Hyperkultra (2) Fiona Lovagale
Fiona points the barrel at the
Blur, watching him under the hands of Andy and Vlad.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die."The
Blur twitches.
"I choose... neither."The
Golden Shield that had only just faded away suddenly flashes into existance again around the
Blur, causing Fiona to turn her head away. She is then thrown off her feet, letting go of the RailSniper and instinctively curling and rolling on impact, only to lift her head and land her eyes upon a scarily familiar face.
Damien. The Golden Veil lifts from his features for a moment while he speaks:
"Yeah... you already know me, don't you? Or at least, you knew me, when I was a man. Now, I'm no more than a pawn, a tool. You might think you're weaker than me, but you at least have free will. I don't."Damien then steps backward a few feet and reaches down for the Glowing Sword at his feet. He grips it tight: another flash and it's gone.
Damien exhales deeply, and walks away calmly, holding his arm at an odd angle. He disappears into the
Jungle outside the
Main Gate.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds, Wielded) Dropped!
Multitool (Stored)
InventoryContainment Unit (40 slots used. 10 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
One empty sack (2 slots)
Iridescent Lighter (Long-range light source, 91% fluid) Held
Two-way Radio (1 slot)
Condition(s)Darkness (-1 to any actions) Flare.
Rested for 8 turns, 27 turns before tiredness.
RotorDrone (2) Gyro
@WARNING! Energy Spike detected. Automatic Course Correction engaged
++ OVERRIDE++ PRIORITY: Automatic Course Correction
++ Decrease Rotor Speed: Rotor Alpha: 1.5 RPM
++ Increase Rotor Angle: Rotor Beta: 45 DEG
++ Standing by for Correct Altitude OR Correct Bearing
++ Standing by for Correct Altitude OR Correct Bearing
++ Standing by for Correct Altitude
++ Automatic Course Correction Disabled
++ OVERRIDE++ PRIORITY: Enable Normal Parameters
@Altitude Change Detected: Not Expected
@Evaluating...
@Override Mode Usage Confirmed
>> Decrease Rotor Angle: Rotor Beta: 45 DEG
@Rotor Beta Angle Decreased Successfully
>> Increase Rotor Speed: Rotor Alpha: 1.5 RPM
@Rotor Alpha Speed Increased Successfully
>> Operating Conditions Nominal
>> Stand by for Commands
@Standing by...AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)
InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 79%)
Energy Consumption (Decreases battery power by 2% per turn)
caekdaemon (5) Bob Jameson Jones
BJJ continues along, with one shoulder along the wall for semi-cover. He looks around the corner and sees that it is empty, so he goes around. The single, heavily padded metal door is on his left, halfway down the wall. The hallway ends in another T Junction: options are left and right, or backward of course. BJJ hears a distant and heavy-sounding THUD from the left, along with something sounding like laughter.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
WeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
InventoryEarplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
WORNHUGE backpack (66 slots used, 34 slots available)
Tools, loose (10 slots)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit (20 slots): small fabric bags and NV Goggles Left Lens (21 slots total)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 27 turns before tiredness.
FoiL (4+2=5) Andrew Rodrigues
Fiona speaks up behind him.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die.""Vlad! Break his other arm!" Says Andrew, who then twists the arm he's holding for additional torture. The Man groans, but his cringe turns into laughter. His whole body twitches for a moment, and the newly-gone
Golden Shield flashes back into existance. Andrew is thrown backwards through the air and lands with a THUD that reverbrates throughout his body. His Jacket is slightly smoking and quite hot on his chest. Andy rolls his head over to look right, and sees the
Blur walking off out of the
Main Gate, his right arm still crooked and backward.
AbilitiesFists of fury (+1 to actions involving melee)Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 4 more times before rest (Max 6) )Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 7 turns before tiredness.
alphagamer744 (2) Tyrone
Finding more and more dirt in his weapon, Tyrone continues to clean with his rag. It doesn't look like he is getting anywhere.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', Unready)
AUG HBAR LMG (42 rounds, Slung over shoulder)
H&K Mp5 /w grip, laser sight (75 rounds, Wielded)
MagNife (Crushed magazine with sharp edges, used as a knife, Stored)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (49 slots used, 1 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 6 turns left, 2 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 3 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Lantern
Tiredness (-) Not tired. From previous turn.
Ociamarru (2) Vladimir Ivanov
Fiona speaks up behind him.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die.""Vlad! Break his other arm!" Says Andrew. Vlad pushes at the Man's left arm, but being on the ground it's a little hard to bend backward. The Man groans, but his cringe turns into laughter. His whole body twitches for a moment, and the newly-gone
Golden Shield flashes back into existance. Vladimir is thrown backwards through the air and
(Resilience: 1) SMACKS into the dirt: a total bellyflop. Pain fluctuates through his body and he has trouble breathing. Vlad rolls over onto his back and sees the
Blur walking off out of the
Main Gate, his right arm still crooked and backward. Vladimir then closes his eyes and concentrates on blocking out the pain and breathing deep.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
InventoryBackpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)Wounded Face (Will scar in 3 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Flare
Rested for 8 turns, 27 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
Point.Blank (2-1=3) Asfer
Now in pain from a botched escape attempt, Asfer tries something a little less risky. He tries to pull his bound wrists over his head, but no luck. His shoulders aren't double-jointed. And his arms aren't long enough to go under the chair either. So he can't cut his hands loose yet. However, with half a chair leg still attached to his free ankle, he starts to cut at the bindings on his other ankle. This might take a while, as the chair leg leftover isn't particularly sharp, and pain clouds his head.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Bound to a chair (-1 to moving limbs independently, except left leg)
Pinned (-1 to moving his right shoulder, bruised)
Wounded Left Calf Muscle (-1 to using lower left leg)
Game EventsThe south side of the
Compound is lit, no
Darkness modifiers when in that area.
The time is 1:45am and is dark. Make sure to use your lights and your abilities!
Tyrone is in the Hummer
Fiona and Andrew have just survived
DamienVladimir is hurt pretty bad from
DamienAsfer is (still) trying to excape custody
BJJ is exploring the
Main Building