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 Roll to Dodge - Psychic 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll to Dodge - Psychic
I'd like to slap on two extra points to psionics.

After trying to make my psionics more powerful, try and make a hammer - and not one that dents from a single hit and is made from two cylinders.

"Wait...you said another woman could be influencing us - I assume psychically. Why not send her, instead of us?"


Wed May 11, 2011 1:49 am
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Post Re: Roll to Dodge - Psychic
Stand up and slam hands on the table.

"This is suicide! If you think that just 6 of us can take him on then you must be insane. How can we accomplish what half of your company failed in doing so?"



I'll add 1 point to each mind control and mind reading.


Wed May 11, 2011 1:50 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Both into mind control. First point should increase the potency of it, so I could force someone to go against their will. The second should make me able to give out more complex orders.


Wed May 11, 2011 1:54 am
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Post Re: Roll to Dodge - Psychic
Wait, we can decide what our points do? Could I get a list of things I could enhance with Psionics?


Wed May 11, 2011 1:58 am
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Just say what you want the point to do. Harder objects, more complex objects, ability to add special abilities, ability to mix with other powers...
Or just send them straight in, and Psionics will become overall better.


Wed May 11, 2011 2:00 am
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Post Re: Roll to Dodge - Psychic
Ah...I guess I'll go with general increase in psionic ability then.


Wed May 11, 2011 2:03 am
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Post Re: Roll to Dodge - Psychic
Psionics sounds useful.
CaveCricket48 wrote:
> Raise hand.
"Do we get to go through a training course or something?"

Put both points towards Psionics in general.


Wed May 11, 2011 4:10 am
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Post Re: Roll to Dodge - Psychic
>Inject carefully. Use ability to steady my hand/find a vein IN MY ARM.
>1 in Probability Control
>1 in Clairvoyance


Wed May 11, 2011 2:49 pm
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Post Re: Roll to Dodge - Psychic
Aha, everyone's actions are in!

Wow, Tomaster, it seems like you and I are the only ones who are specializing in a particular field.


Wed May 11, 2011 10:32 pm
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Post Re: Roll to Dodge - Psychic
Rolling.

CaveCricket48 (Raphael) [10]:
Your hand goes up.
"Do we get to go through a training course or something?"
"Unfortunately, no. We do not have the time, resources, or luxury to put you through a proper training. However, you may speak with Castor and Pollux if you'd like some help with your abilities. They're two of our strongest psychics. I've already called them to the armory."

Name: Raphael
Age: 24
Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile.
Inventory:
- Metal Cylinder Halves
Abilities:
- Stealthy (+1 stealth actions)
Conditions:
Psychic:

Ociamarru (Vadim Ivanov) [6]:
"Wait...you said another woman could be influencing us - I assume psychically. Why not send her, instead of us?"
"Ms. Lovegale has more pressing matters to attend, this group of trial participants needed real-world testing, and because she said so. Fear not; if your group all dies, then Ms. Lovegale will be forced to step in and handle this."

Name: Vadim Ivanov
Age: 37
Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny.
Inventory:
- Metal Cylinder Halves
Abilities:
- Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse)
- Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions:
Psychic:

Emogotsaone (Jamal) [10]:
Angry at Nairle, you rise to your feet and slam your hands on the table.
"This is suicide! If you think that just 6 of us can take him on then you must be insane. How can we accomplish what half of your company failed in doing so?"
"None of them were psychic. You are. Big difference."

That shuts you up pretty good.
Name: Jamal
Age: 35
Appearance: Light skin, brown hair and green eyes. Strong.
Inventory:
- Metal Cylinder Halves
Abilities:
- Fast Clotting (Less blood loss)
Conditions:
Psychic:

Tokochiro (Mana) [5]: "So, the armory?"
"Your Agent will escort you."

And it seems like he is. The towering man is already waiting for you next to the door. You get up and walk over to him, and the two of you head out into the hall. He leads you through the facility, and you quickly become lost among the steel panels and bleached white walls. Eventually you arrive at another door like any other, and he opens it, ushering you in.
Guns.
So many guns.
Name: Mana
Age: 23
Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup.
Inventory:
- Metal Cylinder Halves
Abilities:
- Watchful (+1 when looking around for particurlarly useful things)
Conditions:
Psychic:

Tomaster (Sir Charles) [5]:
"Tell me again why we only get one dose of this physic booster ♥♥♥♥? What is this, a video game?"
"Because we do not have any more than that. Each batch of PsyGen needs to be handmade, and the process is lengthy as well. If we had more, then you would all have it."

Name: Sir Charles the Thirty-Second
Appearance: Tall and regal looking.
Inventory:
- Metal Cylinder Halves
Abilities:
- Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions:
Psychic:

Barnox (Dane) [9+1=9]:
This time, you lay your arm on the table, and gently direct the needle to lay right over a vein. You ease the needle in, depress the plunger, and feel a cold sting as the fluid enters your bloodstream. Ooh, that tingles. Wait, is it supposed to tingle this much?
Name: Dane
Age: 27
Appearance: Large, wide shoulders, rippling muscles.
Inventory:
- Metal Cylinder Halves
Abilities:
- Mahscles: +1 to action requiring strength.
- PsyGen Affinity: +1 Point any time you gain Skill Points
Conditions:
Psychic:


Game Events: The armory is PACKED with every sort of weapon imaginable, and it's absolutely huge. Brushed metal gun cases and racks line the walls and form aisles of death. One entire wall is covered in various types of body armor and equipment, and there's a corner entirely devoted to bladed weapons. On either side of the entrance are two ceiling height lockers, both presumably filled with ammunition. The armory has pistols, revolvers, SMGs, rifles, assault rifles, shotguns, marksman rifles, and sniper rifles all in the middle aisle. Another aisle is filled with rocket launchers, grenade launchers, grenades, explosive charges, mines, and demolition equipment.
There's enough firepower in here to blow up New York City!


Wed May 11, 2011 10:39 pm
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Post Re: Roll to Dodge - Psychic
So we're all in the armory now?

EDIT: Holy ♥♥♥♥, Barnox, how'd you get PsyGen affinity? You're gonna, like, blow us all away in psychic power!


Wed May 11, 2011 11:33 pm
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Post Re: Roll to Dodge - Psychic
Weaponry and Armors

"♥♥♥♥,i'm so unlucky."
"If we ever find some more of that stuff,IT'S MINE!"


Last edited by Tokochiro on Sat May 14, 2011 12:17 am, edited 11 times in total.



Wed May 11, 2011 11:37 pm
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Post Re: Roll to Dodge - Psychic
I'm withholding from choosing what weapons I choose until you all choose; then, I'll see if any rolls need to be fulfilled and take that roll.


Wed May 11, 2011 11:45 pm
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Post Re: Roll to Dodge - Psychic
Grab a knife and a sniper with a kevlar vest.


Wed May 11, 2011 11:48 pm
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Try to be more specific with the type of weapon. The armory is very well stocked, and it'll have ANYTHING within reason and quite a few things not. If you want pistols, say if you want heavy pistols that fire big rounds or light ones that you can empty a clip quickly with. Sniper Rifle, do you want something that shoots accurately at any distance, but with a lower caliber bullet, or do you want a Barret anti-material rifle?
Feel free to nitpick.


Wed May 11, 2011 11:57 pm
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