Roll to Dodge - Infidium (Writeup 7)
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Roll to Dodge - Infidium (Roll 252)
"We can either stay, or move. Suggestions?"
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Tue Jan 21, 2014 2:06 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll to Dodge - Infidium (Roll 252)
>Whisper, but loud enough for everyone in room to hear: "Besides being a little more quiet, I could easily create a distraction by shooting a trail blazer into the sky. We could then make a run to a more secure location. Depends on the distance we have on them though."
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Tue Jan 21, 2014 6:41 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Roll to Dodge - Infidium (Roll 252)
"Do what you have to do."
Flee when prompted.
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Tue Jan 21, 2014 7:13 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Infidium (Roll 253)
Roll 253 ____________________ (dragonxp) Cihas [ 3 ] = 3 > Isaac: "We can either stay, or move. Suggestions?""Besides being a little more quiet, I could easily create a distraction by shooting a trail blazer into the sky. We could then make a run to a more secure location. Depends on the distance we have on them though."Isaac: "Do what you have to do."Everyone gets ready... Conditions :- Burned Face - Missing Eyebrows (TorrentHKU) John Freemaneth [ 1 ] = 1 > "Probably still at the cave entrance trying to clear the block. I doubt they know you're back in control."Vattii: "Hmm, perhaps if I travelled some distance behind you, so you can explain to your allies before I arrive."Conditions :- Whirlwind Armor (+2 Physical Actions, +1 Movement/Dodging) -- (Energy: 37/50) (Roast Veg) Paradox Mist [ 1 + 4 ] = 5 > You head back to the cave entrance after a bit of navigational trouble, and with the water you collected along the way (about a bucket's worth), you begin trying to smash apart the large boulders into rubble while Aucupe digs away with a giant hard-light shovel. The entrance is blocked by a lot of rubble, and you might be at this for a while. Conditions :- Torrential Armor (+4 Casting/Attacks) -- (Energy: 31/50) (Nighthawk) Kyros Deiimor [ 3 + (Strength: + 2 + 2 + 2 - 2) + (Accuracy/Block: +2 + 2 + 2) + (Movement/Evasion: + 2 + 2) ] = 7 (Strength), 9 (Accuracy/Block), 7 (Move/Evade) > Dashing inbetween the two Armored Drakes, you strike at them at the same time, killing the one on your right with Talon and barely scratching the one on your left with your greatsword. Heading into the mob to the North east, you cut down a Caster and a Ripper, and then go into a frenzy dodging and blocking all of the giant claw swings coming your way. Now surrounded, you don't have any room to evade the glowing pinkish energy bolts dropping down above, but they face and vanish before reaching your position. A fireball flares into life in the watch tower's gate, revealing two chirop standing there, before the flame soars outward and into a mob of drakes. (See Combat Maps) Conditions :(none) (Harzipan) Isaac [ 5 ] = 5 > "We can either stay, or move. Suggestions?"Cihas: "Besides being a little more quiet, I could easily create a distraction by shooting a trail blazer into the sky. We could then make a run to a more secure location. Depends on the distance we have on them though.""Do what you have to do."You, Maargral, and Feiar get ready to run, waiting for the signal... Conditions :(None) (NPC) Aucupe[ 1 ] = 1 > ~ Conditions : - Lucida Armor (+2 Physical Actions, +1 Movement/Dodging) -- (Energy: 28/50) (NPC) Vattii[ - ] = - > ~ Conditions : - Ultima Armor (+3 Actions) -- (Energy: 53/180) (NPC) Koa Tsinthula[ 6 ] = 6 > ~ Conditions : - Missing Right Forearm (NPC) Ettiin Enku[ - ] = - > ~ Conditions : - Wing-bone Claws - Bruising (-2 movement) (NPC) Blizzard[ - ] = - > ~ Conditions : - Blizzard Armor (+2 Physical Actions, +1 Movement/Dodging) -- (Energy: 33/40) (NPC) Feiar[ - ] = - > ~ Conditions : - Sprained Ankle (NPC) Maargral[ - ] = - > ~ Conditions : (None) World Events:Time of day: Night MapsCombat MapsWorld Map
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Thu Jan 23, 2014 2:53 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Infidium (Roll 252)
> Power Flow to legs, kick off the ground and get into the air. Drop back down on top of another drake, dispatch it with Talon and keep fighting. Start focusing on using Talon for offense and my other sword for defense, but of course use both defensively if I really need to block.
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Thu Jan 23, 2014 4:03 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Infidium (Roll 252)
> Head over to the cave entrance. "Hey guys. Good news. I made friends with that dragon."
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Thu Jan 23, 2014 4:57 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll to Dodge - Infidium (Roll 252)
>Shoot off a trail blazer into the sky towards the noises, then run like cray
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Thu Jan 23, 2014 6:01 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Infidium (Roll 252)
"What do we do now then? Back to town or through the hills?"
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Thu Jan 23, 2014 6:28 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Roll to Dodge - Infidium (Roll 252)
Follow the Cihas.
"Maargral, you know this place better than us. Any idea where to go?"
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Thu Jan 23, 2014 7:44 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Infidium (Roll 252)
"Somehow I doubt a giant armored dragon would just be welcomed with open arms. I have no idea though, let's ask him." > Lead Cupe and Mist to Vattii
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Thu Jan 23, 2014 8:22 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Infidium (Roll 254)
Roll 254 ____________________ (dragonxp) Cihas [ 4 ] = 4 > You fire a Trailblazer in the direction of the sounds of combat, and then dash out of the smokehouse as fast as you can, Isaac, Feiar, and Maargral following behind. Isaac: "Maargral, you know this place better than us. Any idea where to go?"Maargral: "The chief's home in the center of the city is as strong as a fort, it must be safe from the scaled beasts."The four of you run towards the heart of the city as crazed lupus run towards the smokehouse, too eager to inspect the blaze and smell of meat to pay you any mind. As you travel deeper into the town, you see a larger, cylindrical building made of stone, looking like a very short but wide watch tower. Conditions :- Burned Face - Missing Eyebrows (TorrentHKU) John Freemaneth [ 5 ] = - > You head back over to the cave entrance, with Vattii following some distance behind as silently as a giant metal dragon can. "Hey guys. Good news. I made friends with that dragon."Aucupe: "Yay."Mist: "What do we do now then? Back to town or through the hills?""Somehow I doubt a giant armored dragon would just be welcomed with open arms. I have no idea though, let's ask him."You turn around, and see Vattii poke his head out from behind several trees. Vattii: "I would say that the best course of action is for you six to head back to the city, inform them of my intentions, and signal to me when I may arrive without causing alarm."Conditions :- Whirlwind Armor (+2 Physical Actions, +1 Movement/Dodging) -- (Energy: 38/50) (Roast Veg) Paradox Mist [ 4 ] = - > You turn around to see John walking out of the shadow of the trees. John: "Hey guys. Good news. I made friends with that dragon."Aucupe: "Yay.""What do we do now then? Back to town or through the hills?"John: "Somehow I doubt a giant armored dragon would just be welcomed with open arms. I have no idea though, let's ask him."John turns around, and you see the shining metal of the dragon's head poking up from the trees. A low, booming voice erupts from the dragon's maw, its jaw barely moving as the voice reaches your ears. ???: "I would say that the best course of action is for you six to head back to the city, inform them of my intentions, and signal to me when I may arrive without causing alarm."Conditions :- Torrential Armor (+4 Casting/Attacks) -- (Energy: 32/50) (Nighthawk) Kyros Deiimor [ 2 + (Strength: + 2 + 2 + 2 - 2) + (Accuracy/Block: +2 + 2 + 2) + (Movement/Evasion: + 2 + 2) ] = 6 (Strength), 8 (Accuracy/Block), 6 (Move/Evade) > Kinetically powering your legs, you leap up into the air and drop back down onto a ripper drake, shoving Talon into the back of its neck. Jumping off of the dead drake, you slice through an armored drake's head with Talon, batter away a swipe from another armored one with your greatsword, and dispatch another ripper with a deep slash through its shoulder and torso. The remaing drakes near you seem to back off, and the others around the tower pull into what looks like battle formations. All appear to be wary of you, however, making no more approaches. Above, a roar sounds out, followed by shrieking and loud energetic cracks. Looking up, a chirop and a green dragon drive away the flying drakes overhead, clearing the skies of the menace. (See Combat Maps) Conditions :(none) (Harzipan) Isaac [ 6 ] = - > Cihas aims at the sounds of combat and releases and arrow, a column of fire appearing in its wake, and then the four of you dash out of the smokehouse and away. "Maargral, you know this place better than us. Any idea where to go?"Maargral: "The chief's home in the center of the city is as strong as a fort, it must be safe from the scaled beasts."The four of you run towards the heart of the city as crazed lupus run towards the smokehouse, too eager to inspect the blaze and smell of meat to pay you any mind. As you travel deeper into the town, you see a larger, cylindrical building made of stone, looking like a very short but wide watch tower. Conditions :(None) (NPC) Aucupe[ 5 ] = - > ~ Conditions : - Lucida Armor (+2 Physical Actions, +1 Movement/Dodging) -- (Energy: 29/50) (NPC) Vattii[ 5 ] = - > ~ Conditions : - Ultima Armor (+3 Actions) -- (Energy: 54/180) (NPC) Koa Tsinthula[ 6 ] = 6 > ~ Conditions : - Missing Right Forearm (NPC) Ettiin Enku[ 5 - 2 ] = 3 > ~ Conditions : - Wing-bone Claws - Bruising (-2 movement) (NPC) Blizzard[ 1 ] = - > ~ Conditions : - Blizzard Armor (+2 Physical Actions, +1 Movement/Dodging) -- (Energy: 34/40) (NPC) Feiar[ 2 ] = - > ~ Conditions : - Sprained Ankle (NPC) Maargral[ 4 ] = - > ~ Conditions : (None) World Events:Time of day: Night MapsCombat MapsWorld Map
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Fri Jan 24, 2014 9:13 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Infidium (Roll 254)
> That's a good idea. Let's do that I suppose.
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Sat Jan 25, 2014 1:03 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Infidium (Roll 254)
> That
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Sat Jan 25, 2014 1:44 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Infidium (Roll 254 - 1)
Roll 254 - 1 ____________________
(TorrentHKU) John Freemaneth [ - ] = - >
You, Mist, and Aucupe make a long trek back to Vranhal, which is mostly uneventful. However, upon reaching the city wall, you can see columns of smoke reflecting the light of fires in the city, and the sounds of shouting can be heard.
Through the metal portcullis, you can see that numerous buildings all around the city are on fire, and dead and wounded are lying here and there. The portcullis raises, and a robed man at the top of the wall yells at the three of you to get inside.
__________
(Roast Veg) Paradox Mist [ - ] = - >
You, John, and Aucupe make a long trek back to Vranhal, which is mostly uneventful. However, upon reaching the city wall, you can see columns of smoke reflecting the light of fires in the city, and the sounds of shouting can be heard.
Through the metal portcullis, you can see that numerous buildings all around the city are on fire, and dead and wounded are lying here and there. The portcullis raises, and a robed man at the top of the wall yells at the three of you to get inside.
__________
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Mon Jan 27, 2014 4:30 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Infidium (Roll 254 - 1)
> Air boosted wallrun up to the top, land next to the robed guy. "What happened here?! We were gone for just a few hours!"
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Mon Jan 27, 2014 5:07 am |
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