Re: Roll to Dodge - Equilibrium (Roll 19)
Roll 19
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Name : Ragnar Thorson (Tomaster)
[ 3 ] = 3
>
"Hey! Wait! What was so important in that bag, anyway?"He shouts back -
"I'd be an idiot to tell you!"You shrug your shoulders and start heading off to the city again. When you get close enough to make out details, you see that the city is surrounded by an enourmous wall at least 50 feet high, and you have to pass through a closed, double-layered portcullis to get inside. Guards can be seen walking walking the top of the wall.
Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)
Conditions :
Name : Homskold (HighEndNoob)
[ - ] = -
> You vanish from existance!
Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Agility (+1 to dodging)
Conditions :
Name : Siamnyan (Roast Veg)
[ 5 ] = 5
> "Alrighty! Let's all get this party going!"
Getting a bunch of glass bottles of various sizes on a table, you preapre to make some music with it.
"Alrighty! Let's all get this party going!"The men in the tavern laugh hysterically when your song finishes, and they toss coins onto your table.
Race : Lupus
Inventory : (0/10)
Equipped : (1/10)
- Elbow Spikes
Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)
Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian)
[ 1 + 1 ] = 2
> Flying back to the other side of camp, you attempt to air-lift the body.
"So... Damn... Heavy..."No matter how hard you flap, you can't get the corpse any higher than 3 feet in the air.
Race : Chirop
Inventory : (2/10)
- Bull Whip
Equipped : (0/10)
Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro)
[ 6 ] = 6
> You wrap your vine whip around your leg, and then pull it tight with a know.
"AAAAAHHHHHG!!11;oidhfgljnbb"Your forgot that your vine whip has thorns. Well, at least you aren't bleeding heavily. Though, you weren't bleeding that much in the first place.
Looking around, you spot a light against the dark background of night. You slowly shuffle towards this, being the only sign of civilization miles 'round.
After a while of walking and pain, you come upon a medium-sized town with torch-lit, cobblestone streets and stone-and-wooden buildings.
Race : Human
Inventory : (0/10)
Equipped : (1/10)
- Thorny Rose Whip w/ Flower
Active Abilities :
Passive Abilities :
- Forest Friend (Talk to trees)
Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 7 turns)
Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> There aren't any rockes large enough around to juggle, save the ones in the cobblestone street.
Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins
Equipped : (1/10)
- Knuckle Spikes
Active Abilities :
Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU)
[ - ] = -
>
Darkness...A pair of purple orbs fade into view, moving around simultaneously in erratic patterns.
They suddenly stop, and wait, gliding closer to you, gleaming eyes staring you in the soul.
The Eyes flash white, a sharp scream penetrates the air that shakes you to the core.
"Whoa!"You jerk up from your bed, sweating.
A nightmare?Whatever it was, it's over now. Looing around, you appear to be in a small room with a bed and a short, square table with a vase of flowers. The window on the wall shows little light.
Race : Lupus
Inventory : (0/10)
Equipped : (1/10)
- Steel Greaves
Active Abilities :
Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm
World Events:Time of day: Night
Weather: Clear