Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 213)
Guess I better invest in some gauntlets next time i get to a blacksmith then.
*Be lucky t' get one or two cores intact, not an ambush this time* >4 mana Power flow, and two 3 stamina swings at the nearest drake, aim for its head to start with, if it evades then switch to aiming for the torso.
Mon Nov 09, 2015 9:00 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 213)
TorrentHKU wrote:
Having Kleigg in the party is sorta like a double edged sword, except instead of a handle there's another smaller blade for you to grab on to.
perpetually at your service!
Mon Nov 09, 2015 10:08 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 214)
CrazyMLC wrote:
"Ah, I suppose it is. I was merely on my way back from doing a small favor for a guard that was stationed here earlier, but I don't see her now. Any idea where she might be?"
> Examine the tower while talking to the guard, as I realize I don't recall exactly what it looks like.
The tower is built of rectangular stone bricks, windows crudely carved out or knocked out for every floor. The entrance looks like it was formed after building the tower as well, rough around the edges without any special stone framework around it. Small lamps are in most of the windows, and several huge lamps at the base of the tower floor the surrounding hundred feet or so with light. Other than that, it's a fairly plain and uninteresting tower.
Other Guard: "Ettiin? She's our day-shift door armor. She's on the third floor in the tower, you can come in if you'd like. Travelers usually stop here for the night, rest until dawn and that kinda thing."
TheKebbit wrote:
"We know only as much as you do - we took shelter after the trouble started."
"No, your mind is not playing tricks on you. I blot out magic in and around me - an accident of birth. You can't distinguish me from an illusion, but believe me that I am a man just as you are."
"Now that I have been so forward, might I ask what brings you out tonight?"
???: "I am simply a man who is fascinated with rebellions - a group of people with a unified idea that their ruling party does not agree with, take up arms so they may make their vision a reality to all. Investigating, is what brings me out tonight, but it is a secondary objective. I've a message to deliver to a dear old friend who is usually difficult to reach, but she has suddenly become available and it is an opportunity that I shall not miss.
I do have a tertiary objective, one that I did not expect to accomplish so soon - Find the negation user who is rumored to be in the region."
The man leans towards you, brows furrowing as he scrutinizes you.
???: "You are a negation user, but not the person I am searching for."
Roast Veg wrote:
> Fly up to the rooftops, see what I can see
You take to the air and start ascending. The second and third levels have toys as well, from what you can see through the windows, but the fourth has windows blocked with curtains, a few with lights visible. Must be the owners' living quarters. Landing on the roof, there's an entrance to the inside of the building, but it's probably locked.
Mon Nov 09, 2015 10:54 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 214)
"There is another hereabouts?"
>If he is unwilling to elaborate, make a motion to leave with Tabi.
Tue Nov 10, 2015 12:03 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 214)
"Once again I'm really sorry to bother this late at night, but this is kind of a must right now. I'll be doing very important things soon and one of the most obvious things that I'm lacking is combat skills. You see, I'm mostly a simple telepath. Aside from that I'm not really suited for many other things. That's why I need to get versed in the art of fencing, to be capable of doing more things.
As of what kind of, I'm not really sure since this interest grew on me not too long ago. I'd suppose that some kind of combat that didn't rely completely on my physical strength, but mostly in technique and finesse. Probably something along the lines of a rapier or a sabre rather than two handed longsword?
And thanks, your help will be invaluable."
Tue Nov 10, 2015 4:06 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 214)
TheKebbit wrote:
"There is another hereabouts?"
>If he is unwilling to elaborate, make a motion to leave with Tabi.
???: "Yes. He supposedly spent time in this city before vanishing some time before the Equilibrium War. All records that I've managed to find on him have his name blacked out, and there aren't many of those to begin with. As for my reason for searching for him - I believe that negation users possess some other capability other than blotting out magic. I wish to find them and document their skills, for no other purpose than a thirst to put knowledge to ink
So, while you may not be the exact negation I seek, you can certainly aid me in my task, if you wish to do so. In return, perhaps I can help you with your abilities."
Asklar wrote:
"Once again I'm really sorry to bother this late at night, but this is kind of a must right now. I'll be doing very important things soon and one of the most obvious things that I'm lacking is combat skills. You see, I'm mostly a simple telepath. Aside from that I'm not really suited for many other things. That's why I need to get versed in the art of fencing, to be capable of doing more things.
As of what kind of, I'm not really sure since this interest grew on me not too long ago. I'd suppose that some kind of combat that didn't rely completely on my physical strength, but mostly in technique and finesse. Probably something along the lines of a rapier or a sabre rather than two handed longsword?
And thanks, your help will be invaluable."
She moves to the sword wall and pulls two blades down, handing them to you.
Scarred Chirop: "Give these a feel."
One of them is a rapier, not a great cutting edge cut but it can manage, mostly for stabbing. Light in hand, balanced and easy to maneuver.
The other, a colichemarde, has a strange shape to it. The first 40% of the blade (starting from the hilt) has a four-pointed star-like cross-section, giving it a sturdy feel, while the rest of the blade to the tip has a rhomboid cross section. It doesn't seem possible to cut with, but it feels like a strong piercing weapon and would block heavier weapons better than the rapier.
Scarred Chirop: "The rapier's good for thrusting and decent at cuts, but against armor you're gonna be screwed. The colichemarde can't cut anything, but it's tough enough that you can jam it stuff and it'll be fine. Blocks better than the rapier, too."
She holds out a third sword, which you get a hold of after putting down the rapier.
It's a saber - a bit front heavy, won't be as nearly as fast as the rapier or the colichemarde.
Scarred Chirop: "Saber, slower than the other two, but a better cutting edge. See if any of those seem right, unless if you want to give a few more swords a feel?"
Tue Nov 10, 2015 4:41 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 214)
"I would love to better understand this condition and become of better use, but I do not want to leave her." >Nod to Tabi. "How will we work this out?"
Tue Nov 10, 2015 5:11 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 214)
"I see, perhaps I will take shelter for a moment."
> Enter the tower, head to the third floor. Stop if anyone tries to talk to me along the way. (deactivate my lamp)
Last edited by CrazyMLC on Tue Nov 10, 2015 10:24 pm, edited 2 times in total.
Tue Nov 10, 2015 5:58 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 214)
"How would the saber do against armor when compared to the colichemarde? I presume that the colichemarde would be better?"
Tue Nov 10, 2015 7:47 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 215)
Roll 215
The world as the players know it:
1. Kyeltziv 2. Kleigg, Vandolf 3. P’orihc, Ki’stha, John ~~~
Notes:
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Night
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
___Fighter List___ John Linna
___Speed Roll___ John: 1 Speed + 4 Roll = 5 Linna: 3 Speed + 3 Roll = 6
___Action Priority___ Linna: 6 John: 5
___Events___ John uses Power Flow +11 Strength
Linna uses Power Flow +11 Strength
Linna uses Kinetic Barrier
John attacks (Falling Star) Linna Linna attempts to evade using Delay and Evade John: 8 Aim + 6 Roll = 14 vs 26 = 5 Roll + 11 Aim + 10 Evasion :Linna Attack misses
John uses Course Correction and attacks (Falling Star) Linna Linna attempts to evade with Block John: 8 Aim + 2 Roll = 10 vs 12 = 1 Roll + 11 Aim :Linna Block succeeds Attack lands, inflicting 11 damage to Kinetic Barrier and 0 Trauma to Linna
You Power Flow up, and from Linna’s concentration you an only guess that she does the same - except, a shimmering barrier also forms around her.
Leaping towards the maid with a Falling Star, you miss your attack, as expected, but Course Correct yourself midair - slamming your cushioned halberd into a near-invisible forcefield surrounding Linna, smashing through and then hitting her block.
Seems like she’s got another trick up her sleeve for minimizing damage. ____________________
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
Trauma: 16 Evasion -8 => -3
Artifact (0/1):
Inventory: -Magic Weapons and Constructs (Book)
-Crude Mana Stone (Mana: 1/1) -Mana Stone (Mana: 2.3/2.3) -Mage Stone (Mana: 10/10) -Mage Stone (Mana: 10/10)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Black Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+10% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
"We know only as much as you do - we took shelter after the trouble started."
"No, your mind is not playing tricks on you. I blot out magic in and around me - an accident of birth. You can't distinguish me from an illusion, but believe me that I am a man just as you are."
"Now that I have been so forward, might I ask what brings you out tonight?" ???: "I am simply a man who is fascinated with rebellions - a group of people with a unified idea that their ruling party does not agree with, take up arms so they may make their vision a reality to all. Investigating, is what brings me out tonight, but it is a secondary objective. I've a message to deliver to a dear old friend who is usually difficult to reach, but she has suddenly become available and it is an opportunity that I shall not miss.
I do have a tertiary objective, one that I did not expect to accomplish so soon - Find the negation user who is rumored to be in the region."
The man leans towards you, brows furrowing as he scrutinizes you.
???: "You are a negation user, but not the person I am searching for."
"There is another hereabouts?"
???: "Yes. He supposedly spent time in this city before vanishing some time before the Equilibrium War. All records that I've managed to find on him have his name blacked out, and there aren't many of those to begin with. As for my reason for searching for him - I believe that negation users possess some other capability other than blotting out magic. I wish to find them and document their skills, for no other purpose than a thirst to put knowledge to ink
So, while you may not be the exact negation I seek, you can certainly aid me in my task, if you wish to do so. In return, perhaps I can help you with your abilities."
"I would love to better understand this condition and become of better use, but I do not want to leave her."
You nod to Tabi.
"How will we work this out?"
???: ”I have a building I’m staying in temporarily, at the edge of town. The two of you can both come, and we can work ‘til morning. I must leave tomorrow, so time is of essence.
If that is not convenient, I will be travelling to Vranhal and will be staying there for several days, so you can find me there.”
Tabi leans closer to you.
Tabi: ”If you’re up for it, we can both go. Improving and learning about your abilities seems important to you.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
"Once again I'm really sorry to bother this late at night, but this is kind of a must right now. I'll be doing very important things soon and one of the most obvious things that I'm lacking is combat skills. You see, I'm mostly a simple telepath. Aside from that I'm not really suited for many other things. That's why I need to get versed in the art of fencing, to be capable of doing more things.
As of what kind of, I'm not really sure since this interest grew on me not too long ago. I'd suppose that some kind of combat that didn't rely completely on my physical strength, but mostly in technique and finesse. Probably something along the lines of a rapier or a sabre rather than two handed longsword?
And thanks, your help will be invaluable." She moves to the sword wall and pulls two blades down, handing them to you.
Scarred Chirop: "Give these a feel."
One of them is a rapier, not a great cutting edge cut but it can manage, mostly for stabbing. Light in hand, balanced and easy to maneuver.
The other, a colichemarde, has a strange shape to it. The first 40% of the blade (starting from the hilt) has a four-pointed star-like cross-section, giving it a sturdy feel, while the rest of the blade to the tip has a rhomboid cross section. It doesn't seem possible to cut with, but it feels like a strong piercing weapon and would block heavier weapons better than the rapier.
Scarred Chirop: "The rapier's good for thrusting and decent at cuts, but against armor you're gonna be screwed. The colichemarde can't cut anything, but it's tough enough that you can jam it stuff and it'll be fine. Blocks better than the rapier, too."
She holds out a third sword, which you get a hold of after putting down the rapier.
It's a saber - a bit front heavy, won't be as nearly as fast as the rapier or the colichemarde.
Scarred Chirop: "Saber, slower than the other two, but a better cutting edge. See if any of those seem right, unless if you want to give a few more swords a feel?"
"How would the saber do against armor when compared to the colichemarde? I presume that the colichemarde would be better?"
Scarred Chirop: ”Aye. Now, by better I don’t mean it’s gonna be punching holes through metal, but it’ll be a bit better off. If you’re a kinetics user though, then yeah you can just, punch through. If you’re not kinetics, like you are, we do have this...”
She pulls another sword from the wall - it’s a colichemarde again, but the pommel appears to be some sort of blue stone.
On the hilt of the weapon right under the crossguard is a circular ring connected to the grip with a trigger inside of it. The store owner pulls the trigger and a faint hissing sound emits from the point of the weapon.
Scarred Chirop: ”A simple construct weapon. Pull the trigger, and kinetic forces violently push material away from the blade, starting at a tiny spot on the tip to about an inch down from that. Goes through armor pretty easily. These became popular after Fremit D’Leo started using one.” ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
You take to the air and start ascending. The second and third levels have toys as well, from what you can see through the windows, but the fourth has windows blocked with curtains, a few with lights visible. Must be the owners' living quarters. Landing on the roof, there's an entrance to the inside of the building, but it's probably locked.
What a nice night to be on a roof. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
___Speed Roll___ Kyeltziv: 4 Speed + 3 Roll = 7 Miimas: 2 Speed + 1 Roll = 3 Horoma: 4 Speed + 6 Roll = 10 Tuhota: 3 Speed + 4 Roll = 7 Drake 1: 7 Speed + 5 Roll = 12 Drake 2: 5 Speed + 1 Roll = 6 Drake 3: 4 Speed + 3 Roll = 7 Drake 4: 3 Speed + 2 Roll = 5 Drake 5: 3 Speed + 4 Roll = 7
___Action Priority___ Drake 1: 7 Speed + 5 Roll = 12 Horoma: 4 Speed + 6 Roll = 10 Drake 5: 3 Speed + 4 Roll = 7 (5) Tuhota: 3 Speed + 4 Roll = 7 (3) (4) Kyeltziv: 4 Speed + 3 Roll = 7 (3) (3) Drake 3: 4 Speed + 3 Roll = 7 (2) Drake 2: 5 Speed + 1 Roll = 6 Drake 4: 3 Speed + 2 Roll = 5 Miimas: 2 Speed + 1 Roll = 3
___Events___ Kyeltziv uses Power Flow +12 Strength
Drake 1 uses Kinetic Bolt on Tuhota Tuhota attempts to evade with Evade Drake 1: 10 Aim + 6 Roll = 16 vs 16 = 1 Roll + 15 Evasion :Tuhota Attack misses
Horoma uses Flare (30 Mana) on Drake 5 Drake 5 does not attempt to evade Attack lands, inflicting 73.5 Burn Drake 5 does not attempt to evade Attack lands, inflicting 28.5 Burn
Drake 5 dies
Horoma uses Flare (30 Mana) on Drake 3 Drake 3 attempts to evade with Evade Horoma: 18 Aim + 6 Roll = 24 vs 17 = 6 Roll + 11 Evasion :Drake 3 Attack lands, inflicting 73.5 Burn Drake 3 does not attempt to evade Attack lands, inflicting 28.5 Burn
Drake 3 dies
Horoma uses Flare (30 Mana) on Drake 2 Drake 2 attempts to evade with Evade Horoma: 18 Aim + 2 Roll = 20 vs 15 = 6 Roll + 9 Evasion :Drake 2 Attack lands, inflicting 73.5 Burn Drake 2 does not attempt to evade Attack lands, inflicting 28.5 Burn
Drake 2 dies
Tuhota uses Fireball on Drake 4 Drake 4 attempts to evade with Evade Tuhota: 12 Aim + 5 Roll = 17 vs 17 = 4 Roll + 13 Evasion :Drake 4 Attack misses
Tuhota uses Fireball on Drake 4 Drake 4 does not attempt to evade Attack lands, inflicting 48 Burn
Kyeltziv attacks (3 Stamina) Drake 4 (Head) Drake 4 does not attempt to evade Attack lands, inflicting 38 Trauma to Head
Kyeltziv attacks (3 Stamina) Drake 4 (Head) Drake 4 does not attempt to evade Attack lands, inflicting 38 Trauma to Head
Drake 4 dies
Miimas fires her rifle at Drake 1 Drake 1 attempts to evade with Evade Miimas: 18 Aim + 5 Roll = 23 vs 10 = 1 Roll + 9 Evasion :Drake 1 Attack lands, inflicting 18.5 Cut and 18.5 Trauma
Miimas attacks (8 Stamina) Drake 1 Drake is unable to evade Miimas: 18 Aim + 1 Roll = 19 vs 0 = :Drake 1 Attack lands, inflicting 36 Cut
A drake launches an energy bolt at Tuhota, who manages to evade, the bolt hitting the ground a distance away and exploding.
Pillars of flame erupt from Horoma’s palms, hitting one, then two, then three drakes, reducing them to piles of ash and bone Tuhota follows up with a missed fireball towards a Drake, and then landing a larger one, charring a large chunk of its body.
You rush to the charred drake, connecting a Power Flow’d, stamina-fueled warhammer swing to its head, and then another, bringing the beast down, while Miimas fires her rifle at the last Drake, leaving a grizzly bullet wound, and then rushes in with her saber, hacking deep into the reptile’s flesh.
The last living drake, shot and sliced, looks like it’s nearly dead. It’ll probably bleed out soon, and definitely doesn’t look interested in fighting anymore.
Grant: Looks like two intact cores from this fight. ____________________
-Magic Organ Fragment -Bag --Mana Stone (Mana: 20/22) --Mana Stone (Mana: 10/19) --Focus Stone (Kinetic Bolt, Blast Wave) --Release Stone (Release: 24)
-Leather Carrying Bag --Wooden Protection Totem (Mana: 121/150) ---Mana Stones (7/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/23) --Mana Stone (Mana: ?/22) --Mana Stone (Mana: ?/22) --Mana Stone (Mana: ?/20) --Mana Stone (Mana: ?/20) --Mana Stone (Mana: ?/19)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
"I see, perhaps I will take shelter for a moment."
You enter the tower, deactivating and putting away your lamp, and take a quick look around on the first floor to locate the stairs.
The layout looks fairly basic - four rooms around a staircase in the center. There are a few travellers resting in one of the rooms, and plenty of food to go around.
Heading up to the third floor, you peek into a room and see it occupied by a single chirop. She’s sitting against a wall, opened book in one hand and an opened paper package of food in the other.
In the space beside her is an array of metal, armored plates from a complete suit, disassembled and neatly arranged. A longsword is also there, along with a pack, a rolled up sleeping mat, and a lamp.
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Wed Nov 11, 2015 9:54 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 215)
"Of course; I'd hate to break a promise. I checked it out, and it looks to be true, several parts of Magusalto's infrastructure were targeted by some sort of organization. Communication is out like a light, and there's no guess as to when it'll be back."
>Store mana.
Wed Nov 11, 2015 1:16 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 215)
"Thanks, Tabi. I'll make it up to you somehow." "We'll go with you! I am eager to learn." >Depart with the strange gentleman to where he's staying at the edge of town.
Wed Nov 11, 2015 11:52 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 215)
"What do I have to do to get in possession of that blade? Aside from well, trading in my steel longsword. This looks very suitable for the foes me and my party might encounter in the future."
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