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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
"Spread out!"

Move away from the main group and stay very still.


Sat Oct 13, 2012 11:25 am
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
Send clone far away, change counsciousness if the real me is threatened. Also try to make the roots of the plants nearby way larger so they shake to say where the worm is going to go


Sat Oct 13, 2012 4:13 pm
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
> Use Chaotic Shapeshifting to grow some wings and take to the skies.


Sat Oct 13, 2012 4:29 pm
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
(OCC: I thought I posted my action..?)
>Use my telekinesis to throw a group of crows into the ground.


Sat Oct 13, 2012 6:04 pm
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
Phd wrote:
(OCC: I thought I posted my action..?)

Not for the latest roll. I just checked again.
Also, don't take what I said in the roll seriously. If I was actually upset with you (for missing ONE action? That's just being oversensitive), you'd probably be on fire or something. :wink:


Sat Oct 13, 2012 8:45 pm
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
Walk on my hands after morphing my arms so they are much longer, with very large hands, to avoid being detected by the worm. Use my primal beast senses to avoid the worm.


Sat Oct 13, 2012 10:11 pm
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
Oh.

We need an action from Torrent. Of all people. Huh. That's unusual.

I'll wait a day or two, since the weekend is just starting. Roll is guaranteed to happen before Monday, so you have until then to post, Torrs.


Sat Oct 20, 2012 12:24 am
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
HERP
> Be ready to dodge. Even if it comes up underneath me, not much I can do to attack it.
Unless I, say, dodged to the side right as it came up then held my knife out to the side so the worm rose up into it and sliced itself in half when it emerged from the earth.


Sat Oct 20, 2012 12:44 am
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
Thank ya kindly, I'll be rolling naow.

(I just realized a battle with an underground creature that can only attack one person at a time is going to be really, really dumb. Whelp, might as well make the most of it.)
__________________________________________________________________________________________________________________________________

Torrent (Gillian) (4)

You prepare to dodge, but the worm can only attack one person at a time, and it's not you.




Ociamarru (Nikolai) (6)

Your left sword-arm doesn't seem to be changing, and the demon isn't coming off either. Your right does, however. Now you look strange and deformed with one huge hand and one sword arm. Hm.
You easily sense the location of the worm while it is within the earth. It's pretty far from you. In fact, it seems to be moving towards...

"JOHN!"




caekdaemon (Anderson) (10) (Gotta love how you get a 10 on such a simple action.)

"Spread out!"
You move away from the others until you reach a safe distance. Then you stand still.
Extremely. Still.
You're standing so still that you could pass for a statue.

Gained Play Dead! This passive skill gives you a +4 (since it's such a damn uncommon thing to do) to acting like you've bit the dust. Enemies won't even think before stepping over you if you're lying down on the battlefield!

The incredible stupidity of this new skill enrages you! Rage +3!

Your Developing Swordsmanship has also been activated (because I should have done that last turn)!
Gained Swordsmanship! This passive ability raises attacks with a sword by +1!




CaveCricket (Raphael) (10) (... Wow.)

You grow the most badass pair of wings ever seen by human eyes. Their tops are covered in protective scales, while the undersides are coated with long feathers that can each move individually to change your flight path. The edges are bound in hollow, but sturdy bones with little decorative spikes at each joint. The whole package attaches to two points near the top of your back.

You take off, and it feels like you hardly have to do any work. The air holds you secure and carries you wherever you wish to go.

This transformation is now LEARNED. You may activate and deactivate it at any time without having to make a roll.




Tokochiro (Johni) (7)

Your clone dutifully departs, moving a good 20 meters away from you before coming to a stop. Meanwhile, you urge the nearby grasses to grow longer roots, and they have the desired effect. The grass in the area now shakes slightly whenever the worm passes near.

Wait. It's shaking now. And it's heading for...

"JOHN!"




Phd (John Adams) (3)

Uh... the crow demons are dead and gone. Well, all but a few of them, anyway. And you have a new contender to deal with (I think you forgot to read events in the last roll).
Why is the ground shaking, again?

You hear two voices simultaneously shout, "JOHN!" and see the grass under your feet ripple before you're hit by an eruption of earth.

You go flying into the air, and two gigantic shadows, which you quickly identify as jaws, are closing in on either side while you spiral through space.



NPCs

Gabriel (7)

Nothing happens to Gabriel.




Terry (8)

Nothing happens to Terry.



Locations
-N/A

______________________________________________________________________________________________________

Events:

The worm is traveling in an upward arc, closing its mouth over John Adams (Phd). This is a tense situation. What do.


Sat Oct 20, 2012 1:21 am
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
> Well. That's regrettable. Chaos Animate one of my knives so it floats around me and stabs anyone who gets close. Stay away from the others for a little bit.
OH! One of the light orbs, go fly up to John, really fast, so that he has some light inside the worm's belly.


Sat Oct 20, 2012 1:41 am
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
"Good ♥♥♥♥ thing this ain't in a desert! Hell, imagine if someone could ride that thing!"

hurrr durrr Dune reference hurr durrr

"Anyone mind throwing me at that thing?"


Sat Oct 20, 2012 2:11 am
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
> Swoop down and, with my Sword Trance and Nikolai's absurdly sharp longsword, slice off the worm's upper jaw. Or whichever happens to be closer. Try not to hit John.


Sat Oct 20, 2012 2:23 am
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
>Use my telekinesis to push me away from the jaws and into the ground, preferably not under the worm.


Sat Oct 20, 2012 4:26 pm
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
Fling off the demon then fix my weird-ass asymmetry, hand-walking toward the worm to do some damage.


Sat Oct 20, 2012 6:38 pm
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Post Re: Roll to Dodge - Illusia - (Roll #107) Worms Armageddon?
"Guess you guys do mind throwing me. 'right then."

Find someway to attack the enemy.

I kinda can't reach the enemy :(


Sat Oct 20, 2012 9:25 pm
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