Hyperkultra (3) Fiona Lovagale
Gyro reports back via video feed, showing a thermal image of the
Compound. She can see three bodies apparently fighting behind the
Convoy. A bright spot tells her that there is also a flare. She closes the feed and tells Gyro to hold position.
Taking the
Lighter back and storing it, Fiona tells Tyrone to
"Stay here. We may need an escape route." She then jogs quickly toward the fight area, crouches a good distance away and raises her scope. Watching the fight, she finds the two men have already got the third, the
Blur, pinned to the ground. She hears a yell of pain, and quickly moves up to help them.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds, Wielded)
Multitool (Stored)
InventoryContainment Unit (40 slots used. 10 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
One empty sack (2 slots)
Iridescent Lighter (Long-range light source, 93% fluid) Held
Two-way Radio (1 slot)
Condition(s)Darkness (-1 to any actions) Flare.
Rested for 8 turns, 29 turns before tiredness.
RotorDrone (4) Gyro
>>Decrease Rotor Speed
@Rotor Speed Decreased to 3 RPM
@Conflict detected
>> Activate Visual Recorder: Mode Infrared
>> Activate Video Streaming
@Client Connected
@Streaming...
@Client Disconnected
>> Abort Video Streaming
@Recieving Orders..
@Orders Confirmed
>> Start Video Evaluation
@Evaluating...AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)
InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 81%)
Energy Consumption (Decreases battery power by 2% per turn)
caekdaemon (3) Bob Jameson Jones
BJJ grabs the
Silver Case and takes off backward. Quick right around the Truck, left, left again and he's inside the
Main Building. The Metal Door closes behind him with a slam. A single bare bulb illuminates the hallway, showing that he's at a T Junction. The door down the other end of the hall obviously goes back outside, so he goes left. A dim light glows at the end of another hallway, this time ending in a corner, with a door directly ahead of him. BJJ raises him shotgun as a caution.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
WeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
InventoryEarplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
WORNHUGE backpack (66 slots used, 34 slots available)
Tools, loose (10 slots)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit (20 slots): small fabric bags and NV Goggles Left Lens (21 slots total)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 29 turns before tiredness.
FoiL (2+3=5) Andrew Rodrigues
"Vlad." Andrew looks at him.
"Cooperate with me on this""Oy heyv no probleym weeth zeyt!" Vlad replies.
The both stand up and rush forward at the
Blur. It, however, brings a hand up, and a flash of light later, brandishes a giant gold, glowing sword at them. They continue on nonetheless. The
Blur slashes the Blade at Andrew, slicing his baton in half, but Vlad careens into him. Andrew also follows through and all three crash into the ground. Andrew grips its elbow and, using the half-a-baton left in his hand as a lever, jerks the forearm backward.
!CRUNCH! The man screams in pain, finally losing the Golden Darkness enveloping him. He is just a normal-looking soldier now, with a broken arm and pinned to the ground.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 8 turns before tiredness.
alphagamer744 (6) Tyrone
Fiona tells Tyrone to wait in the car as their getaway chauffeur. Fine by him. He walks around the back to the driver's side, and bumps his knee into something. Feels like a gun. He shines the
Lantern down to see, and finds his
AUG HBAR! The strap tangled itself around part of the lock for the rear tray, but managed to hide a bit underneath it and above the ground. Woooo!!! He goes to check the weapon, but it's got dirt and bits of jungle through it. So he sits on the tray cleaning it by the light of the
Lantern. Finally reunited, this is a bit romantic. Nawwww...
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', Unready)
AUG HBAR LMG (42 rounds, Slung over shoulder)
H&K Mp5 /w grip, laser sight (75 rounds, Wielded)
MagNife (Crushed magazine with sharp edges, used as a knife, Stored)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (45 slots used, 5 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 8 turns left, 2 slots)
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 4 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Lantern
Tiredness (5-1=4) Not tired. Lasts one more turn.
Ociamarru (2+2=4) Vladimir Ivanov
"Vlad." Andrew looks at him.
"Cooperate with me on this""Oy heyv no probleym weeth zeyt!" Vlad replies.
The both stand up and rush forward at the
Blur. It, however, brings a hand up, and a flash of light later, brandishes a giant gold, glowing sword at them. They continue on nonetheless. The
Blur slashes the Blade at Andrew, slicing his baton in half, but Vlad careens into him. Andrew also follows through and all three crash into the ground. Vlad furiously stabs at its face, curiously less darkish now, but the tip constantly slips away, like he's stabbing a sphere. Then he hears a CRUNCH and the man screams in pain, finally losing the Golden Darkness enveloping him. He is just a normal-looking soldier now, with a broken arm and pinned to the ground.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 3 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
InventoryBackpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)Wounded Face (Will scar in 4 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Flare
Rested for 8 turns, 29 turns before tiredness.
Cybernetics (+2 to mobile actions, speed is doubled, 3 more turns left or deactivate)
Point.Blank (5+1=6) Asfer
Since his weight isn't on the legs any more, he figures it can't be that hard to break one. He already has, so it can't be that hard. So Asfer bends his lower left leg backward as hard as he can, listening to the leg strain and creak, then it finnally snaps. But pushing his leg that hard gave it momentum, and he stabs his calf into the top part of the snapped leg.
"ARRGH!" He yells. Ow. But he's had worse than a simple flesh wound.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Bound to a chair (-1 to moving limbs independently)
Pinned (-1 to moving his right shoulder, bruised)
Wounded Left Calf Muscle (-1 to using lower left leg)
Game EventsThe south side of the
Compound is lit, no
Darkness modifiers when in that area.
The time is 1:30am and is dark. Make sure to use your lights and your abilities!
Tyrone is in the Hummer;
Fiona is almost at the Fight area
Andrew and Vladimir are fighting the
Blur;
Asfer is trying to excape custody;
BJJ has run away and into the Main Building, seeking help