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 Roll to Dodge - Experimental (6/6) - Roll 16 
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Loose Canon
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
"Shut yer yaps and get to fightin'."
> Boxer stance. READY THE FISTINGS.


Mon Jul 09, 2012 6:38 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
"AGREED!"
Approach the humans, without getting within combat range. If any come close enough to fight me, Power Flow and basically murder them.


Mon Jul 09, 2012 7:25 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
>Remain Silent, Draw hatchet and assume a stable combat stance. Wait to see what the enemy group will do. Attempt to parry any incoming blows.


Mon Jul 09, 2012 7:49 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
May I be put on the waiting list please?


Mon Jul 09, 2012 8:06 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
__________________________________________________

Roll 2
__________________________________________________

World Events:





(Ociamarru)
Brick : 1
[ 12 ] = 12
> Alphonse: "Shut yer yaps and get to fightin'."

"AGREED!"

You move forward, and the enemy group advances towards you as well with shields held in a defensive position. They're keeping their distance at the moment, so you don't strike.

Race : Lupus
Intel : 2
Mana : 20/20
SP : 1
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :

Conditions :





(Harzipan)
Isaac : 2
[ 1 ] = 1
> You wave to the opposing team, and one of them waves back before being slapped on the head with the flat of a blade.

"I am going to assume that we are all at least semi-skilled in combat with armed foes, correct?

Loudspeaker: "Yes, of course!"
Loudspeaker: "No they're not."
Loudspeaker: "Why wouldn't you be?"

Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : (2/5)
- Rapier *R
- Buckler *L

Equipped :

Active Abilities :

Passive Abilities :

Conditions :





(Urch)
Urch : 3
[ 10 ] = 10
> You hold your ground in a combat stance, ready to fight any enemies that come to you.



Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (1/7)
- Hatchet *R

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :

Conditions :





(Miggles)
Miggles : 4
[ 7 ] = 7
> "Hello? I don't suppose you're friendly..?"

The opposing team advances towards you, and one of them shouts out:

Enemy: "I don't think so."

Race : Chirop
Intel : 10
Mana : 15/15
SP : 0
Inventory : (1/5)
- Dagger *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :

Conditions :





(TorrentHKU)
Alphonse : 5
[ 1 ] = 1
> "Shut yer yaps and get to fightin'."

You ready yourself for a fight when one of your short little bat-like-but-wing-less friends slides behind you.

CrazyMLC: "Hey, buddy, don't mind if I loiter around back here for a bit, do ya? Oh, by the way, the name's Twinky. Nice ta meetcha."

Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (0/5)

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :

Passive Abilities :

Conditions :





(CrazyMLC)
CrazyMLC : 6
[ 3 ] = 3
> "I... don't like the look of the stuff they're brandishing over there."

You hide behind your large gauntlet-wearing wolf buddy.

"Hey, buddy, don't mind if I loiter around back here for a bit, do ya? Oh, by the way, the name's Twinky. Nice ta meetcha."

Race : Chirop
Intel : 10
Mana : 15/15
SP : 0
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :

Conditions :





World Events:

The opposing team advances towards the rollers.

Map


Last edited by CaveCricket48 on Mon Jul 09, 2012 8:51 pm, edited 1 time in total.



Mon Jul 09, 2012 8:30 pm
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Loose Canon
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
"I AM THE VIOLENCE KING"
> CHARGE WITH FISTS


Mon Jul 09, 2012 8:40 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
>Begin advancing steadily towards enemies. Swing the hatchet towards their throats if I get in range.


Mon Jul 09, 2012 8:42 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
"Hey, you know, I'm pretty sure I can do little tricks on those guys. Like make them drop their swords or boil or something. I can only take out or disarm one at a time though, so I'd appreciate it if you'd keep them from uh... you know, swarming me with their implements of death."
> Stay behind mr. wolferine.


Mon Jul 09, 2012 8:46 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
Brandish weapon and move to defend MLC.

"Don't worry, I've got your back."


Last edited by Harzipan on Mon Jul 09, 2012 10:08 pm, edited 2 times in total.



Mon Jul 09, 2012 8:47 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
I missed it ;_;

Waiting list ploxxies.


Mon Jul 09, 2012 8:50 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
"MUST...CRUSH...BONES!"
Charge the human furthest to my left while using Power Flow (4), lift him and hurl him toward another nearby combatant with all my might.


Mon Jul 09, 2012 9:52 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 2
"Cover me while I boil this dude."
Use Thermic on the enemy, brandish dagger and hold ground.


Mon Jul 09, 2012 10:03 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
__________________________________________________

Roll 3
__________________________________________________

World Events:





(Ociamarru)
Brick : 1
[ 7 ] = 10 (+2 +1)
> "MUST...CRUSH...BONES!"

You use Power Flow (2) to strengthen your body before madly charging towards the north-most soldier and before he can react (Speed 10v2), you lift him up and smash him into the ground.

The human's armor crumples slightly against the massive impact, and the guy doesn't get back up. One of his friends lunges at you. but you see him in time and dodge (Speed 10v3).

Race : Lupus
Intel : 2
Mana : 18/20
SP : 1
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(Harzipan)
Isaac : 2
[ 7 ] = 7
> CrazyMLC: "Hey, you know, I'm pretty sure I can do little tricks on those guys. Like make them drop their swords or boil or something. I can only take out or disarm one at a time though, so I'd appreciate it if you'd keep them from uh... you know, swarming me with their implements of death."

You ready your weapon and take position beside MLC.

"Don't worry, I've got your back."

Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : (2/5)
- Rapier *R
- Buckler *L

Equipped :

Active Abilities :

Passive Abilities :
- Humanly Strength (+2 Strength)

Conditions :





(Urch)
Urch : 3
[ 6 ] = 6
> You advance carefully towards the enemy line, and they're pretty careful to not move forwards to fast, after seeing what "Brick" did to their buddy.



Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (1/7)
- Hatchet *R

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(Miggles)
Miggles : 4
[ 4 ] = 4
> "Cover me while I boil this dude."

Taking position beside Urch, you use Thermic (2) against enemy 6, and he starts to fidget and mutter something about the insane temperature.

With your dagger out, you stand your ground, while some enemies move towards you.

Race : Chirop
Intel : 10
Mana : 13/15
SP : 0
Inventory : (1/5)
- Dagger *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





(TorrentHKU)
Alphonse : 5
[ 4 ] = 6 (+2)
> "I AM THE VIOLENCE KING"

With your fists of steel ready, you run forward. The enemy looks slightly startled by your enthusiasm.

Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (0/5)

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(CrazyMLC)
CrazyMLC : 6
[ 4 ] = 4
> "Hey, you know, I'm pretty sure I can do little tricks on those guys. Like make them drop their swords or boil or something. I can only take out or disarm one at a time though, so I'd appreciate it if you'd keep them from uh... you know, swarming me with their implements of death."

Isaac gets by your side with his weapons ready.

Isaac: "Don't worry, I've got your back."

Race : Chirop
Intel : 10
Mana : 15/15
SP : 0
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





World Events:

Soldier 1: Knocked out, bruised/battered
Soldier 6: Uncomfortably hot

Map


Mon Jul 09, 2012 10:45 pm
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Loose Canon
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
> Activate violencing. Uppercut #5 soldier into air and deliver several fast punches to torso before he can land.


Mon Jul 09, 2012 10:54 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
"You're DEAD!"
Using Power Flow (2), slam Soldier #2 headfirst into the nearby wall.


Last edited by Ociamarru on Tue Jul 10, 2012 10:47 am, edited 1 time in total.



Mon Jul 09, 2012 10:56 pm
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