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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
"No one. And I mean no one, interrupts me in the middle of the night while I am sleeping!"
BLOOD FOR THE BLOOD GOOOOOOOOOOOOOOOD! But seriously, rip and tear every enemy I can find. Forget about defence, pure attack.


Sat Sep 01, 2012 8:13 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
> Make some light orbs around the camp so we can see and fight these bastards properly.
In fact, Chaotic Animate the light orbs to follow the birds around.


Sat Sep 01, 2012 9:56 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
Also, you forgot Raphael's good swordman passive xD


Sat Sep 01, 2012 10:36 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
Tokochiro wrote:
Also, you forgot Raphael's good swordman passive xD

Yep. That's what school does to me. Brings back my instinct to forget about things.


Sat Sep 01, 2012 11:13 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
> Do the leaf-cutting exercise. Except the flying demon things are my leaves.


Sun Sep 02, 2012 5:10 am
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
>Fire to gun into a large group of them, then at a few induviduals


Sat Sep 08, 2012 5:48 am
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Post Re: Roll to Dodge - Illusia - (Roll #105) Whoops, ambush.
God I'm horrible, waiting a month to update this.

Anyway, guys, (if you're still bothering to keep up with this...) I'm making a couple little changes to the game.
And I can sum the first one up in a few words: Less annoying pain modifiers.
I'm sure you're all happy about that. Healing is less necessary because bruises and little cuts aren't going to make you half-useless. Light bruises do absolutely nothing, heavy bruising will now give you a -1 as opposed to anything bigger. Broken bones and big, nasty gashes and such will give you the larger, harder to deal with modifiers that you need to get healed.

Secondly, I'm going to be dividing enemies into two types:
Grunts, and Veterans.
Up until this point, I've considered every enemy a Veteran, meaning that I've given them their own dodge rolls. NO MORE. These Crow Demons you're fighting are Grunts, meaning several of them easily go down in a single turn if you roll well. They have no dodge rolls, so the number that you take out is fully dependent on how well YOU roll.
There will still be a few Veterans. Bosses that are small enough to effectively dodge attacks are considered Veterans, and a besides that, there will usually be a few non-boss Veterans in any given fight.

Except this one. :P

So, without further ado, let's bring this back, shall we?

__________________________________________________________________________________________________________________________________

Torrent (Gillian) (10)

You take the surrounding light and pack it tightly into half a dozen floating orbs which radiate light, then you animate them, giving them a will to follow the Crow Demons around as they fly.
Something unexpected happens.

The demons start catching fire.

One of them charges straight at you, its left half covered in flames (11 v. 7) It loses control of its flight halfway to you and goes spinning, but still manages to smack you square in the chest. You throw it off of yourself quickly, and manage to avoid getting anything more than a bruise.

Your actions this turn disposed of 6 demons!




Ociamarru (Nikolai) (11)

Your arms conform to your thoughts, and razor-sharp claws shoot out. They're not nearly as long as you'd wanted them, but they'll tear through things easily enough.
You leap into the air as one of the screeching shapes flies by, and snag its leg. The ugly face tries to take a bite out of you, (3 v. 12) but you give it a taste of the claws on your other hand instead, and it goes falling to earth, black blood spraying from several holes in its face. It collides with another demon on the way, while you land gracefully on the ground.

(10 v. 12) You immediately spin around as another enemy aims to chomp on you, but you can't move fast enough to avoid the attack, and can only block off the onslaught with your arms... which happen to be pretty much invincible. When the creature stops snapping at you, you smack it in the head and hear a crack. It falls limply to the floor.

Your actions this turn disposed of 3 demons!




caekdaemon (Anderson) (1 + 2 = 3)

"No one. And I mean no one, interrupts me in the middle of the night while I am-"

*Fwap* (12 v. 9) You barely stop one of the feathered fiends from fixing you a new face. It collides with Widdy, who had the sense to move himself to block the attack, and you both go tumbling to the ground. The creep keeps trying to bite you, and the two of you struggle for a little while before you manage to kick it off of yourself.

You did not dispose of any demons this turn.

(Also, I did you a little favor and factored in some bonuses you get for wielding Widdy. I couldn't make them too high, because I thought that would just be a little OP, but I made them large enough to make a difference in battle.)




CaveCricket (Raphael) (5 + 1 = 6)

You draw your sword and charge into the midst of the enemies. They're flying all around you, swerving and screeching as they dive, trying to land a blow, (3 v. 5) but you evade them and swing your sword, slicing the tail off of one and sending it down to earth, where it writhes in pain.

Your actions this turn disposed of 1 demon!




Tokochiro (Johni) (7)

(Finally, your taekwondo will come in handy, since these enemies don't have weapons.)

You work on the spikes that adorn your boots, and they grow a little larger. Not large enough to do anything useful, but you're nearly there.
You also summon a clone, and he unwillingly complies, appearing next to you.

And right in time, too. A duo of demons charges from the sky (10 v. 4 & 10) and you skillfully push it aside, changing its trajectory so it goes hurtling past you. (3 v. 1) Your clone was less lucky - he's lying on the ground, trying to keep his foe from tearing out his jugular.

You did not dispose of any demons this turn.




Phd (John Adams) (2)

You shoot your gun into the midst of the group, but don't manage to hit a single one of them. The shot does cause them to scatter, though, and you fix your sights on a single one and...
*Click Click Click*
The gun doesn't respond. Is it out of ammo or something?

You did not dispose of any demons this turn.



NPCs

Gabriel (8 + 2 = 10)

Gabriel shifts his sword into a long, almost spear-like shape, and begins plucking the birds out of the air with incredibly accurate thrusts. The third Crow Demon gets stuck on his blade, so he whips it around, shifting the weapon again into its original form, and the beast goes flying into another of its kind.

The majority of the enemies avoid him after this, but one courageous demon swoops in low. (5 v. 7) Gabriel throws himself OVER the enemy, spinning his sword in mid-air and putting a gash in its back.

Gabriel gained Counter-Stance!

Gabriel's actions this turn have disposed of 5 Crow Demons!




Terry (5 + 1 = 6)

Terry manages to swipe a single demon with an oversized fist, but most of them are keeping their distance from his gargantuan golem, and he can't do any more damage.

Terry's actions this turn have disposed of 1 Crow Demon!



Locations
-N/A

______________________________________________________________________________________________________

Events:

The battle wears on.

Crow Demons
-6
-3
-1
-5
-1

27/45 remaining.


Sat Oct 06, 2012 5:16 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
Go full out offense.
"I'm going to tear out your organs, rip off your feathers and rost your broken body over a fire for dinner. I'll throw your unborn children into a boiling pan and have them for a snack. Fear me, for I am your end"


Sat Oct 06, 2012 5:24 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
"They're vulnerable to light!"
> Orbs: Continue your accidental assault. Two of you, come ride my shoulders for now. Twinkle Aegis, go!
Gillian: Force-Imbuement knife-punch any demons that have the balls to get closer.


Sat Oct 06, 2012 5:53 pm
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Post Re: Roll to Dodge - Illusia - (Roll #104) Whoops, ambush.
> HACKING FRENZY


Sat Oct 06, 2012 5:54 pm
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Post Re: Roll to Dodge - Illusia - (Roll #105) Whoops, ambush.
Wield my sword and go help my clone. Order him to distract the demons so I can go HACK&SLASH


Sun Oct 07, 2012 3:25 am
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Post Re: Roll to Dodge - Illusia - (Roll #105) Whoops, ambush.
From my shoulder to my elbow, my arms are now twice as thick and three times as muscular; from my elbow down, there are now two wide, very brutal blades extending three feet out. Use these to tear those demons up.

I'm thinking something like a macuahuitl.


Sun Oct 07, 2012 10:07 pm
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Post Re: Roll to Dodge - Illusia - (Roll #105) Whoops, ambush.
Ociamarru wrote:
macuahuitl.

Maca-hui-what?

Well, your description was good enough, so no problem implementing it. I'm just a little afraid if you expect the average person to know what that is. :P


Sun Oct 07, 2012 11:25 pm
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Post Re: Roll to Dodge - Illusia - (Roll #105) Whoops, ambush.
Phd, get yer action posted within 2 days. I roll on Fridays.


Tue Oct 09, 2012 11:21 pm
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Post Re: Roll to Dodge - Illusia - (Roll #106) Whoops, ambush.
Friday update, as promised, although it is a little late. I had stuff to do.
__________________________________________________________________________________________________________________________________

Torrent (Gillian) (3)

"They're vulnerable to light!"
Two of your orbs obediently sit at your side, and the others continue floating idly towards the demons, but the enemies are smartly avoiding them, now.

Well, at least you're safe.

You did not dispose of any demons this turn.




Ociamarru (Nikolai) (11) (Professional repeat 11 right there)

Your arms expand near your shoulder, becoming hugely muscular, and your forearms stretch and conform to vicious spiked blades. You swing those babies around, shredding demons left and right, until one of the feathered idiots runs smack into the blade and gets stuck. You shake your arm several times, but it doesn't seem to be coming off.

Your actions this turn disposed of 5 demons!




caekdaemon (Anderson) (11 + 2 = 12) (I'm in the mood for an epic move, why the hell not.)

"I'm going to tear out your organs..."
You grab one of the demons by the tail and slice open its innards with Widdy.
"... rip off your feathers..."
You swiftly strike twice at the same demon and watch as it crashes to the ground, both of its wings gone.
"... and roast your broken..."
Here you throw Widdy up into the air and grab another foe with both hands, snapping its spine with brute force.
"... body over a fire for dinner."
"I'll throw your unborn children into a boiling pan and have them for a snack."
A single demon begins charging you from behind, but you ignore it.
"Fear me, for I am your END."
On this last word, Widdy comes flying back down and pins the demon to the ground, where it writhes in its death throes until it bleeds out.

With this incredible show of badassery, your current rage is depleted. (Sorry, it was an Overshot.)

Your actions this turn disposed of 4 demons!




CaveCricket (Raphael) (9)

You go nuts, shredding everything with a flurry of strikes that eyes struggle to follow, and several foes go down, perfectly clean cuts in various places. A final enemy comes straight at you (6 v. 12), and with a great vertical slice, you bisect it right down the middle, and both halves go flying off to either side of you.

Your actions this turn disposed of 4 demons!




Tokochiro (Johni) (7) (Another repeat. Jeez.)

You charge the demon from behind and easily run it through before it can do any damage to your clone buddy, then you order him to act as a distraction. He shrugs and takes off into the fray, and is immediately surrounded by a feathery mass. (12 v. 9) It seems he's holding his own, though, because you see a few sprays of demon blood shoot out from the crowd.

Your collective actions disposed of 3 demons this turn!




Phd (John Adams) (-)

You sit there like an idiot, and because of the mercy of the great and wonderful Dice God, none of the enemies decide to tear you apart.



NPCs

Gabriel (8 + 2 = 10)

Gabriel runs past a large group of enemies to get their attention, and then slams his sword hilt into the ground. A second later, a ring of blades extending out of the center of the sword forms the skeleton of a large sphere around him, and he simply sits still as five of the enemies foolishly fly into it.

Gabriel's actions this turn disposed of 5 demons!




Terry (-)

Terry stands in the middle of the battlefield, unable to hit any of the quick flying foes, since they won't even go near him.



Locations
-N/A

______________________________________________________________________________________________________

Events:

-0
-5
-4
-4
-3
-0
-5
-0

Crow Demons

6/45 remaining.[/quote]

The remaining foes begin flying around out of reach of the party's attacks, grabbing the bodies of their dead allies with their talons and piling them into a single spot...
"What are they doing?"

Then a giant black worm erupts out of the ground in an explosion of earth and dismembered body parts, consuming the pile, and 2 other crow demons standing in it. The last 4 flee the scene, leaving the party with a big problem.

The worm returns to the earth, but the tremors continue in the area. It will soon surface again to snatch up more snacks.


Sat Oct 13, 2012 2:11 am
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