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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
put me in the waiting list please. My character
Name:Kyle Berguard
Equipment:Backpack with 10 stun Grenades, 10 Claymores.
Appearance: 6'4 with a Goatee, Green eyes, and wirstguards on his wrists to handel recoil from guns, making his shooting more accurate.
Primary weapon: Famas with Holographic sight and Underslung Shotgun
Secondary weapon: Dual Golden Desert Eagles
Teritary weapon: M171 Flametrower (I made that number up)
Abilities:
Marksmen(+1 to longrange combat)
Pyromaniac(+1 when using explosives or flame)
Role:French Commando sniper


Tue Jun 29, 2010 5:31 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Comfy. Gyro, wake me up if you hear any sounds such as gunshots, explosions, screams, or anything that could be from a battle. Otherwise, just land and conserve battery power for the moment."
>Siddown on the chair and catch some sleep for 4 turns.

I assume that there'll be a bonus because the chair is comfy?


Tue Jun 29, 2010 5:40 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
someone already said that a flamethrower is NOT a tertiary weapon but a primary weapon, change that.


Tue Jun 29, 2010 6:24 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Fine. :( Here's a new character:
Name:Kyle Berguard
Equipment:Backpack with 10 stun Grenades, 10 Claymores, 5 Deagle mags,5 RPG rockets, and 7 Famas mags.
Appearance: 6'4 with a Goatee, Green eyes, and wirstguards on his wrists to handel recoil from guns, making his shooting more accurate.
Primary weapon: Famas with Holographic sight and Underslung Shotgun
Secondary weapon: Dual Golden Desert Eagles
Teritary weapon: M171 RPG (I made that number up)
Abilities:
Marksmen(+1 to longrange combat)
Pyromaniac(+1 when using explosives or flame)
Role:French Commando sniper
Is that good?


Tue Jun 29, 2010 6:47 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ragdollmaster wrote:
Tertiary Weapon: Bowie Knife.
this is from post 1 get it now? have you ever saw someone here with a tertiary weapon that is not melee?

and just so you know RPG's are numbered (RPG-7)


Tue Jun 29, 2010 10:22 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Final character-_-.

Name:Kyle Berguard
Equipment:Backpack with 10 stun Grenades, 10 Claymores, 5 Deagle mags,5 Molotov Cocktails, 1 lighter, 4 Semtexes,4 C4 bombs, 1 C4 denitator, and 7 Famas mags.
Appearance: 6'4 with a Goatee, Green eyes, and wirstguards on his wrists to handel recoil from guns, making his shooting more accurate.
Primary weapon: Famas with Holographic sight and Underslung Shotgun
Secondary weapon: Dual Golden Desert Eagles
Teritary weapon: Katana
Abilities:
Marksmen(+1 to longrange combat)
Pyromaniac(+1 when using explosives or flame)
Role:French Commando sniper


Last edited by HighEndNoob on Tue Jun 29, 2010 11:49 pm, edited 2 times in total.



Tue Jun 29, 2010 5:15 pm
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
be aware that a beam sword battery life isn't that long, and it doesn't block it disintegrates the material it touches thus the rest keeps it's momentum to slash\smash you.

I think Yolady will approve.


Tue Jun 29, 2010 9:16 pm
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Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yeah, you have to remember, everything here is balanced other than BJJ's armor, and THAT is because all it does is protect him from basic soldiers/tribesmen. Also, if you roll a one while wielding that thing...ouch.


Tue Jun 29, 2010 9:30 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Changed it. I wasn't being reallistic


Tue Jun 29, 2010 11:24 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Yeah, you have to remember, everything here is balanced other than BJJ's armor, and THAT is because all it does is protect him from basic soldiers/tribesmen. Also, if you roll a one while wielding that thing...ouch.

It does kinda balance out, im a larger size then normal due to my armor, probebly meaning I cant fit in small spaces. My heavy armor probebly makes a easy to notice sound when moving, making stealth Impossible for me.


Wed Jun 30, 2010 7:05 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
only motorized joints should make noise, so unless it's a torso that's connected with the legs then it shouldn't even make a squick)


Wed Jun 30, 2010 7:15 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Actually, that's the HUGE backpack that would cause that trouble; assuming it's torso armor, which I'm guessing it is, it wouldn't make that much noise because there'd be nothing it was clanging against. And unless it's like a foot thick (which I seriously doubt), chances are it doesn't affect your size enough to actually affect you in any way. Once again, the reason it balances out is because the blurs can still penetrate it, meaning only NPCs will really have trouble taking you out, which should be the case anyway.


Wed Jun 30, 2010 7:58 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Actually, that's the HUGE backpack that would cause that trouble; assuming it's torso armor, which I'm guessing it is, it wouldn't make that much noise because there'd be nothing it was clanging against.


If we read back a bit, I used hinge joints from the Cooking kit to make shock absorbers on the front of the armor, these probebly clang against each other when im walking.


Wed Jun 30, 2010 10:54 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ah; well, nowhere in your character info does it say there are any negative effects, and I suggest we stop talking about this before Yolady decides to add some, because I'd like having someone in the team who is pretty sure to live.


Wed Jun 30, 2010 11:06 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I wonder...Whould Coffee Get rid of the effects of sleep deprivation in game for a few turns, before making the effect worse when it does come?


Thu Jul 01, 2010 12:05 am
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