Echolocation
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ 5 ] = 5 > You swing your legs over to the side of the bed and stand up, and you notice that your legs aren't hurting anymore.
The man in the white cloak is walking around the room, tending to various injured people on beds. He then looks up to you and talks -
"Oh, I see you're awake. How're you feeling?"
Race : Human Inventory : (1/10) - Thorny Rose Whip w/ Flower
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Forest Friend (Talk to trees)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 1 ] = 1 > "Please, good sirs, I'm just a poor dorf and I need just one little coin! Atleast I was funny, wasn't I?"
The tavern men still laugh at you (keep in mind, they're drunk), but one decides to flick a gold coin on the ground in front of you, which you pick up.
Race : Dwarf Inventory : (4/10) - 10 Gold Coins - Empty Beer Bottle (Qty. 3)
Equipped : (1/10) - Knuckle Spikes
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU) [ 3 ] = 3 > You find a random gold coin lying on the ground, and you use that to buy a news paper.
The paper has two major events in it: "Beserk Dragon Ravages Vranhal: Bounty on Dragon!" and "Caelum Declares 'Witch Hunt Over'".
Race : Lupus Inventory : (1/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
Equipped : (1/10) - Steel Greaves
Active Abilities :
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
World Events: Time of day: Day Weather: Clear
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Mon Apr 04, 2011 1:34 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Equilibrium (Roll 22)
"I'm feeling alright, but before getting knocked out i felt as if i was a monster.What the hell happened to me?"
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Mon Apr 04, 2011 1:41 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Equilibrium (Roll 22)
Go back to the magic shop and ask what the cheapest enhancement is like. "Excuse me, good sir, but what would the cheapest enhancement be like?"
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Mon Apr 04, 2011 1:39 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Equilibrium (Roll 22)
> Find nearest pub. Adventure flocks to those like crazy. > Properly read the interesting looking articles that CC mentioned.
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Mon Apr 04, 2011 9:44 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 22)
Roll to Dodge - GrinderAn arena-style game where you can win prizes for your character in this RtD.
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Tue Apr 05, 2011 2:54 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 22)
> Find a blacksmith.
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Tue Apr 05, 2011 11:47 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 23)
Roll 23 ____________________
Name : Ragnar Thorson (Tomaster) [ - ] = - > (no action)
Race : Human Inventory : (2/10) - Claymore - Newspapers -- "Caelum Declares 'Witch Hunt Over'" -- "Hopluit Under Attack" -- "Berserk Dragon Terrorizes Vranhal"
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Swordsmanship (+1 to attacking using a sword)
Conditions :
Name : Siamnyan (Roast Veg) [ 5 ] = 5 > You walk around town until you locate a blacksmith's workshop. The building is large, and a plume of smoke can be seen coming out of a large chimney.
Race : Lupus Inventory : (2/10) - 84 gold coins - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker -- ???'s Scent (Mage)
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian) [ 5 ] = 5 > You crack your whip in the air above the tribals, causing them to jerk and swing randomly in the air. You then fly around the campsite, screaming in different voices and different positions.
The tribal warriors look even more scared then before except for the 'Reclaimer,' who maintains a fierce snarl.
"Come and fight, you coward!"
Race : Chirop Inventory : (2/10) - Bull Whip
Equipped : (0/10)
Active Abilities : - Sneak (+1 Stealth actions) - Echolocation - ventriloquist (Can mimic the voices of others and change the position of the sound)
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ 6 ] = 6 > "I'm feeling alright, but before getting knocked out i felt as if i was a monster.What the hell happened to me?"
"You were infected with a disease that the locals call 'Rabies.' You're fine now, but watch out for any crazy people or animals that try to bite you."
Race : Human Inventory : (1/10) - Thorny Rose Whip w/ Flower
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Forest Friend (Talk to trees)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 3 ] = 3 > "Excuse me, good sir, but what would the cheapest enhancement be like?"
"One can enhance the speed of your weapon, and another can make it simply hit harder."
Race : Dwarf Inventory : (4/10) - 10 Gold Coins - Empty Beer Bottle (Qty. 3)
Equipped : (1/10) - Knuckle Spikes
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU) [ 4 ] = 4 > You pull out your newspapers and start to read, beginning with the main article: "Beserk Dragon Ravages Vranhal: Bounty on Dragon!"
"The dragon that lives in the mountains to the North has begun terrorizing the city of Vranhal. Officials say that even Caelum's top mages can not even scratch the beast's hide, and the dragon seems to destroy everything in sight, rather than targeting livestock. No one knows why this is happening, but a bounty of 10,000,000 gold coins has been placed to kill the monster." The article goes on, detailing the exact destruction caused by the dragon (which is a lot), as well as revealing casualties (which is also a lot).
You flip to the next article: "Caelum Declares 'Witch Hunt Over'"
"The current dominating magic organization, Caelum, has declared that they have completed their campaign of banning the usage of the 'Dark Arts'. However, many people question their tactics, which include random searches and seizures, violent means of acquiring information, and even live-burnings of suspected 'Witches,' who they refer to as the practitioners of 'Dark Magic.' Even with the conquest over, citizens of Vranhal still plead the Lord of the city to place restrictions on Caelum's powers." There's also mentionings of how Caelum has been using some 'breed' of 'hounds' to sniff out magic to look for 'illegally practicing mages,' and they even attempt to monitor and control magic organizations outside of theirs.
Race : Lupus Inventory : (1/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
Equipped : (1/10) - Steel Greaves
Active Abilities :
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
World Events: Time of day: Day Weather: Clear
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Wed Apr 06, 2011 3:36 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Equilibrium (Roll 23)
"I'd like my knuckle spikes to hit harder." >Hand him the money.
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Wed Apr 06, 2011 12:22 pm |
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