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 Roll To Die - ENDED 
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Data Realms Elite
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Post Re: Roll To Die
Continue crawling while applying pressure on the gunshot wounds to slow the bleeding.

My guy must have Hemophilia since it won't slow down on it's own, even slightly.

Also, power armour seems worthless.


Mon Sep 16, 2013 4:37 pm
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Data Realms Elite
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Post Re: Roll To Die
> Fire at the plasma drone.


Mon Sep 16, 2013 5:50 pm
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Post Re: Roll To Die
Owowowow.
> Activate cloak and keep dodging.


Also, I feel bad for being so lucky. Hope I don't jinx it.


Last edited by Hyperion110 on Tue Sep 17, 2013 1:38 pm, edited 1 time in total.



Mon Sep 16, 2013 8:29 pm
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Data Realms Elite
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Post Re: Roll To Die
caekdaemon wrote:
My guy must have Hemophilia since it won't slow down on it's own, even slightly.

Also, power armour seems worthless.

by "gets worse" I mean the amount of blood you've lost will start affecting you adversely.

Also, if you didn't have power armour, you'd be a big pile of dead by now.


Mon Sep 16, 2013 9:49 pm
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Post Re: Roll To Die
Herp derp get up and fire


Thu Sep 19, 2013 11:03 pm
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Post Re: Roll To Die
> Interrupt the plasma drone's attack by firing the remaining grenades directly at it.


Fri Sep 20, 2013 2:00 am
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Post Re: Roll To Die
Rolling
2 [Hammer Droid]
6 [Plasma Droid]

Roast Veg
Clone #25969 [4] > Fire at the plasma drone.
You unload a pair of rockets at the Drone, but it staggers to the side from being hit by #25970s grenades and your rockets miss.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Machinegun [30/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [6] > Interrupt the plasma drone's attack by firing the remaining grenades directly at it.
Firing a pair of grenades at the Droid, you hit and tear off some of is armour from its remaining cannon.
Abilities:
Inventory:
-Plasma Caster [24%] [--------]
-Auto Grenade Launcher [Looted] [2/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Punctured Left Leg [slowed movement]


Hyperion110
Clone #25982 [1-1=1] > Activate cloak and keep dodging.
Activating your cloak and dodging to the side you manage to avoid a stream of machinegun fire by the barest margin.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Shotgun [4/6]
-Stealth Generator [85%] [ACTIVE]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]
-Bullet wound
-Bleeding [-1 to some actions]


caekdaemon
Clone #25993 [6-2=4] Continue crawling while applying pressure on the gunshot wounds to slow the bleeding.
You manage to staunch some of your bleeding with one hand while crawling along, but you're still not feeling all that great.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Chest Plating Missing
--Frame Heavily Damaged
---Actuators crippled [movement severely impaired]
--Power Cell Critical [significant movement speed penalties]
--Helmet Removed
-Medium Force Barrier [24%]
Conditions:
-Scarred Face
-Severe Bruising [-1 to most actions] [1 turn]
-Severe Bullet Wounds, Chest [-1 to most actions]
-Bleeding [-1 to some actions]
-Severe Bloodloss [-1 to all Rolls] [2 Turns]


Tokochiro
Clone #25994 [4-1=3] Herp derp get up and fire
Before you can even try waking up, a blast of plasma rakes across your back and after a moment your armours abused reactor detonates, reducing your torso to a unrecognisable pulp.
Abilities:
Inventory:
-Minigun [100/400]
-Powered Armour
--Melted Deformed Left Arm Plating [Reduced mobility]
--Melted Deformed Right Arm Plating [Reduced mobility]
--Back Plating Destroyed
--Melted Left Leg Plating [Reduced mobility]
--Melted Right Leg Plating [Reduced mobility
--Systems damaged [functionality impaired]
Conditions:
-Stronger limbs
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-Weak [reduced physical strength]
-Pulped Torso
-DEAD


Game Events:
The Hammer Droid continues firing at #25982, meanwhile the northern Plasma Drone shoots at #25994, it's shot sweeps across him, and reduces his torso to a hot mess.
#25994 Has Died, On Room clearance the next two Clones will be Deployed. [That's moonglow2941 and Izen]

Map:
Image


Last edited by Amazigh on Thu Oct 03, 2013 1:40 am, edited 3 times in total.



Thu Oct 03, 2013 1:06 am
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Data Realms Elite
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Post Re: Roll To Die
About time I got a decent number. A six. Damn straight.


Thu Oct 03, 2013 1:10 am
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Post Re: Roll To Die
>Get behind the bot and aim at it's back.


Thu Oct 03, 2013 3:02 pm
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Data Realms Elite
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Post Re: Roll To Die
Keep trying to staunch the bleeding while pretending to be dead.


Thu Oct 03, 2013 4:02 pm
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Data Realms Elite
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Post Re: Roll To Die
> Reload


Thu Oct 03, 2013 8:53 pm
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Post Re: Roll To Die
> Leap over the barrier while firing the two grenades left at the drone. Sprint towards #3.


Fri Oct 04, 2013 3:16 am
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Post Re: Roll To Die
caekdaemon wrote:
Keep trying to staunch the bleeding while pretending to be dead.

That's... not going to work. Tokochiro played dead really well and he still got totalled. Just saying.


Fri Oct 04, 2013 6:37 pm
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Data Realms Elite
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Post Re: Roll To Die
ROLLING
3 [Hammer Droid]
2 [Plasma Droid]

Roast Veg
Clone #25969 [8] > Reload
You check that your Rocket Launcher is reloading, and find it to be doing so just fine.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||||----]
-Machinegun [30/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [4] > Leap over the barrier while firing the two grenades left at the drone. Sprint towards #3.
While leaping over the barrier you launch a pair of grenades at the Droid, but you fail to aim and leap at the same time and they sail off to the side, after which you start heading towards #25993.
Abilities:
Inventory:
-Plasma Caster [32%] [--------]
-Auto Grenade Launcher [Looted] [0/4] [--------]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Punctured Left Leg [slowed movement]


Hyperion110
Clone #25982 [8-1=7] >Get behind the bot and aim at it's back.
Satisfied that you are safe for now at least you get behind the Droid and aim at the beach in its armour.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Shotgun [4/6]
-Stealth Generator [65%] [ACTIVE]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]
-Bullet wound
-Bleeding [-1 to some actions]
-Well Aimed [+2 to shooting next turn]


caekdaemon
Clone #25993 [8-2=6] Keep trying to staunch the bleeding while pretending to be dead.
Keeping yourself as still as possible you manage to apply enough pressure to your wounds that they more or less stop bleeding, but you feel that the wounds would start bleeding again as soon as you removed the slightest bit of pressure.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Chest Plating Missing
--Frame Heavily Damaged
---Actuators crippled [movement severely impaired]
--Power Cell Critical [significant movement speed penalties]
--Helmet Removed
-Medium Force Barrier [32%]
Conditions:
-Scarred Face
-Severe Bullet Wounds, Chest [-1 to most actions]
-Bleeding [-1 to some actions]
-Severe Bloodloss [-1 to all Rolls] [2 Turns] [PAUSED]


Game Events:
The Hammer Droid swings its aim over in the direction of #25969 and #25970 while the northern Plasma Drone turns back to aiming at #25970.

Map:
Image


Mon Oct 21, 2013 3:25 am
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Post Re: Roll To Die
Maintain the status quo.


Mon Oct 21, 2013 7:19 pm
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