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 Roll To Die - ENDED 
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Data Realms Elite
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Location: Hell.
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Post Re: Roll To Die
"I've got a bad feeling about this."
Keep the gun ready. If anything hostile appears, waste them.


Wed Dec 25, 2013 2:38 pm
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Post Re: Roll To Die
>Aim at the clone in the middle of the room. If it's hostile, fire.


Wed Dec 25, 2013 4:03 pm
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Post Re: Roll To Die
>Fire at the thing in the center of the room. No hesitations.


Wed Dec 25, 2013 7:02 pm
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
Lucem wrote:
In what way is the Silver Bullet Gauss Rifle a "shotgun like weapon"?

It fires a tight spread of slugs, accurate at moderate ranges, but has virtually no damage drop-off, unlike a regular shotgun.

The Chairman wrote:
Can I hit something with the grenade machinegun while using the jet pack?

Yes you can, but will have a slight accuracy penalty if you are moving fast.


Wed Dec 25, 2013 9:49 pm
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Location: Terra, Slovakia
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Post Re: Roll To Die
>Activate cloak and aim at the guy in the middle.


Wed Dec 25, 2013 10:23 pm
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Post Re: Roll To Die
Welp, I'm assuming that the gauss rifle can hit the guy in the middle.

> Move south a few meters to prevent crossfire. Activate my advanced targeting reticule and fire with my gauss rifle at the figure if #15's fire provokes hostile action.


Thu Dec 26, 2013 12:09 am
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Data Realms Elite
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Post Re: Roll To Die
> Set up my launcher ready to fire on the target.


Thu Dec 26, 2013 10:00 pm
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Data Realms Elite
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Post Re: Roll To Die
Rolling
1 [UNKNOWN]

Roast Veg
Clone #25969 [8] > Set up my launcher ready to fire on the target.
You prepare yourself to fire on the black-suited clone, and just as you get yourself aimed and ready it bursts into a raging black monstrosity. Well crap.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating
-Well Aimed [+2 to hit next turn]


Lucem
Clone #25970 [3+1=4] > Move south a few meters to prevent crossfire. Activate my advanced targeting reticule and fire with my gauss rifle at the figure if #15's fire provokes hostile action.
You bring up your Boresight and take aim at the figure, it jumps up and suddenly a black field of energy springs up around it, at which your trigger finger twitches, but you failed to adjust your aim for it getting up, and your shot merely punches several holes in the floor.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [2/3]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [7] >Activate cloak and aim at the guy in the middle.
After activating up your Stealth Generator you take aim on the figure, wary of its sudden transformation.
Abilities:
Inventory:
-Plasma Rifle [100%] [--------]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [85%] [ACTIVE]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]
-Well Aimed [+2 to hit next turn]


caekdaemon
Clone #25993 [6] "I've got a bad feeling about this." Keep the gun ready. If anything hostile appears, waste them.
Regretting opening your mouth almost instantly, the figure gets up and for the split second before its wreathed in energy you see that their eyes appear to be replaced with cybernetics, and their mouth has what must be a respirator grafted over it... that's not ominous at all.
Abilities:
Inventory:
-Linked Capacitor PPC [100%] [--------]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [5] >Fire at the thing in the center of the room. No hesitations.
Deciding that the figure is hostile you open fire with a pair of plasma bolts, a field of black energy springs to life around it just before the first flies past its head, but then the second hits albeit to seemingly minimal effect.
Abilities:
Inventory:
-Plasma Rifle [84%] [||------]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms


The Chairman
Clone #26016 [7] >Aim at the clone in the middle of the room. If it's hostile, fire.
Figuring that giant black claws is a very likely indicator of hostile, you open fire on the figure, showering it and its immediate proximity in explosions, its only reaction to your fire is to turn to face you.
Abilities:
Inventory:
-Grenade Machinegun [70/80]
-Powered Armour
-Jet Pack
Conditions:
-Scarred Neck
-Scarred Chest


Game Events:
All of a sudden the seventh clone jumps to its feet and as soon as it is standing the device on its back emits a horrendous shriek as some strange flickering energy that seems to fade from black to green to purple flows out from it rapidly encasing the clone, after the energy has stopped flowing over the clone, you find it hard to make out details on it, it now appears as more of a solid black silhouette with odd green and purple ripples spreading across it, spines that seem to form and disappear at random and large claws in place of hands. that's not a very friendly look.

Map:
Image


Tue Dec 31, 2013 3:23 am
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Data Realms Elite
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Post Re: Roll To Die
> Fire.


Tue Dec 31, 2013 4:50 am
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Post Re: Roll To Die
>Turn on targeting system, kill the... thing.


Tue Dec 31, 2013 5:00 am
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Data Realms Elite
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Post Re: Roll To Die
Fire. Blow that ♥♥♥♥ into the next dimension.

"Sorry, brother."


Tue Dec 31, 2013 5:12 am
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Post Re: Roll To Die
> Kill the lich!


Tue Dec 31, 2013 6:33 am
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Post Re: Roll To Die
Quote:
its only reaction to your fire is to turn to face you.

Well, ♥♥♥♥.

>Take off with the jetpack and continue firing.


Tue Dec 31, 2013 9:38 am
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Location: Terra, Slovakia
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Post Re: Roll To Die
>Turn on my targeting system and fire.


Tue Dec 31, 2013 6:32 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
4 [UNKNOWN]

Roast Veg
Clone #25969 [2+2=4] > Fire.
You fire at the clone, but a split second before your rockets hit, it dashes forwards towards #26016 causing them to miss.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [2+1=3] > Kill the lich!
Mildly horrified by its sudden transformation, you try and shoot the clone, but its sudden burst of speed caues you to miss again.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [1/3]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [4+1=5] >Turn on my targeting system and fire.
Turning on your targeting system, you fire on the clone, but with its burst of speed only one of your shots manage to hit.
Abilities:
Inventory:
-Plasma Rifle [84%] [||------]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [65%] [ACTIVE]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]
-Well Aimed [+2 to hit next turn]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


caekdaemon
Clone #25993 [7] "Sorry, brother." Fire. Blow that ♥♥♥♥ into the next dimension.
Hoping to put the clone out of its probable misery you fire your PPC at it, sending a lance of man-made lightning shrieking into its back, which blossoms into a shower of energy, you then notice the energy sheathing it seem to flicker and fade slightly.
Abilities:
Inventory:
-Linked Capacitor PPC [80%] [||||----]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [4+1=5] >Turn on targeting system, kill the... thing.
After bringing your targeting system up you fire at it again, but even with its assistance you only score one hit again.
Abilities:
Inventory:
-Plasma Rifle [68%] [||||----]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [3] >Take off with the jetpack and continue firing.
Kicking you jetpack into life you take off into the air, only to see the clone lift from the floor and start rushing towards you, but your burst of grenade fire is thrown off by its sudden movement causing them to all miss.
Abilities:
Inventory:
-Grenade Machinegun [60/80]
-Powered Armour
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Scarred Chest


Game Events:
The clone suddenly lifts a short distance from the floor, before moving at a significant speed towards #26016, your fire seems to be having some effect on it, as the energy surrounding it flickers slightly.

Map:
Image


Last edited by Amazigh on Sun Jan 12, 2014 6:32 am, edited 1 time in total.



Sun Jan 12, 2014 5:21 am
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