Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Magitech: Frontiers
RDMMMMMMMMMMMMM D<
Tue Apr 17, 2012 8:45 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Magitech: Frontiers
Keep forgetting about this as there's no real action yet, sorry ;____;
Isaac | Arcalane (Roll: 8)
The feel of a hefty and trusty old weapon at Isaac's side makes him feel ready to take on the world. First things first- to move the box o' booze to its proper place. After all, the hidden compartment is nice for hiding an object, not so nice for securing it during a potentially explosive battle. Sliding the compartment back open and heaving the box up, Isaac hurriedly descends to the cellars, moving down into the dark, slightly damp storage space with the box in hand. He takes a quick look around for a secure place, and decides to lodge the box of precious booze between two large crates on the middle shelf of a three-tiered storage platform. As something of an afterthought, he picks up a large, blanket-like piece of cloth off of a shelf and tucks it over and around the box as tenderly as a mother putting her child to bed. "There, there, my sweets," he whispers as he steps away. "Now you'll be safe until daddy comes back." After staring at the bundle for a few more seconds, Isaac suddenly remembers the old, half-open tunnel in the lower cellar- Oh, man, someone could get into the sewers and then end up in my bar. He quickly runs over to see if the wall has been secured, and breathes a sigh of relief as he notices that the gap has been firmly blocked up. Phew. Just two weeks ago it was still open. Alright, my booze is safe. Time to head back up. Stepping out of his bar and locking the door behind him for the second time that day, Isaac takes another look around the city. Not much has changed since he last left ten minutes ago, although there seems to be a significantly smaller amount of people nearby. Most of them are probably hiding or at the castle. ============================================= Appearance In five words: Cid Highwind meets Mal Reynolds! A human in his early 30s, 5'11", short black hair, green eyes. Wears a worn-out jumpsuit under an old blue longcoat, with a light chain vest. Skills - Stormgunner: Mastering the use of the fickle Stormguns takes years, but that training pays off... assuming you don't fry yourself in the process. - Stormgun Caster: Isaac uses most of his 'spells' by charging his Stormgun with extra magical effects, rather than straight-up flinging fireballs or whatever. - Fleet of Foot: He can move surprisingly fast when he needs to, whether that's for dodging or running. Wielded - Stormgun: A large, heavy magitech handgun, linked to a belt-mounted power pack via sturdy cable. Very rare, hard to use, and dangerous to everyone. - Stormgun Battery: A heavy magicrystal 'battery', hooked to the Stormgunner's belt. Passively absorbs background magic to recharge itself, absorbs electrical shocks directed at the wielder as well. Book of Storms - Supershock: A supercharged attack from the Stormgun; does more damage. - Chainblast: A special shot that bounces between multiple targets in a chain fashion. - Stormgun Schematics: Essential for the maintenance and manufacture of Stormguns and their power packs. Inventory (3/10 slots) - Goggles: With flip-down tinted lenses, to protect the eyes from the environment or light of stormgun blasts. - Chain Shirt: Well-padded to reduce the chance of being shocked. Only a fool travels without armour. - Mercenary Tags: A set of old dogtags, usually kept in a coat pocket. A memento of past adventures... Condition/s - Stormgunner: +1 to Stormgun attack rolls, significantly reduces chance of lethal mishaps. - Stormgun Battery: +1 to defense rolls against electrical attacks. - Chain Shirt/Fleet of Foot: +1 to defense rolls.
Tue Apr 17, 2012 11:48 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Magitech: Frontiers
I'd like it if you, caek, would post a short little game event now to seperate the rolls and to show the battle beginning. We're between rolls 3 and 4.
Wed Apr 18, 2012 12:33 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Magitech: Frontiers
Yoman987 wrote:
I'd like it if you, caek, would post a short little game event now to seperate the rolls and to show the battle beginning.
And so it was requested, and so shall it be done!
I'll edit this post with the beginning of the battle.
The approaching Stein army suddenly stops its advance towards the walls, the men pausing after taking a few steps forward. None of them take their eyes off the city walls, all focused on what they are about to do. One of the many carriages on the battle train is detached, followed shortly by a second carriage. They move themselves to a position on the flanks of the army, and aim diagonally at a single position on the wall. A thin cloud of smoke erupts from the carriages smokestacks. Powerful gears begin to move, opening a large gap in the ceiling of the carriage. A enormous gun, larger then those mounted in most fortresses, is elevated directly upwards on a steel platform.
The artillery fires.
A brilliant flash of light, almost blinding, erupts, with a bang as loud as thunder. A huge hole in the east wall is created in its wake, the men stationed on the wall blown clear.
Another flash follows shortly after, this time hitting the gatehouse. This explosion is bigger and most certainly louder : the boiler in the gatehouse that powered the small steam engine to lift the gate was hit.
The battle train lets out a bellowing horn, followed by a loud series of whistles. The infantry charge into the newly formed breaches, with the support of the mechanical men. One of the steel soldiers grabbed onto the wall, and elevated itself directly onto the top of the wall. One of its arms arced with electrical power. The lightning went from man to man, burning holes in the armour of the Rifles on the wall. Any infantry on the ground, fighting directly against Stein troops were forced into a vicious close range battle - slowly but steadily being forced towards the city centre, towards Castle Grey.
The battle train lets out another roar from its whistle, and starts to move forward at full steam. The armoured carriages break off, moving to support the infantry in the city streets. The carriages, each going a different path in the city, supported by a column of men and a few mechanical juggernauts, moving through the streets of the city with little resistance, each carriage heading to a different district of the city. The carriages flame thrower's are lit, unleashing incredible gouts of flame towards any group of infantry, while the machine guns mopped up any survivors.
The battle train itself however, did not move forward quietly either. Its heavily armoured shell rendered it completely immune to the gunfire that was now bouncing off it. A small cannon, a old weapon pulled out of Castle Grey's arsenal for one last battle, manned by a desperate crew in a even more desperate attempt to stop the train, succeeded in cracking part of the shell, but the battle train did not care, nothing would stop its charge towards the castle.
Towards the west, however, the armies of Olvitium waited.
The magi at the top of the Spire cast a powerful spell. A ball of white homed in on one of the mechanical juggernauts and moved through its chest, unstopped by the heavy steel armour.
A fierce arcing of electrical currents shot all around, hitting Stein troops alone, completely ignoring any Rifles or civilians still in the area. The juggernaut fell to one knee, then forward, dead. The coal generator inside its chest, beating with the power of a steam engine, was stopped completely.
Now, the Olvitiumese made their move. The titanic golem smashed a huge hole in the wall, and all their forces charged forwards at once. A hurricane of different kinds of spells created a lightshow of all the schools of magic - Fire, Frost, Lightning, all forms of magic were there, even a few healers to support their wounded Guardsmen, who fought at the front of the army, supported by demons and elementals. One of the watchmen from the Spire could see a entire squad of Rifles wiped out completely in seconds by a single Demon Of Death, while a Demon of War punched a hole through the door of a nearby watch tower, pulling a screaming Rifle directly from its innards. The Demon of War pulled him in half, throwing his torso directly at a Rifle.
The magi atop the Spire, however, were powerless to act. The spell they had used to destroy the Juggernaut had exhausted them, it would take a few more minutes before they could regain their strength enough to try and hold the Olvitium at bay, even if only for a short second.
Inside Castle Grey, Lord Robert was in the war room, watching the forces of both Stein and Olvitium advance towards the castle on the War Map, a magical and technological hybrid, a true masterpiece of mankind's skill at magic and science, showed the armies advancing in real time, towards the castle. It could be used to issue telepathic commands directly to squad leaders, or anyone who happened to be alive, for that matter.
He looked at the map, and sighed. The white lights that represented his people, both soldiers and civilians, were fading across the city fast. He pulled forth his sword, and walked out of the war room.
"So this is how it all ends." he said. A small, mechanical orb comprised of rapidly rotating metallic plates followed him out the room. "No, Robert, this is how it begins." "What makes you say that?" "Lets just say, I believe this is going to be the start of something great for our people." "How can oblivion be great for my people!?!" "Do not be so certain, my lord." "This will be the beginning of something wondrous." "And if we shall perish in this battle, then let it be known that we died fighting for the peoples right to call Chermanshire home." "That and for a good pint." The mechanical orb laughs. "Just like old times." "I sure as hell hope you roll higher this time. I'm getting tired of constantly getting 5s all the time nowadays." "You know as much as I do that us Tech Fairies have no effect on the outcome of probability, we merely... Show the outcome." "Don't I know it. Well, enough dawdling. To battle." "Indeed. To battle!"
And that's the beginning of the battle. Lord Robert has his own tech fairy too, as will some important plot NPCs throughout the story line.
Last edited by caekdaemon on Wed Apr 18, 2012 3:24 am, edited 1 time in total.
Wed Apr 18, 2012 12:37 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Magitech: Frontiers
It's great that Lord Robert knows that every outcome in his life is determined by a 10-sided die. That's very amusing.
Wed Apr 18, 2012 2:13 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Magitech: Frontiers
The Bob must have discovered he is just part of a game at some point.
(Izen) Skeev: [4] Healthy Skeev pulls himself up the ladder rung-by-rung with ease. The ladder is attached solidly to the brickwork by huge bolts every foot or so. About half-way; 20 feet up the ladder he pauses and looks over his shoulder to the East. The wind whistles past his face and he watches the giant cloud of the Magi dissipates.
Skeev almost falls off the ladder when he sees what was being obscured.
A monstrous rock golem waddles forward like some kind of a 60-foot-tall stone penguin - every step makes a thud that rattles the teeth. How you didn't feel that vibrate before you don't even know. Magic collars encircle its neck and shoulders and the arms below the shoulder form great spiraling drills.
Skeev almost has to grab his jaw before it falls back down to the bottom. He double-times it up the rest of the ladder and into a small tower-top building with windows in each of the four directions.
[Insert war beginning here]
Appearance: A very small, lean person. About 5' 6", slender, short blonde hair. Skills: - Sniper (+1 to long-range firing) - Piercing Shot (+1 to armored targets) - Agile (+1 to climbing) Wielded: - Long-range bolt-action rifle with attached bayonet (6/6 rounds) - Boot dagger Design Portfolio - Ammunition Schematic (Requires: brass tubing, gunpowder, metalwork tools.) Inventory: (6/10 slots) - Health Potion (+5 health levels) - Health Potion (+5 health levels) - Field Medical Kit (+5 health levels) - Field Medical Kit (+5 health levels) - Gun ammo (10 magazines of 6 rounds ea) - Compass Conditon/s Light Armour (+1 to Defence) _______________________________
Kiop, Fairy of Fire (Yoman987) Appearance: Small red tufts of reddish-orange mist float in a sphere around a small flame. Two white pinpricks on either side blink in unison, as if they were eyes. Condition/s: Teeny (Cannot be attacked)
Wed Apr 18, 2012 2:29 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Magitech: Frontiers
Nighthawk wrote:
It's great that Lord Robert knows that every outcome in his life is determined by a 10-sided die. That's very amusing.
"Well, how else would the universe work?" "Who are you talking to my lord?" "Don't worry, its nothing."
Wed Apr 18, 2012 2:57 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Magitech: Frontiers
Caekdaemon wrote:
...right to call Clemenshire home...
what
So the battle's starting right now to speed things up?
Wed Apr 18, 2012 3:21 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Magitech: Frontiers
TheKebbit wrote:
Caekdaemon wrote:
...right to call Clemenshire home...
what
What do you mean what? It clearly says Chermanshire in the post. Clearly. And it always did.
TheKebbit wrote:
So the battle's starting right now to speed things up?
Indeed.
Wed Apr 18, 2012 3:24 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Magitech: Frontiers
caekdaemon wrote:
TheKebbit wrote:
Caekdaemon wrote:
...right to call Clemenshire home...
what
What do you mean what? It clearly says Chermanshire in the post. Clearly. And it always did.
Of course it did.
Psst. "Last edited by caekdaemon on Tue Apr 17, 2012 10:24 pm, edited 1 time in total."
Wed Apr 18, 2012 3:29 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Magitech: Frontiers
Nighthawk wrote:
caekdaemon wrote:
TheKebbit wrote:
Caekdaemon wrote:
...right to call Clemenshire home...
what
What do you mean what? It clearly says Chermanshire in the post. Clearly. And it always did.
Of course it did.
Psst. "Last edited by caekdaemon on Tue Apr 17, 2012 10:24 pm, edited 1 time in total."
What is this heresy that you speak of?
The Bob is not amused.
Wed Apr 18, 2012 8:13 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Magitech: Frontiers
War was beginning!
"Son of a ♥♥♥♥♥!"
> Isaac: Unholster stormgun and beeline it to the castle. If ambushed; shoot first, ask questions later. Enemy infantry groups? Hit them with a Chainblast. Any bigass ♥♥♥♥ come along, Supershock 'em.
We decided on Clemenshire as a name over a week ago, and it's been in the OP for ages after BlueDemon put it in iirc.
Wed Apr 18, 2012 5:39 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Magitech: Frontiers
Yoman987 wrote:
The Bob must have discovered he is just part of a game at some point.
(Izen) Skeev: [4] Healthy Skeev pulls himself up the ladder rung-by-rung with ease. The ladder is attached solidly to the brickwork by huge bolts every foot or so. About half-way; 20 feet up the ladder he pauses and looks over his shoulder to the East. The wind whistles past his face and he watches the giant cloud of the Magi dissipates.
Skeev almost falls off the ladder when he sees what was being obscured.
A monstrous rock golem waddles forward like some kind of a 60-foot-tall stone penguin - every step makes a thud that rattles the teeth. How you didn't feel that vibrate before you don't even know. Magic collars encircle its neck and shoulders and the arms below the shoulder form great spiraling drills.
Skeev almost has to grab his jaw before it falls back down to the bottom. He double-times it up the rest of the ladder and into a small tower-top building with windows in each of the four directions.
[Insert war beginning here]
Appearance: A very small, lean person. About 5' 6", slender, short blonde hair. Skills: - Sniper (+1 to long-range firing) - Piercing Shot (+1 to armored targets) - Agile (+1 to climbing) Wielded: - Long-range bolt-action rifle with attached bayonet (6/6 rounds) - Boot dagger Design Portfolio - Ammunition Schematic (Requires: brass tubing, gunpowder, metalwork tools.) Inventory: (6/10 slots) - Health Potion (+5 health levels) - Health Potion (+5 health levels) - Field Medical Kit (+5 health levels) - Field Medical Kit (+5 health levels) - Gun ammo (10 magazines of 6 rounds ea) - Compass Conditon/s Light Armour (+1 to Defence) _______________________________
Kiop, Fairy of Fire (Yoman987) Appearance: Small red tufts of reddish-orange mist float in a sphere around a small flame. Two white pinpricks on either side blink in unison, as if they were eyes. Condition/s: Teeny (Cannot be attacked)
"That's not fair! I can't kill rocks!" >Look for a squishier target
Thu Apr 19, 2012 3:44 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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