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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
Post Re: (srs) Roll To Dodge 2 - Game beginning!
I do parkour, so I thought the role was appropriate.

I dono man, I'm pretty sure everyone is born with knowledge of firearms.


Sat Mar 06, 2010 5:40 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
>shout for medic


Sat Mar 06, 2010 6:59 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Requisite wrote:
everyone


Then I guess I dont exist. As Im Defining the word horrendous when it comes to Projectile based weapons ( Fire Arms just dident seem good enough,Guns seemed overly new...)

The only 2 things I know about guns are Triggers fire the gun, and that fireing it sideways mess's it up.


Sat Mar 06, 2010 8:00 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - Game beginning!
Everyone had not gone before page 10 :| Maybe you should count up the actions before bitching about my inactivity.

Hyper: Whoopsie. It should have indeed been a 3 :v (And yes, you can loot dead people!)

Ociamarru (2) Mathis searches desperately for a medic, but he can't find one anywhere close to his position. His breathing turns ragged and shallow, and he collapses on the ground out of exhaustion and pain. The poison paralyzes him as it works its way towards his heart, and he closes his eyes to embrace death.
Abilities
CQC: +1 to rolls involving close quarters actions
Light Step: +1 to rolls involving stealth or sneaking
Inventory
Mossberg 535
Walther P99
Machete

Benpasko (4) Ben kneels by Mathis, yelling for a medic as the latter collapses to the ground. He hears Mathis take one last breath and sees him close his eyes. Ben rolls the body over and tries to get his heart started, but it's no good.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Inventory
Double-Barreled Shotgun
Flare Gun
Machete
Shovel
Vials

Hyperkultra (2+2 = 4) Fiona steadies her aim and gets a clear bead on Damien as he crawls back into some foliage and undergrowth. With a good shot, she'd still be able to cut him in half from the head down.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Inventory
Portable Microfusion Generator (backpack)
Satchel of standard electronic components
Rotor + Housing
Lithium-Ion Battery
Electric Motor
Servos
Modular Structural pieces
Two empty sacks

caekdaemon (2+1 = 3) Bob Jameson Jones walks out of the medtent and decides to try and build that drone Fiona had planned out- he decides not to ask her when he sees that she and Damien are having a staring contest with the barrels of their guns.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Inventory
Harpoon Gun
Beretta 92FS
Screwdriver
Toolkit
Flashlight
Backpack
3 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Conditions
Weakened Poison - 4 turns

Ragdollmaster (4) Damien crawls back and settles against some vegetation, now about 100 yards from the camp. Fiona has her railgun pointed right toward him, so he stays on the alert in case he has to try and move out of the way.
Abilities
Marksman: +1 to rolls involving long-range combat
First-Aid: +1 to rolls involving healing actions
Inventory
M14EBR w/ 10x telescopic sight
Mk23 (USSOCOM variant) w/ laser guide
Bowie Knife
Rations
2 Flares
Kevlar Armor

dragonxp(3) Advere struggles in his half-consciousness to wake up, and he yells for the medic. Someone starts rushing over, but they're hazy and blurred in Advere's vision. He closes his eyes and lets go of his pain, decides to not struggle, and gives in to death.
Abilities
Assassination: +1 to rolls involving undetected kills or attacks
Stealth: +1 to rolls involving sneaking or moving slowly
Inventory
Silenced L9A1
Silenced Desert Eagle
Tactical Knife
First Aid Kit
Binoculars
Kevlar Body Armor
Stolen Sandwich
Exploding L9A1 Bullets


Sat Mar 06, 2010 9:29 pm
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - Game beginning!
wiffles and Duh are in now, by the way.


Sat Mar 06, 2010 9:32 pm
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Game beginning!
wow that IS a fast mortality rate!


Sat Mar 06, 2010 9:36 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"God Damn it! 2 People Dead before we even leave the base! It looks like theres gonna be 2 more dead..."

Check the Deceased for loot.

Try To Mediate a Peaceful Solution

Check For a Vehicle in the base Garage and try tweaking it to be more useful.


Sat Mar 06, 2010 9:48 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Ragdoll you shouldnt kill so many people off so quickly, it kinda ruins the point. at least 4 rolls before,so people can get a bit more enjoyment before the kick it.


Sat Mar 06, 2010 9:54 pm
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Post Re: (srs) Roll To Dodge 2 - Game beginning!
New player invincibility trait? Can't die for 4 rolls?(Doesn't mean they can't get knocked unconsious) That would solve it. (or just not have them die, that works too)
EDIT: Yay just noticed im now on the waiting list! And I've moved up!
Also, even if it means I have to wait much longer, I think I'd rather people living longer lives. Also, don't they get a "Roll to dodge" if they're about to die, or do you not like that rule?


Sun Mar 07, 2010 12:35 am
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
>Sob quietly to myself over the death of 2 companions. Then loot Ociamarru.


Sun Mar 07, 2010 5:20 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"Alright, where do you want me?"

>Fall in with scouting group, attain rapport.


Sun Mar 07, 2010 5:30 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
> Two people just died, one of which was because of our own men. For the love of god, do NOT stop staring him down. And where the eff is the rest of the army peoples? The kind that would normally come running to any gunshots not coming from a firing range?

"Neither of us are backing down. But unlike you, I only need one shot to kill, and I'm a very good shot. If you come back into the open and throw down your weapon, I'll take my aim off of you, and we can go without anyone else dying."


Sun Mar 07, 2010 5:31 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"Do NOT drop your weapon! With our luck, it'll go off, or something will attack right as you do. Just calm down, everybody. And help me pry this guy's hands off the machete, he has a good grip."


Sun Mar 07, 2010 5:36 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Lets bust some kappz asshats, my move will be to Fall into position, making sure not to do anything fatal/stupid


Sun Mar 07, 2010 6:43 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Just wondering, is there A medic in the group? Cause with how fast people bite it, I think we are gonna need one.


Sun Mar 07, 2010 11:15 am
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