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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Point is, don't inject logic into a fantasy game. It doesn't end too well.


Tue Feb 23, 2010 12:01 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Tomaster wrote:
Point is, don't inject logic into a fantasy game. It doesn't end too well.


YES!
Tomaster: "Game, Set, Match"
edit: Why is it every time I post the thread dies!?


Tue Feb 23, 2010 5:10 am
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Data Realms Elite
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Post Re: Roll To Dodge!
It happens to me, don't worry, it'll undie soon.


Wed Feb 24, 2010 7:28 am
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Post Re: Roll To Dodge!
Itl take more than that to kill this monster of a forum game, so well just roll with it. It's currently moveing a bit slower due to the fact that hyper is playing in another thread, but itl kick back up.


Wed Feb 24, 2010 7:47 am
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Post Re: Roll To Dodge!
Also, AP English can suck a fat one.


Wed Feb 24, 2010 12:42 pm
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Post Re: Roll To Dodge!
DOUBLE-BUMP-DATE: Rolling. This'll take some rejiggering.

CrazyMLC[-]: Walking to wiffles, you look him over. He's definately going to die with those wounds. You ask "Are you ready?"
wiffles nods, so you hand him the Pure Flame Orb, which he sets down onto his chest. He manages to pick his head up, look past the orb, and raise his hand up, middle finger extended. With a smirk and a snap of your fingers, you detonate the orb, and a pillar of yellow-white flame bursts forth, instantly incinerating wiffles. After about 30 seconds of continuous fire, the flames die out, leaving behind a soot covered orb. You go to pick it up, and some of the soot is smudged away, revealing a thin red beam of light inside the orb, tracing patterns across the surface of the softly glowing sphere. You tuck the new orb away for safe keeping.
Abilities:
- Metabolic Regeneration
- Super Pyrokinesis
- Aerokinesis
- Clumsy Olympian Power
- Photosynthesis
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver

rjhw1 [1]: Ohhhh god.... Head splitting in half.... Leg kinda hurts too...
You try to bring yourself to a sitting position, but your tremendous headache gets the better of you, and you fall back to the charred wasteland you lie on. You resolve to look yourself over, soon as this blasted migraine fades a bit. Also, you swear you smell something burning, but you dismiss the thought as silly.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Melted Chain Scythe (Death Render)
Injuries:
- Missing Right Arm
- Missing Right Leg

Tomaster [4]: Your body refuses to let you die. By activating and putting into overdrive your berserker strength, you begin to heal slowly. Internal bleeding is staunched, then quickly reabsorbed. Bruised organs are rejuvinated and broken bones begin to knit back together. Unfortunetly, while your bones and organs begin to heal, they only do so because they can.
Your nervous system is not so lucky, and cannot regrow itself, so it stays dead. This overdriven Berserk Strength also comes at a price: the strength itself. The energy from regrowth must come from somewhere, so the body is converting your overabundance of muscular and bone tissues into more needed nutrients and energy for healing your wounds. Your wing may be able to be regrown, but it will cost you all of your berserk strength if you choose to do so, instead of just decreasing it.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wing (+1 to dodge if flying)
- Berserker Strength
- Summon Shade
Injuries:
- Broken Ribcage (Healing 3 turns)
- Broken Left Arm (Healing 2 turns)
- Fractured Spine (Healing 3 turns)
- Dislocated Left Wing (Healing 1 turn)
- Vaporized Right Wing
- Unconscious

Foa [6]: Crawling out of the water flowing in to fill the newly formed gaping crater, you see Frank on the ground, unconscious and missing another appendage. You crawl over to him to see if you can help, accidentally cutting your leg stump open on the rough ground as you do. When you get over, you see his leg is gone, and a tremendous scab in its place. You try to shift him to look for any other wounds, and as you do, the scab breaks, spurting blood. Somehow, by some cruel twist of fate, Frank's zombie blood lands directly on your open cut on your leg. You swear, wiping the blood off, then realize what just happened, and start really freaking out. You go rigid from fright, and fall over.
Abilities:
- SLEUTHY DIPLOMACY LV.3
- LV.99 CAKE SMITE: FROSTACOLYPSE
Inventory:
- CAKE FEDORA / HIGH-SPEED HANDCANNON
- Pattern Card
- 3 Paperclips
- Spent Silver Capsule
- 5 chunks of metal
Injuries:
- Zombie Virus (Zombification in 3 turns)

JJA79 [-] wiffles dies. Congratulations on the most pointless first turn in RtD history.

ShadoWKilleR255 [-] You were out on a fishing trip with your good friend JJA79, having just reeled in a boot, while JJ caught a swordfish (which don't even live in these waters), when all of a sudden, a bright light appears behind you, followed by a roaring clap of thunder. You turn and see... something. After a minute, the light fades, away, and the noise dies down. Deciding to investigate, you spin your yacht around and head off full tilt toward where the light came from, determined not to mention T-pain. 20 minutes later, you reach the source and are fully dumbstruck.

Blue Demon[-]: Uhhh huh. This is gonna be tricky to cover up. But that'll come later. Right now, Rage is dead, so I have a job to go back to. And that means, I'll be taking that card in your pocket, Foa. Don't try to resist, or keep it away from me, and don't even dare try that "What card?" bullcrap, or I swear to God I'll shoot you where you stand.
Confused, Foa checks his pocket, and the Pattern Card is indeed back.

Die Angelus[-]: Where exactly do you believe you are going? You have much to attone for, not to mention the report that must be filed about something of this magnitude.


Last edited by TorrentHKU on Sat Feb 27, 2010 5:51 am, edited 1 time in total.



Sat Feb 27, 2010 5:11 am
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DRLGrump
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Post Re: Roll To Dodge!
Thank god. I was waiting for that.


Sat Feb 27, 2010 5:27 am
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Data Realms Elite
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Post Re: Roll To Dodge!
Erm, guys, can you help me, I'm going to need help fighting this unset of zombism... help?
Blue Demon, Die Angelus, people that aren't Benpasko, part of the group, and still alive/conscious, I don't wanna be a zombie. D:

Oh and I don't have anything to stand on ( or any legs to stand on ) , nor want to be completely obliterated right now, I may need your help on the above matter... and what if I gave you the silver capsule too?


Sat Feb 27, 2010 6:23 am
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Post Re: Roll To Dodge!
You have three turns to make a 4 or above roll without rolling a 1. Your chances are pretty good, I'd say.


Sat Feb 27, 2010 6:37 am
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DRLGrump
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Post Re: Roll To Dodge!
I liked my berserker strength...but I like my wings more. Dump all my energy into regrowing my wing. Also, why can't my nerves regrow :(


Sat Feb 27, 2010 6:38 am
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Post Re: Roll To Dodge!
Quick, before Blue takes the card, use the pattern card to heal your zombie virus. Or don't, if you want to be nice.


Sat Feb 27, 2010 6:41 am
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Post Re: Roll To Dodge!
The capsule? It's useless to me.
Tomaster, nerves don't regrow once you've passed puberty. Up until that point, they keep developing, but then they stop. Which helps explain why old people lose their senses; the nerves die, but aren't being regrown, so the senses get duller. Why do I know all this? Knowledge is power.


Sat Feb 27, 2010 6:43 am
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Post Re: Roll To Dodge!
Ug...Foa, your safe for now as long as you stay near me. I fight off Foas zombie virus using my control powers.


Sat Feb 27, 2010 6:50 am
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Post Re: Roll To Dodge!
HighEndNoob wrote:
Quick, before Blue takes the card, use the pattern card to heal your zombie virus. Or don't, if you want to be nice.

This has already been gone over. The card can only grant a person an ability, such as flight, invulnerability, Rage level telekinesis, vomiting strawberry icecream at will, et cetera. The card that could do whatever you want, Foa used to unlock his hat's abilities.


Sat Feb 27, 2010 6:58 am
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Data Realms Elite
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Post Re: Roll To Dodge!
Erm, higher entities, help?
I need a medic... or something to pump me up.

> So, yeah, Rjhw1, this needs a D-D-D-DOUBLE TEAM ACTION, to work... RESIST THE ONSET OF ZOMBISM |


Sat Feb 27, 2010 7:00 am
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