"Alright guys, let's do this!" John shouts as he charges up his ether attack. "Uh, hold up there, I don't think-""Kamaitachi!" John sends two scything blades of air at the door. The razor sharp pressure waves impact the door, leaving an "X" shaped indentation an inch or so deep. "Wah-" "Look, this is obviously because you aren't sexy enough. Let me try." Jet steps up the plate and forms a Vapor Lance, then launches it at the same spot as John launched his attack. It hits the door with a resonant thud, not leaving any imprint whatsoever. "Uh..." "Oh, you definitely did better than I did." "Shaddup." "Ya morons, we're not gettin' anywhere with this." A few seconds after the vapor from Jet's attack fades, an alarm klaxon suddenly begins to blare from above the gate. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|180] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|18] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions Ether Lockdown (Cannot use Ether until security is disabled)
TorrentHKU | John S. Freeman (Roll: 1)
"Alright guys, let's do this!" John shouts as he charges up his ether attack. "Uh, hold up there, I don't think-""Kamaitachi!" (Roll + Wind at my Back = 2) John sends two scything blades of air at the door. The razor sharp pressure waves impact the door, leaving an "X" shaped indentation an inch or so deep. "Wah-" "Look, this is obviously because you aren't sexy enough. Let me try." Jet steps up the plate and forms a Vapor Lance, then launches it at the same spot as John launched his attack. It hits the door with a resonant thud, not leaving any imprint whatsoever. "Uh..." "Oh, you definitely did better than I did." "Shaddup." "Ya morons, we're not gettin' anywhere with this." A few seconds after the vapor from Jet's attack fades, an alarm klaxon suddenly begins to blare from above the gate. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [5|21] Secondary Weapon: Quasi BF-14 [15|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Sore Ankle (-1 to quick movement, three turn duration [*--]) Ether Lockdown (Cannot use Ether until security is disabled)
Amazigh | Aicaya (Roll: 1)
Aicaya notices the two terminals by the door and decides to investigate the one on the left. She walks up to it and peers at the black screen, tapping it to see if it will respond. It feebly flickers to life, though she can't really discern what the coded interface is supposed to mean- it does seem like it's more of an information panel than a control panel, however. There aren't any obvious commands or options, though the symbols on the screen are constantly updating and scrolling. "Strange. Maybe D can make some sense of this?" ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 2)
D does a full-spectrum scan of both the small buildings. He doesn't find out anything useful, although he does confirm that there are no lifeforms in either building, as well as no active or latent mechanical entities. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [4|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike continues walking with the group and keeps an eye out for anything that could be shiny or useful, but he doesn't see anything of obvious use. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [0|20] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Smashed Left Hand (-1 to actions with left hand, five turn duration [*----])
Nonsequitorian | Ulysses Green (Roll: 6)
Ulysses picks up the head and deftly removes all of the electrical components, then he neatly smooths out the outer armored shelling while removing the rest of the inner components. He puts the shell on his head as a helmet, and it fits gloriously- it's just the right size and shape, and not too heavy, either. The plating is certainly thick enough to be of practical protective use, too. ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [1|22] ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [2|40] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions Charge (Each star of charge allows for a burst of electricity, maximum capacity of 5 [*----])
NPC | Jackson (Roll: 6)
"Eh? What's with that alarm..." ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [5|24] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [5] ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events After Jet and John's futile attack on the gate, an alarm klaxon begins to blare. "Wha-" "Yer attacks must've triggered it. ♥♥♥♥, this is just what we need, ya amateurs." An automated voice response starts to play: "WARNING: HEAVY ETHER CONCENTRATIONS DETECTED. ETHER SIGNATURES OBTAINED. BEGINNING SECURITY PROTOCOL E-3: ETHER LOCKDOWN. ETHER SUPPRESSION FIELD ENGAGED." John and Jet suddenly give small gasps of pain. "Goddammit, my arms suddenly feel numb... my head's spinning..." "Argh, this is just like when I overused my wind attack. Did that thing just... lock down our ether?" "Looks like it. Shiiit. Well, I don't feel anythin. How bout the rest of you?" The other members of the group murmur "No," or shake their heads as the alarm continues blaring and the message repeats. "Hmm. Well, doesn't seem like any bots are coming out, least for now. Alright, let's figger out how to get this thing open without killing ourselves. You two," he says pointing at John and Jet, "I don't wantcha touching nothin. Specially nothin that looks like it might be important. And this goes without sayin, but don't try to use any ether, either." MAP
Black Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses Green J: Jackson
Thu Mar 22, 2012 3:08 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 15)
>:P > Prepare my gun.
Thu Mar 22, 2012 3:18 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 15)
"Yo D, come check this out." >Move over to check if the other Terminal is the same.
Thu Mar 22, 2012 3:22 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 15)
> Note the blaring alarm and rush over to Aicaya's position "Yes, Aicaya, what do you want me to look at?"
Thu Mar 22, 2012 4:47 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 15)
Blech.... Follow the team. Have my weapons reloaded and ready.
Thu Mar 22, 2012 8:01 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 15)
LAWK AND LOAD.
Sat Mar 24, 2012 8:15 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Despite having his ether locked down, Jet still feels ready to go and stays alert with the rest of the team. He reloads his weapons as well. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [30|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [6|12] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions Ether Lockdown (Cannot use Ether until security is disabled)
TorrentHKU | John S. Freeman (Roll: 4)
John takes out his TK101 and reloads it in preparation for a fight. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [7|19] Secondary Weapon: Quasi BF-14 [15|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Ether Lockdown (Cannot use Ether until security is disabled)
Amazigh | Aicaya (Roll: 1)
"Yo D, come check this out," Aicaya says, motioning at the left terminal. She walks over to the right one to find that is nearly identical to the left. "Yes, Aicaya, what do you want me to look at?" "That terminal- can you discern any meaning from it? I don't understand any of those symbols." "One moment." D notices a slot in the terminal as if for a security or key card, and is able to insert his own extension inside. "This terminal is protected by a very strange encryption sequence. I'm afraid I can't make much sense of the symbols either." D reports. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 3)
"Yo D, come check this out," Aicaya says, motioning at the left terminal. She walks over to the right one to find that is nearly identical to the left. "Yes, Aicaya, what do you want me to look at?" "That terminal- can you discern any meaning from it? I don't understand any of those symbols." "One moment." D notices a slot in the terminal as if for a security or key card, and is able to insert his own extension inside. "This terminal is protected by a very strange encryption sequence. I'm afraid I can't make much sense of the symbols either." D reports. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [4|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 6)
Feeling the pain in his hand totally subside, Mike finally reloads his weapon and prepares to get a move on. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [5|15] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions
Nonsequitorian | Ulysses Green (Roll: 4)
Ulysses transfers the charge into his Tesla Rifle, supercharging the next shot. It's ready to fire. ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [1|22] Charged (+1 to next shot) ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [2|40] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions Charge (Each star of charge allows for a burst of electricity, maximum capacity of 5 [-----])
NPC | Jackson (Roll: 3)
"Gotta be some way to open this damn door... hm." ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|23] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [5] ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events "Hey, can any of y'all make sense of those terminals?" "Nope." "Hrm. Maybe there's some way to open it up from those two buildings we passed," Jackson suggests. "They just looked administrative. Both of them looked the same, more or less." "Exactly the same? Huh. They can't just be there for paperwork..." MAP
Black Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses Green J: Jackson
Sat Mar 24, 2012 9:07 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 16)
I'll go check out the one to the south. Investigate the southern building.
Sat Mar 24, 2012 9:24 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 16)
> Make a virtual copy of myself and hack in! "I'll see what I can do."
Sat Mar 24, 2012 11:00 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 16)
"The north building had a sign saying IN, maybe that's where we want to go?" >Head into the North Building, look around.
Sun Mar 25, 2012 12:17 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 14)
caekdaemon wrote:
May I recommend searching the two buildings that flank the gate?DESTROYING THE GATE WITH EXCESSIVE FORCE.
They appear to fulfil the role of gatehouses, and therefore might contain information that could assist with opening the gate.BE COMPLETELY USELESS, LET'S IGNORE THEM AND BLOW UP THE DOOR.
I'm not going to say I told you so.
But I told you so.
Sun Mar 25, 2012 2:54 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 16)
I'm not going to say that I told you to listen to caekdaemon several times in IRC, but I told you to listen to caekdaemon several times in IRC. SEVERAL.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum