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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
CaveCricket48 wrote:
Quote:
Construction Worker - Help build Fort Erlyn!


Oh Ma Gawd. Sign me up for this.
Name : Urist Gravelgold
Race : Dwarf
Inventory : (1/10)
Bronze War hammer
Equipped : (0/10)


Active Abilities :

Passive Abilities :
Blacksmith : Following Dwarven traditions, Urist has specialized in the ancient and respected art of blacksmith. Thus, he is proficient in it. +1 to working metals.
Conditions :


Last edited by caekdaemon on Fri Mar 18, 2011 11:09 pm, edited 2 times in total.



Fri Mar 18, 2011 5:56 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
CaveCricket48 wrote:
Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.

Mkay?


Fri Mar 18, 2011 9:00 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
CaveCricket48 wrote:
CaveCricket48 wrote:
Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.

Mkay?

I apologize, I thought inventory meant baggage and such. I shall now edit my post to correct that blunder.


Fri Mar 18, 2011 10:14 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
Still wrong. The weapon should be in inventory. Equipped is more like worn.


Fri Mar 18, 2011 10:48 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
Natti wrote:
Still wrong. The weapon should be in inventory. Equipped is more like worn.

I need more sleep. I made the mistake twice. Araghhghghg.


Fri Mar 18, 2011 11:08 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
>Try to get up and hit the damned black thingmabob.


Sat Mar 19, 2011 2:00 am
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Post Re: Roll to Dodge - Equilibrium (Roll 17)
Roll 17
____________________



Name : Ragnar Thorson (Tomaster)
[ 2 ] = 2
> You start to go ito a jog, but something tackles you from the right and knocks you to the ground.

"Gotcha!"

You feel a person pinning you to down, and you can't move your arms to draw your sword.

"I've got a knife drawn, but if you hand over the package, I'll let you live."

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ 3 ] = 3
> Checking the job desciption for "Caelum Policy Enforcer," it tells you to that you can sign for the job at the "Caelum Magic Academy located in the Southern-inner district of Vranhal," or at the "Mead Town Magic Academy."

The paper says that they'd prefer you to apply for the job in Vranhal.

Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ 2 ] = 2
> "Barkeep! Get this wonderful man a drink!"

"Yes sir!"

The waitress brings the mage a beer, which he starts gulping down.

"Thankee! If y'ever need anythin' else, just ask me."

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 4 + 1 ] = 5
> You drag the non-moving BlackEyes far from the camp, and Swift foot starts jogging closer.

He loudly whispers -

"BlackEyes! Stop messing around! You're gonna get us killed!"

Race : Chirop
Inventory : (2/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 5 ] = 5
> You can't use your whip at this distance, so you start punching at whatever the thing is that's clamped on your leg. It feels furry, and is making loud growling noises.

After a few slugs, the thing dislodges itself from your leg and scampers off.

Race : Human
Inventory : (1/10)
- Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 9 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> "Goddamnit. Everything's so expensive nowad- wait, what was that? I think that was Aeeng!"

You rush out of the shop and prepare to help your friend Aeeng.

"Uh, where's he?"

Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



World Events:
Time of day: Night
Weather: Clear


Last edited by CaveCricket48 on Sun Mar 20, 2011 6:07 am, edited 1 time in total.



Sun Mar 20, 2011 5:59 am
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Post Re: Roll to Dodge - Equilibrium (Roll 17)
"Get off me! Do you see a messenger's satchel anywhere around me? And do you think you could catch me if I actually was a messenger? Now tell me what you're after, and get the hell off me!
Shove the stranger off me, with my feet if necessary. Remain wary but friendly.


Sun Mar 20, 2011 6:05 am
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Post Re: Roll to Dodge - Equilibrium (Roll 17)
"Aeeng! Where the hell are you?!"
>Wait for an answer. If he answers, try to determine where the sound came from and find him.
If he doesn't answer, go ask HEN if he could give me 1 more coin.


Sun Mar 20, 2011 2:03 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 17)
> Quickly learn the mage's scent without attracting too much attention.


Sun Mar 20, 2011 7:03 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 17)
Try to get back to civilization.
"OH GOD HELP ME!"


Sun Mar 20, 2011 8:40 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 17)
HEN, post your action.


Wed Mar 23, 2011 4:56 am
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
Roll 18
____________________



Name : Ragnar Thorson (Tomaster)
[ 1 ] = 1
> "Get off me! Do you see a messenger's satchel anywhere around me? And do you think you could catch me if I actually was a messenger? Now tell me what you're after, and get the hell off me!"

You attempt to shove away the stranger and he backs up without any resistance.

"Honestly, I can't see ANYTHING right now. This is a common route that the mail runner takes, but you don't sound at all like him."

You hear quick footsteps as the stranger runs off in the dark.

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ - ] = -
> (no action)



Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ 4 ] = 4
> With your sensitive sense of smell, you easily pick up and remember the mage's secnt.



Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 6 + 1 ] = 6
> slowly laying the body onto the ground, you silently fly to the other side of the camp, duck behind some tall grass, and flap your wings.

The tribals who are awake jump up with their weapons at the ready, staring into the dark in a frightened manner. One of them wakes up the other sleeping warriors.

You stop flapping, and start grunting and heavily breathing.

"Who's there!?"

"Show yourself, coward!"

The tribals look too frightened to leave the light of their camp fire, and stay within the ring of tents.

Race : Chirop
Inventory : (2/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 5 - 1 ] = 4
> "OH GOD HELP ME!"

You want to get bck to civilization, but which direction is that? North? South? East? West?

Race : Human
Inventory : (1/10)
- Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 8 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> "Aeeng! Where the hell are you?!"

You hear no response, though people on the town streets look at you funny.

Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



World Events:
Time of day: Night
Weather: Clear


Thu Mar 24, 2011 3:20 am
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
"Alrighty! Let's all get this party going!"
> Line up some objects of varying sizes and smash out well known tunes on them in an attempt to earn some money.


Thu Mar 24, 2011 3:35 am
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
Try to use my whip to stop blood flow on the wound and try to crawl to civilization


Last edited by Tokochiro on Thu Mar 24, 2011 11:48 pm, edited 1 time in total.



Thu Mar 24, 2011 10:48 am
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