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 Roll To Dodge : Cooperative - READY FOR LIFTOFF 
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Post Re: Roll To Dodge : Cooperative - Planning stage
caekdaemon wrote:
D10


Any ideas for settings?

I think we should try something no one has done on this forum before. Perhaps cyberspace?

I vote for Zombies. It's overused, but you can't deny it's also a classic.


Fri Mar 16, 2012 2:23 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
I vote for D10 and against Zombies. It's too overused.

I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either.

Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am.

EDIT: OH! We could match the DM and the Player together according to timezones! :D


Fri Mar 16, 2012 2:39 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote:
I vote for D10 and against Zombies. It's too overused.

I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either.

Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am.

You're right... that is a bit of a problem. I'm getting ready to go to bed right now, since I'm in U.S. Eastern Time.
I guess we'll just have to work with it. It can take a while for a single round to be posted anyway. As long as each DM posts his player's results ASAP, even a drastic time difference shouldn't be a serious problem.


Fri Mar 16, 2012 2:44 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
I suppose it would result in almost constant rolling, if you think about it.


Fri Mar 16, 2012 2:52 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
Another Australian here.
D10
Instead of doing something simple we could do something not done before.
An underground world, Homestuck-esk dream bubbles, a desert island, a war zone, jungle survival, etc. If we're going to do something different we might as well go all out. Although if we do a space age one we could present each GM as a personal AI thing (What did you say? Obsessed? Don't be ridiculous.). Regardless, a zombie-less sci-fi RTD sounds good.


Fri Mar 16, 2012 7:36 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
Quote:
present each GM as a personal AI thing

I like that idea!


Fri Mar 16, 2012 4:49 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Fail Flail wrote:
Homestuck-esk dream bubbles

Can you explain these to me?


Fri Mar 16, 2012 4:54 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Floaty bubbles in space where ghosts live and the environment can shift around randomly.
Not a bad idea.


Fri Mar 16, 2012 5:12 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
I vote for D10 but suggest there be no overshoot. Overshoot is kind of silly in practice, especially because it means that positive roll modifiers might not help you- it's like, "STAB THE MEAN PERSON!" "Oh, you got a 9, so you should have an epic success, but since you're already good at stabbing people, you get a 10, so you stab the mean person but go all the way through their body and impale your arm on their broken ribcage."


Fri Mar 16, 2012 7:33 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
That's what makes some of the best rolls!


Fri Mar 16, 2012 8:20 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
TorrentHKU wrote:
That's what makes some of the best rolls!

You're outvoted, Torrent. I ALSO am of the opinion that Overshots are ridiculous.


Fri Mar 16, 2012 8:36 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
I would gladly sign up for this as either a player or a DM.
I think using a D10 is good, but only have an overshot on a natural ten, otherwise it would get silly.


Fri Mar 16, 2012 8:55 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Yeah. When I wrote Serious Theology I was never really sure how to handle overshots.


Fri Mar 16, 2012 9:16 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Wow, people liked my suggestions, that went better than expected.
I vote for natural overshots and undershots, although I don't like overshots personally, I can understand their appeal.
We should organize how many players, who's playing and who's GMing.
>GM get
caek, could you make a list in the OP of finalized stuff?


Fri Mar 16, 2012 11:04 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Fail Flail wrote:
caek, could you make a list in the OP of finalized stuff?

Done. Added a bit to the OP.

We have to nail the setting though, because the setting influences game mechanics.


Sat Mar 17, 2012 12:43 am
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