Seeing a salvage team heading out Barqa starts moving towards the others. Meanwhile at the battle the MAU and MG NT continue charging towards the team, the NT fires at Harald, it misses and is promptly destroyed. The MAU fires at Markus, before collapsing, it's momentum causing to to carve a gash in the ground. The Rifle NTs continue move up, and fire once again at John and Harald.
TorrentHKU [6+5=11] [11]> LET LOOSE THE RAILS OF WARPilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
Centring your aim on its torso you pull the trigger, only for it to jerk to the side at the last moment causing your shot to tear its left arm off rather than destroying the whole unit, the Rifle NT fires in your general direction again, but merely adds another crater to the ground.
Mech: Starbangermaart3n----Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
You briefly consider going and helping recover some salvage from the units you wrecked, but after seeing one of the salvage crews heading out you reconsider, their units have much more heavy duty lifting gear after all, and head towards the other members of your team.
Mech: RetiariusNatti [20-2-2=16] [16] [20=20] [20]>Keep firing the plasma cannon at the same target while advancing. Surely it'll penetrate the armour sooner or later.Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
Continuing stomping forwards you fire again on the NT, this time your shot bores straight through its armour and reduces a majority of the target to molten slag, all the while as you are running several rounds of various types impact behind you.
Mech: The LumberjackCaveCricket48 [13-3+3=13] [13] [20+4+1=25] [25]> Fire at the MAU again, dodge if attacked.Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
You fire again at the MAU, but it staggering from Irvines fire causes your shot to merely ruin its other leg, its return fire is even less sucessful, a cannon round and a salvo of missiles not even hitting close to you.
Mech: SnipehawkRagdollmaster
----Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
Seeing how distracted the enemies are you figure you might be able to rush in and tear them a new one while thy're distracted, but before you can act on that a warning pops up in the corner of your screen:
REACTOR READINGS ABNORMAL
UNIT TEMPRATURE RISINGUh, that can't be good, right?
Mech: White FlashArcalane [19+2+1=18] [18]>Approach heading north-west with evasive maneuvering; Blast the lead unit with the Disruptor Cannons if possible, otherwise focus on evading counter-fire.Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
Rushing past the others you fire your disruptor cannons at the MAU and both shots strike it in the chest, it jerks to the side for a moment, avoiding certain death at the hands of Johns railgun before plowing into the floor, seems you must have disabled its generator?
Mech: Bloodhound "Delta"Combat Map:
John,
Harald,
Markus, Johann and
Irvine are at A3.
Barqa is at Pushka.
Enemy StatusMAU: crippled legs, minor chest damage, no left arm.
North Rifle NT: minor torso damage.
South Rifle NT: no damage.
Also, I'm pretty sure rag meant to quit, but forgot about this RTD, so unless he actions before I roll again, he's out.